Merge pull request #1 from openseadragon/master

Getting the latest
This commit is contained in:
tmund 2015-11-24 18:20:28 -08:00
commit ad8f12eeef
8 changed files with 155 additions and 32 deletions

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@ -3,6 +3,8 @@ OPENSEADRAGON CHANGELOG
2.1.1: (in progress)
* Tile edge smoothing at high zoom (#764)
2.1.0:
* BREAKING CHANGE: the tile does not hold a reference to its image anymore. Only the tile cache keep a reference to images.

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@ -290,21 +290,24 @@ $.Drawer.prototype = /** @lends OpenSeadragon.Drawer.prototype */{
* drawingHandler({context, tile, rendered})
* @param {Boolean} useSketch - Whether to use the sketch canvas or not.
* where <code>rendered</code> is the context with the pre-drawn image.
* @param {Float} [scale=1] - Apply a scale to tile position and size. Defaults to 1.
* @param {OpenSeadragon.Point} [translate] A translation vector to offset tile position
*/
drawTile: function( tile, drawingHandler, useSketch ) {
drawTile: function( tile, drawingHandler, useSketch, scale, translate ) {
$.console.assert(tile, '[Drawer.drawTile] tile is required');
$.console.assert(drawingHandler, '[Drawer.drawTile] drawingHandler is required');
if ( this.useCanvas ) {
var context = this._getContext( useSketch );
scale = scale || 1;
// TODO do this in a more performant way
// specifically, don't save,rotate,restore every time we draw a tile
if( this.viewport.degrees !== 0 ) {
this._offsetForRotation( tile, this.viewport.degrees, useSketch );
tile.drawCanvas( context, drawingHandler );
tile.drawCanvas( context, drawingHandler, scale, translate );
this._restoreRotationChanges( tile, useSketch );
} else {
tile.drawCanvas( context, drawingHandler );
tile.drawCanvas( context, drawingHandler, scale, translate );
}
} else {
tile.drawHTML( this.canvas );
@ -371,16 +374,33 @@ $.Drawer.prototype = /** @lends OpenSeadragon.Drawer.prototype */{
/**
* Blends the sketch canvas in the main canvas.
* @param {Float} opacity The opacity of the blending.
* @param {Float} [scale=1] The scale at which tiles were drawn on the sketch. Default is 1.
* Use scale to draw at a lower scale and then enlarge onto the main canvas.
* @param OpenSeadragon.Point} [translate] A translation vector that was used to draw the tiles
* @returns {undefined}
*/
blendSketch: function(opacity) {
blendSketch: function(opacity, scale, translate) {
if (!this.useCanvas || !this.sketchCanvas) {
return;
}
scale = scale || 1;
var position = translate instanceof $.Point ?
translate :
new $.Point(0, 0);
this.context.save();
this.context.globalAlpha = opacity;
this.context.drawImage(this.sketchCanvas, 0, 0);
this.context.drawImage(
this.sketchCanvas,
position.x,
position.y,
this.sketchCanvas.width * scale,
this.sketchCanvas.height * scale,
0,
0,
this.canvas.width,
this.canvas.height
);
this.context.restore();
},

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@ -249,6 +249,11 @@
* image though it is less effective visually if the HTML5 Canvas is not
* availble on the viewing device.
*
* @property {Number} [smoothTileEdgesMinZoom=1.1]
* A zoom percentage ( where 1 is 100% ) of the highest resolution level.
* When zoomed in beyond this value alternative compositing will be used to
* smooth out the edges between tiles. This will have a performance impact.
*
* @property {Boolean} [autoResize=true]
* Set to false to prevent polling for viewer size changes. Useful for providing custom resize behavior.
*
@ -1022,6 +1027,7 @@ if (typeof define === 'function' && define.amd) {
immediateRender: false,
minZoomImageRatio: 0.9, //-> closer to 0 allows zoom out to infinity
maxZoomPixelRatio: 1.1, //-> higher allows 'over zoom' into pixels
smoothTileEdgesMinZoom: 1.1, //-> higher than maxZoomPixelRatio disables it
pixelsPerWheelLine: 40,
autoResize: true,
preserveImageSizeOnResize: false, // requires autoResize=true

View File

@ -201,6 +201,21 @@ $.Rect.prototype = /** @lends OpenSeadragon.Rect.prototype */{
);
},
/**
* Translate/move this Rect by a vector and return new Rect.
* @function
* @param {OpenSeadragon.Point} delta The translation vector.
* @returns {OpenSeadragon.Rect} A new rect with altered position
*/
translate: function( delta ) {
return new OpenSeadragon.Rect(
this.x + delta.x,
this.y + delta.y,
this.width,
this.height
);
},
/**
* Returns the smallest rectangle that will contain this and the given rectangle.
* @param {OpenSeadragon.Rect} rect

View File

@ -248,11 +248,13 @@ $.Tile.prototype = /** @lends OpenSeadragon.Tile.prototype */{
* @param {Function} drawingHandler - Method for firing the drawing event.
* drawingHandler({context, tile, rendered})
* where <code>rendered</code> is the context with the pre-drawn image.
* @param {Number} [scale=1] - Apply a scale to position and size
* @param {OpenSeadragon.Point} [translate] - A translation vector
*/
drawCanvas: function( context, drawingHandler ) {
drawCanvas: function( context, drawingHandler, scale, translate ) {
var position = this.position,
size = this.size,
var position = this.position.times($.pixelDensityRatio),
size = this.size.times($.pixelDensityRatio),
rendered;
if (!this.context2D && !this.cacheImageRecord) {
@ -286,10 +288,10 @@ $.Tile.prototype = /** @lends OpenSeadragon.Tile.prototype */{
//clearing only the inside of the rectangle occupied
//by the png prevents edge flikering
context.clearRect(
(position.x * $.pixelDensityRatio)+1,
(position.y * $.pixelDensityRatio)+1,
(size.x * $.pixelDensityRatio)-2,
(size.y * $.pixelDensityRatio)-2
position.x + 1,
position.y + 1,
size.x - 2,
size.y - 2
);
}
@ -298,21 +300,70 @@ $.Tile.prototype = /** @lends OpenSeadragon.Tile.prototype */{
// changes as we are rendering the image
drawingHandler({context: context, tile: this, rendered: rendered});
if (typeof scale === 'number' && scale !== 1) {
// draw tile at a different scale
position = position.times(scale);
size = size.times(scale);
}
if (translate instanceof $.Point) {
// shift tile position slightly
position = position.plus(translate);
}
context.drawImage(
rendered.canvas,
0,
0,
rendered.canvas.width,
rendered.canvas.height,
position.x * $.pixelDensityRatio,
position.y * $.pixelDensityRatio,
size.x * $.pixelDensityRatio,
size.y * $.pixelDensityRatio
position.x,
position.y,
size.x,
size.y
);
context.restore();
},
/**
* Get the ratio between current and original size.
* @function
* @return {Float}
*/
getScaleForEdgeSmoothing: function() {
if (!this.cacheImageRecord) {
$.console.warn(
'[Tile.drawCanvas] attempting to get tile scale %s when tile\'s not cached',
this.toString());
return 1;
}
var rendered = this.cacheImageRecord.getRenderedContext();
return rendered.canvas.width / this.size.times($.pixelDensityRatio).x;
},
/**
* Get a translation vector that when applied to the tile position produces integer coordinates.
* Needed to avoid swimming and twitching.
* @function
* @param {Number} [scale=1] - Scale to be applied to position.
* @return {OpenSeadragon.Point}
*/
getTranslationForEdgeSmoothing: function(scale) {
// The translation vector must have positive values, otherwise the image goes a bit off
// the sketch canvas to the top and left and we must use negative coordinates to repaint it
// to the main canvas. And FF does not like it. It crashes the viewer.
return new $.Point(1, 1).minus(
this.position
.times($.pixelDensityRatio)
.times(scale || 1)
.apply(function(x) {
return x % 1;
})
);
},
/**
* Removes tile from its container.
* @function

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@ -64,6 +64,7 @@
* @param {Number} [options.blendTime] - See {@link OpenSeadragon.Options}.
* @param {Boolean} [options.alwaysBlend] - See {@link OpenSeadragon.Options}.
* @param {Number} [options.minPixelRatio] - See {@link OpenSeadragon.Options}.
* @param {Number} [options.smoothTileEdgesMinZoom] - See {@link OpenSeadragon.Options}.
* @param {Number} [options.opacity=1] - Opacity the tiled image should be drawn at.
* @param {Boolean} [options.debugMode] - See {@link OpenSeadragon.Options}.
* @param {String|CanvasGradient|CanvasPattern|Function} [options.placeholderFillStyle] - See {@link OpenSeadragon.Options}.
@ -142,6 +143,7 @@ $.TiledImage = function( options ) {
blendTime: $.DEFAULT_SETTINGS.blendTime,
alwaysBlend: $.DEFAULT_SETTINGS.alwaysBlend,
minPixelRatio: $.DEFAULT_SETTINGS.minPixelRatio,
smoothTileEdgesMinZoom: $.DEFAULT_SETTINGS.smoothTileEdgesMinZoom,
debugMode: $.DEFAULT_SETTINGS.debugMode,
crossOriginPolicy: $.DEFAULT_SETTINGS.crossOriginPolicy,
placeholderFillStyle: $.DEFAULT_SETTINGS.placeholderFillStyle,
@ -1305,13 +1307,26 @@ function compareTiles( previousBest, tile ) {
function drawTiles( tiledImage, lastDrawn ) {
var i,
tile;
tile = lastDrawn[0];
if ( tiledImage.opacity <= 0 ) {
drawDebugInfo( tiledImage, lastDrawn );
return;
}
var useSketch = tiledImage.opacity < 1;
var sketchScale;
var sketchTranslate;
var zoom = tiledImage.viewport.getZoom(true);
var imageZoom = tiledImage.viewportToImageZoom(zoom);
if ( imageZoom > tiledImage.smoothTileEdgesMinZoom && tile) {
// When zoomed in a lot (>100%) the tile edges are visible.
// So we have to composite them at ~100% and scale them up together.
useSketch = true;
sketchScale = tile.getScaleForEdgeSmoothing();
sketchTranslate = tile.getTranslationForEdgeSmoothing(sketchScale);
}
if ( useSketch ) {
tiledImage._drawer._clear( true );
}
@ -1322,6 +1337,12 @@ function drawTiles( tiledImage, lastDrawn ) {
var box = tiledImage.imageToViewportRectangle(tiledImage._clip, true);
var clipRect = tiledImage._drawer.viewportToDrawerRectangle(box);
if (sketchScale) {
clipRect = clipRect.times(sketchScale);
}
if (sketchTranslate) {
clipRect = clipRect.translate(sketchTranslate);
}
tiledImage._drawer.setClip(clipRect, useSketch);
usedClip = true;
@ -1329,6 +1350,12 @@ function drawTiles( tiledImage, lastDrawn ) {
if ( tiledImage.placeholderFillStyle && tiledImage._hasOpaqueTile === false ) {
var placeholderRect = tiledImage._drawer.viewportToDrawerRectangle(tiledImage.getBounds(true));
if (sketchScale) {
placeholderRect = placeholderRect.times(sketchScale);
}
if (sketchTranslate) {
placeholderRect = placeholderRect.translate(sketchTranslate);
}
var fillStyle = null;
if ( typeof tiledImage.placeholderFillStyle === "function" ) {
@ -1343,7 +1370,7 @@ function drawTiles( tiledImage, lastDrawn ) {
for ( i = lastDrawn.length - 1; i >= 0; i-- ) {
tile = lastDrawn[ i ];
tiledImage._drawer.drawTile( tile, tiledImage._drawingHandler, useSketch );
tiledImage._drawer.drawTile( tile, tiledImage._drawingHandler, useSketch, sketchScale, sketchTranslate );
tile.beingDrawn = true;
if( tiledImage.viewer ){
@ -1370,7 +1397,7 @@ function drawTiles( tiledImage, lastDrawn ) {
}
if ( useSketch ) {
tiledImage._drawer.blendSketch( tiledImage.opacity );
tiledImage._drawer.blendSketch( tiledImage.opacity, sketchScale, sketchTranslate );
}
drawDebugInfo( tiledImage, lastDrawn );
}

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@ -1346,6 +1346,7 @@ $.extend( $.Viewer.prototype, $.EventSource.prototype, $.ControlDock.prototype,
blendTime: _this.blendTime,
alwaysBlend: _this.alwaysBlend,
minPixelRatio: _this.minPixelRatio,
smoothTileEdgesMinZoom: _this.smoothTileEdgesMinZoom,
crossOriginPolicy: _this.crossOriginPolicy,
debugMode: _this.debugMode
});

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@ -322,6 +322,7 @@
asyncTest( 'CrossOriginPolicyMissing', function () {
viewer.crossOriginPolicy = false;
viewer.smoothTileEdgesMinZoom = Infinity;
viewer.open( {
type: 'legacy-image-pyramid',
levels: [ {