mirror of
https://github.com/openseadragon/openseadragon.git
synced 2024-11-25 06:36:11 +03:00
fixed viewport constraint behavior when viewer is rotated
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09544f795f
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@ -3049,17 +3049,16 @@ function onCanvasDrag( event ) {
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this.viewport.centerSpringX.target.value += delta.x;
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this.viewport.centerSpringY.target.value += delta.y;
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var bounds = this.viewport.getBounds();
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var constrainedBounds = this.viewport.getConstrainedBounds();
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this.viewport.centerSpringX.target.value -= delta.x;
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this.viewport.centerSpringY.target.value -= delta.y;
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if (bounds.x !== constrainedBounds.x) {
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if (constrainedBounds.xConstrained) {
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event.delta.x = 0;
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}
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if (bounds.y !== constrainedBounds.y) {
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if (constrainedBounds.yConstrained) {
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event.delta.y = 0;
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}
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}
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@ -514,34 +514,37 @@ $.Viewport.prototype = {
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* @param {OpenSeadragon.Rect} bounds
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* @returns {OpenSeadragon.Rect} constrained bounds.
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*/
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_applyBoundaryConstraints: function(bounds) {
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var newBounds = new $.Rect(
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bounds.x,
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bounds.y,
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bounds.width,
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bounds.height);
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_applyBoundaryConstraints: function(bounds) {
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var newBounds = this.viewportToViewerElementRectangle(bounds).getBoundingBox();
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var cb = this.viewportToViewerElementRectangle(this._contentBoundsNoRotate).getBoundingBox();
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var xConstrained = false;
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var yConstrained = false;
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if (this.wrapHorizontal) {
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//do nothing
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} else {
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var boundsRight = newBounds.x + newBounds.width;
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var contentRight = this._contentBoundsNoRotate.x + this._contentBoundsNoRotate.width;
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var contentRight = cb.x + cb.width;
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var horizontalThreshold, leftDx, rightDx;
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if (newBounds.width > this._contentBoundsNoRotate.width) {
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horizontalThreshold = this.visibilityRatio * this._contentBoundsNoRotate.width;
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if (newBounds.width > cb.width) {
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horizontalThreshold = this.visibilityRatio * cb.width;
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} else {
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horizontalThreshold = this.visibilityRatio * newBounds.width;
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}
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leftDx = this._contentBoundsNoRotate.x - boundsRight + horizontalThreshold;
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leftDx = cb.x - boundsRight + horizontalThreshold;
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rightDx = contentRight - newBounds.x - horizontalThreshold;
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if (horizontalThreshold > this._contentBoundsNoRotate.width) {
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if (horizontalThreshold > cb.width) {
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newBounds.x += (leftDx + rightDx) / 2;
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xConstrained = true;
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} else if (rightDx < 0) {
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newBounds.x += rightDx;
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xConstrained = true;
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} else if (leftDx > 0) {
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newBounds.x += leftDx;
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xConstrained = true;
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}
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}
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@ -550,28 +553,36 @@ $.Viewport.prototype = {
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//do nothing
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} else {
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var boundsBottom = newBounds.y + newBounds.height;
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var contentBottom = this._contentBoundsNoRotate.y + this._contentBoundsNoRotate.height;
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var contentBottom = cb.y + cb.height;
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var verticalThreshold, topDy, bottomDy;
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if (newBounds.height > this._contentBoundsNoRotate.height) {
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verticalThreshold = this.visibilityRatio * this._contentBoundsNoRotate.height;
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if (newBounds.height > cb.height) {
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verticalThreshold = this.visibilityRatio * cb.height;
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} else{
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verticalThreshold = this.visibilityRatio * newBounds.height;
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}
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topDy = this._contentBoundsNoRotate.y - boundsBottom + verticalThreshold;
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topDy = cb.y - boundsBottom + verticalThreshold;
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bottomDy = contentBottom - newBounds.y - verticalThreshold;
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if (verticalThreshold > this._contentBoundsNoRotate.height) {
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if (verticalThreshold > cb.height) {
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newBounds.y += (topDy + bottomDy) / 2;
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yConstrained = true;
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} else if (bottomDy < 0) {
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newBounds.y += bottomDy;
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yConstrained = true;
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} else if (topDy > 0) {
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newBounds.y += topDy;
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yConstrained = true;
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}
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}
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return newBounds;
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var newViewportBounds = this.viewerElementToViewportRectangle(newBounds);
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newViewportBounds.xConstrained = xConstrained;
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newViewportBounds.yConstrained = yConstrained;
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newViewportBounds.constraintApplied = xConstrained || yConstrained;
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return newViewportBounds;
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},
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/**
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@ -615,17 +626,13 @@ $.Viewport.prototype = {
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this.zoomTo(constrainedZoom, this.zoomPoint, immediately);
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}
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var bounds = this.getBoundsNoRotate();
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var constrainedBounds = this._applyBoundaryConstraints(bounds);
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var constrainedBounds = this.getConstrainedBounds(false);
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this._raiseConstraintsEvent(immediately);
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if (bounds.x !== constrainedBounds.x ||
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bounds.y !== constrainedBounds.y ||
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immediately) {
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this.fitBounds(
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constrainedBounds.rotate(-this.getRotation(true)),
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immediately);
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if(constrainedBounds.constraintApplied){
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this.fitBounds(constrainedBounds, immediately);
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}
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return this;
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},
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