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Documentation for ajaxWithCredentials-related changes
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@ -39,6 +39,7 @@ OPENSEADRAGON CHANGELOG
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* Rect and Point toString() functions are now consistent: rounding values to nearest hundredth
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* Overlays appear in the DOM immediately on open or addOverlay (#507)
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* imageLoaderLimit now works (#544)
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* Added ajaxWithCredentials option (#543)
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1.2.0: (in progress)
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@ -556,6 +556,7 @@
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*
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* @property {Boolean} [ajaxWithCredentials=false]
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* Whether to set the withCredentials XHR flag for AJAX requests (when loading tile sources).
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* Note that this can be overridden at the {@link OpenSeadragon.TileSource} level.
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*
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*/
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@ -1920,15 +1921,18 @@ window.OpenSeadragon = window.OpenSeadragon || function( options ){
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/**
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* Makes an AJAX request.
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* @function
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* @param {String} url - the url to request
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* @param {Function} onSuccess - a function to call on a successful response
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* @param {Function} onError - a function to call on when an error occurs
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* @param {Object} options
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* @param {String} options.url - the url to request
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* @param {Function} options.success - a function to call on a successful response
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* @param {Function} options.error - a function to call on when an error occurs
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* @param {Boolean} [options.withCredentials=false] - whether to set the XHR's withCredentials
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* @throws {Error}
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*/
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makeAjaxRequest: function( url, onSuccess, onError ) {
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var withCredentials;
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// Note that our preferred API is that you pass in a single object; the named
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// arguments are for legacy support.
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if( $.isPlainObject( url ) ){
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onSuccess = url.success;
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onError = url.error;
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@ -38,39 +38,46 @@
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/**
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* @class TileSource
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* @classdesc The TileSource contains the most basic implementation required to create a
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* smooth transition between layer in an image pyramid. It has only a single key
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* interface that must be implemented to complete it key functionality:
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* smooth transition between layers in an image pyramid. It has only a single key
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* interface that must be implemented to complete its key functionality:
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* 'getTileUrl'. It also has several optional interfaces that can be
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* implemented if a new TileSource wishes to support configuration via a simple
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* object or array ('configure') and if the tile source supports or requires
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* configuration via retreival of a document on the network ala AJAX or JSONP,
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* configuration via retrieval of a document on the network ala AJAX or JSONP,
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* ('getImageInfo').
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* <br/>
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* By default the image pyramid is split into N layers where the images longest
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* By default the image pyramid is split into N layers where the image's longest
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* side in M (in pixels), where N is the smallest integer which satisfies
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* <strong>2^(N+1) >= M</strong>.
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*
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* @memberof OpenSeadragon
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* @extends OpenSeadragon.EventSource
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* @param {Number|Object|Array|String} width
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* If more than a single argument is supplied, the traditional use of
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* positional parameters is supplied and width is expected to be the width
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* source image at its max resolution in pixels. If a single argument is supplied and
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* it is an Object or Array, the construction is assumed to occur through
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* the extending classes implementation of 'configure'. Finally if only a
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* single argument is supplied and it is a String, the extending class is
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* expected to implement 'getImageInfo' and 'configure'.
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* @param {Number} height
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* @param {Object} options
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* You can either specify a URL, or literally define the TileSource (by specifying
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* width, height, tileSize, tileOverlap, minLevel, and maxLevel). For the former,
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* the extending class is expected to implement 'getImageInfo' and 'configure'.
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* For the latter, the construction is assumed to occur through
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* the extending classes implementation of 'configure'.
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* @param {String} [options.url]
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* The URL for the data necessary for this TileSource.
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* @param {Function} [options.success]
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* A function to be called upon successful creation.
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* @param {Boolean} [options.ajaxWithCredentials]
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* If this TileSource needs to make an AJAX call, this specifies whether to set
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* the XHR's withCredentials (for accessing secure data).
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* @param {Number} [options.width]
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* Width of the source image at max resolution in pixels.
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* @param {Number} tileSize
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* @param {Number} [options.height]
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* Height of the source image at max resolution in pixels.
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* @param {Number} [options.tileSize]
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* The size of the tiles to assumed to make up each pyramid layer in pixels.
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* Tile size determines the point at which the image pyramid must be
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* divided into a matrix of smaller images.
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* @param {Number} tileOverlap
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* @param {Number} [options.tileOverlap]
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* The number of pixels each tile is expected to overlap touching tiles.
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* @param {Number} minLevel
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* @param {Number} [options.minLevel]
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* The minimum level to attempt to load.
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* @param {Number} maxLevel
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* @param {Number} [options.maxLevel]
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* The maximum level to attempt to load.
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*/
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$.TileSource = function( width, height, tileSize, tileOverlap, minLevel, maxLevel ) {
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