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https://github.com/openseadragon/openseadragon.git
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commit
ad8f12eeef
@ -3,6 +3,8 @@ OPENSEADRAGON CHANGELOG
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2.1.1: (in progress)
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* Tile edge smoothing at high zoom (#764)
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2.1.0:
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* BREAKING CHANGE: the tile does not hold a reference to its image anymore. Only the tile cache keep a reference to images.
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@ -290,21 +290,24 @@ $.Drawer.prototype = /** @lends OpenSeadragon.Drawer.prototype */{
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* drawingHandler({context, tile, rendered})
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* @param {Boolean} useSketch - Whether to use the sketch canvas or not.
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* where <code>rendered</code> is the context with the pre-drawn image.
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* @param {Float} [scale=1] - Apply a scale to tile position and size. Defaults to 1.
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* @param {OpenSeadragon.Point} [translate] A translation vector to offset tile position
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*/
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drawTile: function( tile, drawingHandler, useSketch ) {
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drawTile: function( tile, drawingHandler, useSketch, scale, translate ) {
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$.console.assert(tile, '[Drawer.drawTile] tile is required');
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$.console.assert(drawingHandler, '[Drawer.drawTile] drawingHandler is required');
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if ( this.useCanvas ) {
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var context = this._getContext( useSketch );
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scale = scale || 1;
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// TODO do this in a more performant way
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// specifically, don't save,rotate,restore every time we draw a tile
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if( this.viewport.degrees !== 0 ) {
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this._offsetForRotation( tile, this.viewport.degrees, useSketch );
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tile.drawCanvas( context, drawingHandler );
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tile.drawCanvas( context, drawingHandler, scale, translate );
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this._restoreRotationChanges( tile, useSketch );
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} else {
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tile.drawCanvas( context, drawingHandler );
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tile.drawCanvas( context, drawingHandler, scale, translate );
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}
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} else {
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tile.drawHTML( this.canvas );
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@ -371,16 +374,33 @@ $.Drawer.prototype = /** @lends OpenSeadragon.Drawer.prototype */{
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/**
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* Blends the sketch canvas in the main canvas.
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* @param {Float} opacity The opacity of the blending.
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* @param {Float} [scale=1] The scale at which tiles were drawn on the sketch. Default is 1.
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* Use scale to draw at a lower scale and then enlarge onto the main canvas.
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* @param OpenSeadragon.Point} [translate] A translation vector that was used to draw the tiles
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* @returns {undefined}
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*/
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blendSketch: function(opacity) {
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blendSketch: function(opacity, scale, translate) {
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if (!this.useCanvas || !this.sketchCanvas) {
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return;
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}
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scale = scale || 1;
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var position = translate instanceof $.Point ?
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translate :
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new $.Point(0, 0);
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this.context.save();
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this.context.globalAlpha = opacity;
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this.context.drawImage(this.sketchCanvas, 0, 0);
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this.context.drawImage(
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this.sketchCanvas,
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position.x,
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position.y,
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this.sketchCanvas.width * scale,
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this.sketchCanvas.height * scale,
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0,
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0,
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this.canvas.width,
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this.canvas.height
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);
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this.context.restore();
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},
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@ -249,6 +249,11 @@
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* image though it is less effective visually if the HTML5 Canvas is not
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* availble on the viewing device.
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*
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* @property {Number} [smoothTileEdgesMinZoom=1.1]
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* A zoom percentage ( where 1 is 100% ) of the highest resolution level.
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* When zoomed in beyond this value alternative compositing will be used to
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* smooth out the edges between tiles. This will have a performance impact.
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*
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* @property {Boolean} [autoResize=true]
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* Set to false to prevent polling for viewer size changes. Useful for providing custom resize behavior.
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*
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@ -1022,6 +1027,7 @@ if (typeof define === 'function' && define.amd) {
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immediateRender: false,
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minZoomImageRatio: 0.9, //-> closer to 0 allows zoom out to infinity
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maxZoomPixelRatio: 1.1, //-> higher allows 'over zoom' into pixels
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smoothTileEdgesMinZoom: 1.1, //-> higher than maxZoomPixelRatio disables it
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pixelsPerWheelLine: 40,
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autoResize: true,
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preserveImageSizeOnResize: false, // requires autoResize=true
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@ -201,6 +201,21 @@ $.Rect.prototype = /** @lends OpenSeadragon.Rect.prototype */{
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);
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},
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/**
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* Translate/move this Rect by a vector and return new Rect.
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* @function
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* @param {OpenSeadragon.Point} delta The translation vector.
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* @returns {OpenSeadragon.Rect} A new rect with altered position
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*/
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translate: function( delta ) {
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return new OpenSeadragon.Rect(
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this.x + delta.x,
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this.y + delta.y,
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this.width,
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this.height
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);
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},
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/**
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* Returns the smallest rectangle that will contain this and the given rectangle.
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* @param {OpenSeadragon.Rect} rect
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73
src/tile.js
73
src/tile.js
@ -248,11 +248,13 @@ $.Tile.prototype = /** @lends OpenSeadragon.Tile.prototype */{
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* @param {Function} drawingHandler - Method for firing the drawing event.
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* drawingHandler({context, tile, rendered})
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* where <code>rendered</code> is the context with the pre-drawn image.
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* @param {Number} [scale=1] - Apply a scale to position and size
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* @param {OpenSeadragon.Point} [translate] - A translation vector
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*/
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drawCanvas: function( context, drawingHandler ) {
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drawCanvas: function( context, drawingHandler, scale, translate ) {
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var position = this.position,
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size = this.size,
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var position = this.position.times($.pixelDensityRatio),
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size = this.size.times($.pixelDensityRatio),
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rendered;
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if (!this.context2D && !this.cacheImageRecord) {
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@ -286,10 +288,10 @@ $.Tile.prototype = /** @lends OpenSeadragon.Tile.prototype */{
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//clearing only the inside of the rectangle occupied
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//by the png prevents edge flikering
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context.clearRect(
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(position.x * $.pixelDensityRatio)+1,
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(position.y * $.pixelDensityRatio)+1,
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(size.x * $.pixelDensityRatio)-2,
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(size.y * $.pixelDensityRatio)-2
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position.x + 1,
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position.y + 1,
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size.x - 2,
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size.y - 2
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);
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}
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@ -298,21 +300,70 @@ $.Tile.prototype = /** @lends OpenSeadragon.Tile.prototype */{
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// changes as we are rendering the image
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drawingHandler({context: context, tile: this, rendered: rendered});
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if (typeof scale === 'number' && scale !== 1) {
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// draw tile at a different scale
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position = position.times(scale);
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size = size.times(scale);
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}
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if (translate instanceof $.Point) {
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// shift tile position slightly
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position = position.plus(translate);
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}
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context.drawImage(
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rendered.canvas,
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0,
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0,
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rendered.canvas.width,
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rendered.canvas.height,
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position.x * $.pixelDensityRatio,
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position.y * $.pixelDensityRatio,
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size.x * $.pixelDensityRatio,
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size.y * $.pixelDensityRatio
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position.x,
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position.y,
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size.x,
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size.y
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);
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context.restore();
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},
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/**
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* Get the ratio between current and original size.
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* @function
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* @return {Float}
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*/
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getScaleForEdgeSmoothing: function() {
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if (!this.cacheImageRecord) {
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$.console.warn(
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'[Tile.drawCanvas] attempting to get tile scale %s when tile\'s not cached',
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this.toString());
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return 1;
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}
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var rendered = this.cacheImageRecord.getRenderedContext();
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return rendered.canvas.width / this.size.times($.pixelDensityRatio).x;
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},
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/**
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* Get a translation vector that when applied to the tile position produces integer coordinates.
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* Needed to avoid swimming and twitching.
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* @function
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* @param {Number} [scale=1] - Scale to be applied to position.
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* @return {OpenSeadragon.Point}
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*/
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getTranslationForEdgeSmoothing: function(scale) {
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// The translation vector must have positive values, otherwise the image goes a bit off
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// the sketch canvas to the top and left and we must use negative coordinates to repaint it
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// to the main canvas. And FF does not like it. It crashes the viewer.
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return new $.Point(1, 1).minus(
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this.position
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.times($.pixelDensityRatio)
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.times(scale || 1)
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.apply(function(x) {
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return x % 1;
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})
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);
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},
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/**
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* Removes tile from its container.
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* @function
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@ -64,6 +64,7 @@
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* @param {Number} [options.blendTime] - See {@link OpenSeadragon.Options}.
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* @param {Boolean} [options.alwaysBlend] - See {@link OpenSeadragon.Options}.
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* @param {Number} [options.minPixelRatio] - See {@link OpenSeadragon.Options}.
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* @param {Number} [options.smoothTileEdgesMinZoom] - See {@link OpenSeadragon.Options}.
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* @param {Number} [options.opacity=1] - Opacity the tiled image should be drawn at.
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* @param {Boolean} [options.debugMode] - See {@link OpenSeadragon.Options}.
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* @param {String|CanvasGradient|CanvasPattern|Function} [options.placeholderFillStyle] - See {@link OpenSeadragon.Options}.
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@ -142,6 +143,7 @@ $.TiledImage = function( options ) {
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blendTime: $.DEFAULT_SETTINGS.blendTime,
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alwaysBlend: $.DEFAULT_SETTINGS.alwaysBlend,
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minPixelRatio: $.DEFAULT_SETTINGS.minPixelRatio,
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smoothTileEdgesMinZoom: $.DEFAULT_SETTINGS.smoothTileEdgesMinZoom,
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debugMode: $.DEFAULT_SETTINGS.debugMode,
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crossOriginPolicy: $.DEFAULT_SETTINGS.crossOriginPolicy,
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placeholderFillStyle: $.DEFAULT_SETTINGS.placeholderFillStyle,
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@ -1305,13 +1307,26 @@ function compareTiles( previousBest, tile ) {
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function drawTiles( tiledImage, lastDrawn ) {
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var i,
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tile;
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tile = lastDrawn[0];
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if ( tiledImage.opacity <= 0 ) {
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drawDebugInfo( tiledImage, lastDrawn );
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return;
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}
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var useSketch = tiledImage.opacity < 1;
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var sketchScale;
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var sketchTranslate;
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var zoom = tiledImage.viewport.getZoom(true);
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var imageZoom = tiledImage.viewportToImageZoom(zoom);
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if ( imageZoom > tiledImage.smoothTileEdgesMinZoom && tile) {
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// When zoomed in a lot (>100%) the tile edges are visible.
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// So we have to composite them at ~100% and scale them up together.
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useSketch = true;
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sketchScale = tile.getScaleForEdgeSmoothing();
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sketchTranslate = tile.getTranslationForEdgeSmoothing(sketchScale);
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}
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if ( useSketch ) {
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tiledImage._drawer._clear( true );
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}
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@ -1322,6 +1337,12 @@ function drawTiles( tiledImage, lastDrawn ) {
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var box = tiledImage.imageToViewportRectangle(tiledImage._clip, true);
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var clipRect = tiledImage._drawer.viewportToDrawerRectangle(box);
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if (sketchScale) {
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clipRect = clipRect.times(sketchScale);
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}
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if (sketchTranslate) {
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clipRect = clipRect.translate(sketchTranslate);
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}
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tiledImage._drawer.setClip(clipRect, useSketch);
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usedClip = true;
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@ -1329,6 +1350,12 @@ function drawTiles( tiledImage, lastDrawn ) {
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if ( tiledImage.placeholderFillStyle && tiledImage._hasOpaqueTile === false ) {
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var placeholderRect = tiledImage._drawer.viewportToDrawerRectangle(tiledImage.getBounds(true));
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if (sketchScale) {
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placeholderRect = placeholderRect.times(sketchScale);
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}
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if (sketchTranslate) {
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placeholderRect = placeholderRect.translate(sketchTranslate);
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}
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var fillStyle = null;
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if ( typeof tiledImage.placeholderFillStyle === "function" ) {
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@ -1343,7 +1370,7 @@ function drawTiles( tiledImage, lastDrawn ) {
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for ( i = lastDrawn.length - 1; i >= 0; i-- ) {
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tile = lastDrawn[ i ];
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tiledImage._drawer.drawTile( tile, tiledImage._drawingHandler, useSketch );
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tiledImage._drawer.drawTile( tile, tiledImage._drawingHandler, useSketch, sketchScale, sketchTranslate );
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tile.beingDrawn = true;
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if( tiledImage.viewer ){
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@ -1370,7 +1397,7 @@ function drawTiles( tiledImage, lastDrawn ) {
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}
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if ( useSketch ) {
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tiledImage._drawer.blendSketch( tiledImage.opacity );
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tiledImage._drawer.blendSketch( tiledImage.opacity, sketchScale, sketchTranslate );
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}
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drawDebugInfo( tiledImage, lastDrawn );
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}
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@ -1346,6 +1346,7 @@ $.extend( $.Viewer.prototype, $.EventSource.prototype, $.ControlDock.prototype,
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blendTime: _this.blendTime,
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alwaysBlend: _this.alwaysBlend,
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minPixelRatio: _this.minPixelRatio,
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smoothTileEdgesMinZoom: _this.smoothTileEdgesMinZoom,
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crossOriginPolicy: _this.crossOriginPolicy,
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debugMode: _this.debugMode
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});
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@ -322,6 +322,7 @@
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asyncTest( 'CrossOriginPolicyMissing', function () {
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viewer.crossOriginPolicy = false;
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viewer.smoothTileEdgesMinZoom = Infinity;
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viewer.open( {
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type: 'legacy-image-pyramid',
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levels: [ {
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