mirror of
https://github.com/openseadragon/openseadragon.git
synced 2024-11-24 22:26:10 +03:00
Merge branch 'master' into ms-reference-strip
This commit is contained in:
commit
b1f3434bc7
@ -5,7 +5,7 @@ OPENSEADRAGON CHANGELOG
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|||||||
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||||||
* BREAKING CHANGE: Dropped support for IE11 (#2300, #2361 @AndrewADev)
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* BREAKING CHANGE: Dropped support for IE11 (#2300, #2361 @AndrewADev)
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||||||
* DEPRECATION: The OpenSeadragon.createCallback function is no longer recommended (#2367 @akansjain)
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* DEPRECATION: The OpenSeadragon.createCallback function is no longer recommended (#2367 @akansjain)
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||||||
* The viewer now uses WebGL when available (#2310, #2462, #2466, #2468, #2469, #2472, #2478, #2488, #2492 @pearcetm, @Aiosa, @thec0keman)
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* The viewer now uses WebGL when available (#2310, #2462, #2466, #2468, #2469, #2472, #2478, #2488, #2492, #2521, #2537 @pearcetm, @Aiosa, @thec0keman)
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* Added webp to supported image formats (#2455 @BeebBenjamin)
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* Added webp to supported image formats (#2455 @BeebBenjamin)
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* Introduced maxTilesPerFrame option to allow loading more tiles simultaneously (#2387 @jetic83)
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* Introduced maxTilesPerFrame option to allow loading more tiles simultaneously (#2387 @jetic83)
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* Now when creating a viewer or navigator, we leave its position style alone if possible (#2393 @VIRAT9358)
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* Now when creating a viewer or navigator, we leave its position style alone if possible (#2393 @VIRAT9358)
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@ -20,6 +20,8 @@ OPENSEADRAGON CHANGELOG
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* Fixed: placeholderFillStyle didn't work properly when the image was rotated (#2469 @pearcetm)
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* Fixed: placeholderFillStyle didn't work properly when the image was rotated (#2469 @pearcetm)
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* Fixed: Sometimes exponential springs wouldn't ever settle (#2469 @pearcetm)
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* Fixed: Sometimes exponential springs wouldn't ever settle (#2469 @pearcetm)
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* Fixed: The navigator wouldn't update its tracking rectangle when the navigator was resized (#2491 @pearcetm)
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* Fixed: The navigator wouldn't update its tracking rectangle when the navigator was resized (#2491 @pearcetm)
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* Fixed: The drawer would improperly crop when the viewport was flipped and a tiled image was rotated (#2511 @pearcetm, @eug-L)
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* Fixed: Flipped viewport caused image to be flipped again when going fullscreen or resizing (#2518 @pearcetm)
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4.1.1:
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4.1.1:
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@ -80,8 +80,6 @@ class CanvasDrawer extends OpenSeadragon.DrawerBase{
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// Canvas default is "true", so this will only be changed if user specifies "false" in the options or via setImageSmoothinEnabled.
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// Canvas default is "true", so this will only be changed if user specifies "false" in the options or via setImageSmoothinEnabled.
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this._imageSmoothingEnabled = true;
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this._imageSmoothingEnabled = true;
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this._viewportFlipped = false;
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// Since the tile-drawn and tile-drawing events are fired by this drawer, make sure handlers can be added for them
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// Since the tile-drawn and tile-drawing events are fired by this drawer, make sure handlers can be added for them
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this.viewer.allowEventHandler("tile-drawn");
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this.viewer.allowEventHandler("tile-drawn");
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this.viewer.allowEventHandler("tile-drawing");
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this.viewer.allowEventHandler("tile-drawing");
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@ -118,7 +116,6 @@ class CanvasDrawer extends OpenSeadragon.DrawerBase{
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this._prepareNewFrame(); // prepare to draw a new frame
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this._prepareNewFrame(); // prepare to draw a new frame
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if(this.viewer.viewport.getFlip() !== this._viewportFlipped){
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if(this.viewer.viewport.getFlip() !== this._viewportFlipped){
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this._flip();
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this._flip();
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this._viewportFlipped = !this._viewportFlipped;
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}
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}
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for(const tiledImage of tiledImages){
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for(const tiledImage of tiledImages){
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if (tiledImage.opacity !== 0) {
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if (tiledImage.opacity !== 0) {
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@ -147,10 +144,12 @@ class CanvasDrawer extends OpenSeadragon.DrawerBase{
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}
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}
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/**
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/**
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* @param {TiledImage} tiledImage the tiled image that is calling the function
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* @returns {Boolean} Whether this drawer requires enforcing minimum tile overlap to avoid showing seams.
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* @returns {Boolean} Whether this drawer requires enforcing minimum tile overlap to avoid showing seams.
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* @private
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*/
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*/
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minimumOverlapRequired() {
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minimumOverlapRequired(tiledImage) {
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return true;
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return true;
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}
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}
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@ -189,6 +188,14 @@ class CanvasDrawer extends OpenSeadragon.DrawerBase{
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context.restore();
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context.restore();
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}
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}
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/**
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* Test whether the current context is flipped or not
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* @private
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*/
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get _viewportFlipped(){
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return this.context.getTransform().a < 0;
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}
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/**
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/**
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* Fires the tile-drawing event.
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* Fires the tile-drawing event.
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* @private
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* @private
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@ -141,12 +141,13 @@ OpenSeadragon.DrawerBase = class DrawerBase{
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}
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}
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/**
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/**
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* @param {TiledImage} tiledImage the tiled image that is calling the function
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||||||
* @returns {Boolean} Whether this drawer requires enforcing minimum tile overlap to avoid showing seams.
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* @returns {Boolean} Whether this drawer requires enforcing minimum tile overlap to avoid showing seams.
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||||||
* @private
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* @private
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||||||
*/
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*/
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||||||
minimumOverlapRequired() {
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minimumOverlapRequired(tiledImage) {
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return false;
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return false;
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||||||
}
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}
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||||||
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||||||
/**
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/**
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||||||
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@ -86,11 +86,13 @@ class HTMLDrawer extends OpenSeadragon.DrawerBase{
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}
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}
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||||||
/**
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/**
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||||||
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* @param {TiledImage} tiledImage the tiled image that is calling the function
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||||||
* @returns {Boolean} Whether this drawer requires enforcing minimum tile overlap to avoid showing seams.
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* @returns {Boolean} Whether this drawer requires enforcing minimum tile overlap to avoid showing seams.
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||||||
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* @private
|
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*/
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*/
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minimumOverlapRequired() {
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minimumOverlapRequired(tiledImage) {
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return true;
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return true;
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||||||
}
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}
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||||||
/**
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/**
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* create the HTML element (e.g. canvas, div) that the image will be drawn into
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* create the HTML element (e.g. canvas, div) that the image will be drawn into
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@ -72,8 +72,8 @@
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* @param {Boolean} [options.iOSDevice] - See {@link OpenSeadragon.Options}.
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* @param {Boolean} [options.iOSDevice] - See {@link OpenSeadragon.Options}.
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* @param {Number} [options.opacity=1] - Set to draw at proportional opacity. If zero, images will not draw.
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* @param {Number} [options.opacity=1] - Set to draw at proportional opacity. If zero, images will not draw.
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* @param {Boolean} [options.preload=false] - Set true to load even when the image is hidden by zero opacity.
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* @param {Boolean} [options.preload=false] - Set true to load even when the image is hidden by zero opacity.
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||||||
* @param {String} [options.compositeOperation] - How the image is composited onto other images; see compositeOperation in {@link OpenSeadragon.Options} for possible
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* @param {String} [options.compositeOperation] - How the image is composited onto other images;
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values.
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* see compositeOperation in {@link OpenSeadragon.Options} for possible values.
|
||||||
* @param {Boolean} [options.debugMode] - See {@link OpenSeadragon.Options}.
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* @param {Boolean} [options.debugMode] - See {@link OpenSeadragon.Options}.
|
||||||
* @param {String|CanvasGradient|CanvasPattern|Function} [options.placeholderFillStyle] - See {@link OpenSeadragon.Options}.
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* @param {String|CanvasGradient|CanvasPattern|Function} [options.placeholderFillStyle] - See {@link OpenSeadragon.Options}.
|
||||||
* @param {String|Boolean} [options.crossOriginPolicy] - See {@link OpenSeadragon.Options}.
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* @param {String|Boolean} [options.crossOriginPolicy] - See {@link OpenSeadragon.Options}.
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||||||
@ -1081,7 +1081,7 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
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// _tilesToDraw might have been updated by the update; refresh it
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// _tilesToDraw might have been updated by the update; refresh it
|
||||||
tileArray = this._tilesToDraw.flat();
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tileArray = this._tilesToDraw.flat();
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||||||
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|
||||||
// mark the tiles as being drawn, so that they won't be discarded from
|
// mark the tiles as being drawn, so that they won't be discarded from
|
||||||
// the tileCache
|
// the tileCache
|
||||||
tileArray.forEach(tileInfo => {
|
tileArray.forEach(tileInfo => {
|
||||||
tileInfo.tile.beingDrawn = true;
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tileInfo.tile.beingDrawn = true;
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||||||
@ -1312,10 +1312,9 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
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// returns boolean flag of whether the image should be marked as fully loaded
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// returns boolean flag of whether the image should be marked as fully loaded
|
||||||
_updateLevelsForViewport: function(){
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_updateLevelsForViewport: function(){
|
||||||
var levelsInterval = this._getLevelsInterval();
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var levelsInterval = this._getLevelsInterval();
|
||||||
var lowestLevel = levelsInterval.lowestLevel;
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var lowestLevel = levelsInterval.lowestLevel; // the lowest level we should draw at our current zoom
|
||||||
var highestLevel = levelsInterval.highestLevel;
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var highestLevel = levelsInterval.highestLevel; // the highest level we should draw at our current zoom
|
||||||
var bestTiles = [];
|
var bestTiles = [];
|
||||||
var haveDrawn = false;
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|
||||||
var drawArea = this.getDrawArea();
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var drawArea = this.getDrawArea();
|
||||||
var currentTime = $.now();
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var currentTime = $.now();
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||||||
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|
||||||
@ -1339,6 +1338,7 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
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|||||||
for(let i = 0, level = highestLevel; level >= lowestLevel; level--, i++){
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for(let i = 0, level = highestLevel; level >= lowestLevel; level--, i++){
|
||||||
levelList[i] = level;
|
levelList[i] = level;
|
||||||
}
|
}
|
||||||
|
|
||||||
// if a single-tile level is loaded, add that to the end of the list
|
// if a single-tile level is loaded, add that to the end of the list
|
||||||
// as a fallback to use during zooming out, until a lower-res tile is
|
// as a fallback to use during zooming out, until a lower-res tile is
|
||||||
// loaded
|
// loaded
|
||||||
@ -1350,32 +1350,32 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
|
|||||||
);
|
);
|
||||||
if(tile && tile.isBottomMost && tile.isRightMost && tile.loaded){
|
if(tile && tile.isBottomMost && tile.isRightMost && tile.loaded){
|
||||||
levelList.push(level);
|
levelList.push(level);
|
||||||
levelList.hasHigherResolutionFallback = true;
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// Update any level that will be drawn
|
// Update any level that will be drawn.
|
||||||
|
// We are iterating from highest resolution to lowest resolution
|
||||||
|
// Once a level fully covers the viewport the loop is halted and
|
||||||
|
// lower-resolution levels are skipped
|
||||||
|
let useLevel = false;
|
||||||
for (let i = 0; i < levelList.length; i++) {
|
for (let i = 0; i < levelList.length; i++) {
|
||||||
let level = levelList[i];
|
let level = levelList[i];
|
||||||
var drawLevel = false;
|
|
||||||
|
|
||||||
//Avoid calculations for draw if we have already drawn this
|
|
||||||
var currentRenderPixelRatio = this.viewport.deltaPixelsFromPointsNoRotate(
|
var currentRenderPixelRatio = this.viewport.deltaPixelsFromPointsNoRotate(
|
||||||
this.source.getPixelRatio(level),
|
this.source.getPixelRatio(level),
|
||||||
true
|
true
|
||||||
).x * this._scaleSpring.current.value;
|
).x * this._scaleSpring.current.value;
|
||||||
|
|
||||||
if (i === levelList.length - 1 ||
|
// make sure we skip levels until currentRenderPixelRatio becomes >= minPixelRatio
|
||||||
(!haveDrawn && currentRenderPixelRatio >= this.minPixelRatio) ) {
|
// but always use the last level in the list so we draw something
|
||||||
drawLevel = true;
|
if (i === levelList.length - 1 || currentRenderPixelRatio >= this.minPixelRatio ) {
|
||||||
haveDrawn = true;
|
useLevel = true;
|
||||||
} else if (!haveDrawn) {
|
} else if (!useLevel) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
//Perform calculations for draw if we haven't drawn this
|
|
||||||
var targetRenderPixelRatio = this.viewport.deltaPixelsFromPointsNoRotate(
|
var targetRenderPixelRatio = this.viewport.deltaPixelsFromPointsNoRotate(
|
||||||
this.source.getPixelRatio(level),
|
this.source.getPixelRatio(level),
|
||||||
false
|
false
|
||||||
@ -1398,10 +1398,7 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
|
|||||||
);
|
);
|
||||||
|
|
||||||
// Update the level and keep track of 'best' tiles to load
|
// Update the level and keep track of 'best' tiles to load
|
||||||
// the bestTiles
|
|
||||||
var result = this._updateLevel(
|
var result = this._updateLevel(
|
||||||
haveDrawn,
|
|
||||||
drawLevel,
|
|
||||||
level,
|
level,
|
||||||
levelOpacity,
|
levelOpacity,
|
||||||
levelVisibility,
|
levelVisibility,
|
||||||
@ -1558,8 +1555,6 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
|
|||||||
/**
|
/**
|
||||||
* Updates all tiles at a given resolution level.
|
* Updates all tiles at a given resolution level.
|
||||||
* @private
|
* @private
|
||||||
* @param {Boolean} haveDrawn
|
|
||||||
* @param {Boolean} drawLevel
|
|
||||||
* @param {Number} level
|
* @param {Number} level
|
||||||
* @param {Number} levelOpacity
|
* @param {Number} levelOpacity
|
||||||
* @param {Number} levelVisibility
|
* @param {Number} levelVisibility
|
||||||
@ -1568,8 +1563,8 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
|
|||||||
* @param {OpenSeadragon.Tile[]} best Array of the current best tiles
|
* @param {OpenSeadragon.Tile[]} best Array of the current best tiles
|
||||||
* @returns {Object} Dictionary {bestTiles: OpenSeadragon.Tile - the current "best" tiles to draw, updatedTiles: OpenSeadragon.Tile) - the updated tiles}.
|
* @returns {Object} Dictionary {bestTiles: OpenSeadragon.Tile - the current "best" tiles to draw, updatedTiles: OpenSeadragon.Tile) - the updated tiles}.
|
||||||
*/
|
*/
|
||||||
_updateLevel: function(haveDrawn, drawLevel, level, levelOpacity,
|
_updateLevel: function(level, levelOpacity,
|
||||||
levelVisibility, drawArea, currentTime, best) {
|
levelVisibility, drawArea, currentTime, best) {
|
||||||
|
|
||||||
var topLeftBound = drawArea.getBoundingBox().getTopLeft();
|
var topLeftBound = drawArea.getBoundingBox().getTopLeft();
|
||||||
var bottomRightBound = drawArea.getBoundingBox().getBottomRight();
|
var bottomRightBound = drawArea.getBoundingBox().getBottomRight();
|
||||||
@ -1583,7 +1578,7 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
|
|||||||
* @type {object}
|
* @type {object}
|
||||||
* @property {OpenSeadragon.Viewer} eventSource - A reference to the Viewer which raised the event.
|
* @property {OpenSeadragon.Viewer} eventSource - A reference to the Viewer which raised the event.
|
||||||
* @property {OpenSeadragon.TiledImage} tiledImage - Which TiledImage is being drawn.
|
* @property {OpenSeadragon.TiledImage} tiledImage - Which TiledImage is being drawn.
|
||||||
* @property {Object} havedrawn
|
* @property {Object} havedrawn - deprecated, always true (kept for backwards compatibility)
|
||||||
* @property {Object} level
|
* @property {Object} level
|
||||||
* @property {Object} opacity
|
* @property {Object} opacity
|
||||||
* @property {Object} visibility
|
* @property {Object} visibility
|
||||||
@ -1596,7 +1591,7 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
|
|||||||
*/
|
*/
|
||||||
this.viewer.raiseEvent('update-level', {
|
this.viewer.raiseEvent('update-level', {
|
||||||
tiledImage: this,
|
tiledImage: this,
|
||||||
havedrawn: haveDrawn,
|
havedrawn: true, // deprecated, kept for backwards compatibility
|
||||||
level: level,
|
level: level,
|
||||||
opacity: levelOpacity,
|
opacity: levelOpacity,
|
||||||
visibility: levelVisibility,
|
visibility: levelVisibility,
|
||||||
@ -1651,8 +1646,6 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
|
|||||||
}
|
}
|
||||||
|
|
||||||
var result = this._updateTile(
|
var result = this._updateTile(
|
||||||
drawLevel,
|
|
||||||
haveDrawn,
|
|
||||||
flippedX, y,
|
flippedX, y,
|
||||||
level,
|
level,
|
||||||
levelVisibility,
|
levelVisibility,
|
||||||
@ -1706,7 +1699,7 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
|
|||||||
tileCenter = positionT.plus( sizeT.divide( 2 ) ),
|
tileCenter = positionT.plus( sizeT.divide( 2 ) ),
|
||||||
tileSquaredDistance = viewportCenter.squaredDistanceTo( tileCenter );
|
tileSquaredDistance = viewportCenter.squaredDistanceTo( tileCenter );
|
||||||
|
|
||||||
if(this.viewer.drawer.minimumOverlapRequired()){
|
if(this.viewer.drawer.minimumOverlapRequired(this)){
|
||||||
if ( !overlap ) {
|
if ( !overlap ) {
|
||||||
sizeC = sizeC.plus( new $.Point(1, 1));
|
sizeC = sizeC.plus( new $.Point(1, 1));
|
||||||
}
|
}
|
||||||
@ -1729,8 +1722,6 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
|
|||||||
/**
|
/**
|
||||||
* Update a single tile at a particular resolution level.
|
* Update a single tile at a particular resolution level.
|
||||||
* @private
|
* @private
|
||||||
* @param {Boolean} haveDrawn
|
|
||||||
* @param {Boolean} drawLevel
|
|
||||||
* @param {Number} x
|
* @param {Number} x
|
||||||
* @param {Number} y
|
* @param {Number} y
|
||||||
* @param {Number} level
|
* @param {Number} level
|
||||||
@ -1741,16 +1732,15 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
|
|||||||
* @param {OpenSeadragon.Tile} best - The current "best" tile to draw.
|
* @param {OpenSeadragon.Tile} best - The current "best" tile to draw.
|
||||||
* @returns {Object} Dictionary {bestTiles: OpenSeadragon.Tile[] - the current best tiles, tile: OpenSeadragon.Tile the current tile}
|
* @returns {Object} Dictionary {bestTiles: OpenSeadragon.Tile[] - the current best tiles, tile: OpenSeadragon.Tile the current tile}
|
||||||
*/
|
*/
|
||||||
_updateTile: function( haveDrawn, drawLevel, x, y, level,
|
_updateTile: function( x, y, level,
|
||||||
levelVisibility, viewportCenter, numberOfTiles, currentTime, best){
|
levelVisibility, viewportCenter, numberOfTiles, currentTime, best){
|
||||||
|
|
||||||
var tile = this._getTile(
|
var tile = this._getTile(
|
||||||
x, y,
|
x, y,
|
||||||
level,
|
level,
|
||||||
currentTime,
|
currentTime,
|
||||||
numberOfTiles
|
numberOfTiles
|
||||||
),
|
);
|
||||||
drawTile = drawLevel;
|
|
||||||
|
|
||||||
if( this.viewer ){
|
if( this.viewer ){
|
||||||
/**
|
/**
|
||||||
@ -1784,20 +1774,6 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
|
|||||||
if (tile.loaded && tile.opacity === 1){
|
if (tile.loaded && tile.opacity === 1){
|
||||||
this._setCoverage( this.coverage, level, x, y, true );
|
this._setCoverage( this.coverage, level, x, y, true );
|
||||||
}
|
}
|
||||||
if ( haveDrawn && !drawTile ) {
|
|
||||||
if ( this._isCovered( this.coverage, level, x, y ) ) {
|
|
||||||
this._setCoverage( this.coverage, level, x, y, true );
|
|
||||||
} else {
|
|
||||||
drawTile = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if ( !drawTile ) {
|
|
||||||
return {
|
|
||||||
bestTiles: best,
|
|
||||||
tile: tile
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
this._positionTile(
|
this._positionTile(
|
||||||
tile,
|
tile,
|
||||||
@ -2183,9 +2159,11 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
|
|||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
if (a.visibility === b.visibility) {
|
if (a.visibility === b.visibility) {
|
||||||
|
// sort by smallest squared distance
|
||||||
return (a.squaredDistance - b.squaredDistance);
|
return (a.squaredDistance - b.squaredDistance);
|
||||||
} else {
|
} else {
|
||||||
return (a.visibility - b.visibility);
|
// sort by largest visibility value
|
||||||
|
return (b.visibility - a.visibility);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
},
|
},
|
||||||
|
@ -210,6 +210,16 @@
|
|||||||
return 'webgl';
|
return 'webgl';
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @param {TiledImage} tiledImage the tiled image that is calling the function
|
||||||
|
* @returns {Boolean} Whether this drawer requires enforcing minimum tile overlap to avoid showing seams.
|
||||||
|
* @private
|
||||||
|
*/
|
||||||
|
minimumOverlapRequired(tiledImage) {
|
||||||
|
// return true if the tiled image is tainted, since the backup canvas drawer will be used.
|
||||||
|
return tiledImage.isTainted();
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* create the HTML element (canvas in this case) that the image will be drawn into
|
* create the HTML element (canvas in this case) that the image will be drawn into
|
||||||
* @private
|
* @private
|
||||||
|
Loading…
Reference in New Issue
Block a user