fix .close() called after .destroy() + spacing

This commit is contained in:
Henri Astre 2014-06-18 10:35:23 -07:00
parent 764fa3e34a
commit a563bdb658
6 changed files with 95 additions and 97 deletions

View File

@ -306,15 +306,16 @@ $.Drawer.prototype = /** @lends OpenSeadragon.Drawer.prototype */{
/** /**
* Destroy the drawer (unload current loaded tiles) * Destroy the drawer (unload current loaded tiles)
* @method
* @return null
*/ */
destroy: function() { destroy: function() {
//unload current loaded tiles (=empty TILE_CACHE) //unload current loaded tiles (=empty TILE_CACHE)
for (var i=0; i<this.tilesLoaded.length; ++i) { for ( var i = 0; i < this.tilesLoaded.length; ++i ) {
this.tilesLoaded[i].unload(); this.tilesLoaded[i].unload();
} }
//force unloading of current canvas (1x1 will be gc later, trick not necessary needed) //force unloading of current canvas (1x1 will be gc later, trick not necessarily needed)
this.canvas.width = 1; this.canvas.width = 1;
this.canvas.height = 1; this.canvas.height = 1;
} }

View File

@ -529,6 +529,12 @@ $.extend( $.Viewer.prototype, $.EventSource.prototype, $.ControlDock.prototype,
* @fires OpenSeadragon.Viewer.event:close * @fires OpenSeadragon.Viewer.event:close
*/ */
close: function ( ) { close: function ( ) {
if ( !THIS[ this.hash ] ) {
//this viewer has already been destroyed: returning immediately
return this;
}
if ( this._updateRequestId !== null ) { if ( this._updateRequestId !== null ) {
$.cancelAnimationFrame( this._updateRequestId ); $.cancelAnimationFrame( this._updateRequestId );
this._updateRequestId = null; this._updateRequestId = null;
@ -542,7 +548,7 @@ $.extend( $.Viewer.prototype, $.EventSource.prototype, $.ControlDock.prototype,
this.drawersContainer.innerHTML = ""; this.drawersContainer.innerHTML = "";
this.overlaysContainer.innerHTML = ""; this.overlaysContainer.innerHTML = "";
if (this.drawer) { if ( this.drawer ) {
this.drawer.destroy(); this.drawer.destroy();
} }
@ -579,6 +585,10 @@ $.extend( $.Viewer.prototype, $.EventSource.prototype, $.ControlDock.prototype,
destroy: function( ) { destroy: function( ) {
this.close(); this.close();
//TODO: implement this...
//this.unbindSequenceControls()
//this.unbindStandardControls()
this.removeAllHandlers(); this.removeAllHandlers();
// Go through top element (passed to us) and remove all children // Go through top element (passed to us) and remove all children

View File

@ -295,6 +295,7 @@
equal(null, viewer.container); equal(null, viewer.container);
equal(null, viewer.element); equal(null, viewer.element);
equal(true, closeCalled); equal(true, closeCalled);
viewer = null;
start(); start();
}); });
viewer.open('/test/data/testpattern.dzi'); viewer.open('/test/data/testpattern.dzi');

View File

@ -1,71 +0,0 @@
<!DOCTYPE html>
<html>
<head>
<title>OpenSeadragon Memory Check Demo</title>
<script type="text/javascript" src='../../build/openseadragon/openseadragon.js'></script>
<style type="text/css">
.openseadragon1 {
width: 800px;
height: 600px;
}
</style>
</head>
<body>
<div>
Simple demo page to monitor OpenSeadragon Memory Usage.
</div>
<button onclick="createViewer()">Create</button>
<button onclick="destroyViewer()">Destroy</button>
<div id="contentDiv" class="openseadragon1"></div>
<script type="text/javascript">
var _viewer;
var generateUniqueHash = (function() {
var counter = 0;
return function() {
return "seadragon_"+(counter++);
};
})();
function createViewer() {
if (_viewer) {
destroyViewer();
}
_viewer = OpenSeadragon({
element: document.getElementById("contentDiv"),
showNavigationControl: false,
springStiffness: 20,
animationTime : 1.5,
visibilityRatio: 1,
hash: "hello",
tileSources: {
Image: {
xmlns: "http://schemas.microsoft.com/deepzoom/2008",
Url: 'http://cdn.photosynth.net/ps2/92fe5de9-dffa-4315-9095-082da8b90642/packet/undistorted/img0014/',
Format: "jpg",
Overlap: 1,
TileSize: 510,
Size: {
Width: 4592,
Height: 3448
}
}
}
});
}
function destroyViewer() {
if (_viewer) {
_viewer.destroy();
}
_viewer = null;
}
</script>
</body>
</html>

View File

@ -0,0 +1,57 @@
<!DOCTYPE html>
<html>
<head>
<title>OpenSeadragon Memory Check Demo</title>
<script type="text/javascript" src='../../build/openseadragon/openseadragon.js'></script>
<style type="text/css">
.openseadragon1 {
width: 800px;
height: 600px;
}
</style>
</head>
<body>
<div>
Simple demo page to monitor OpenSeadragon Memory Usage.
</div>
<button onclick="createViewer()">Create</button>
<button onclick="destroyViewer()">Destroy</button>
<div id="contentDiv" class="openseadragon1"></div>
<script type="text/javascript">
var _viewer;
var generateUniqueHash = (function() {
var counter = 0;
return function() {
return "openseadragon_" + (counter++);
};
})();
function createViewer() {
if ( _viewer ) {
destroyViewer();
}
_viewer = OpenSeadragon({
element: document.getElementById("contentDiv"),
showNavigationControl: false,
prefixUrl: "../../build/openseadragon/images/",
hash: generateUniqueHash(), //this is only needed if you want to instantiate more than one viewer at a time.
tileSources: "../data/testpattern.dzi"
});
}
function destroyViewer() {
if ( _viewer ) {
_viewer.destroy();
}
_viewer = null;
}
</script>
</body>
</html>