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Disable tile edge smoothing when only one tile is drawn. Fix #956
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@ -1702,8 +1702,11 @@ function drawTiles( tiledImage, lastDrawn ) {
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var zoom = tiledImage.viewport.getZoom(true);
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var zoom = tiledImage.viewport.getZoom(true);
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var imageZoom = tiledImage.viewportToImageZoom(zoom);
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var imageZoom = tiledImage.viewportToImageZoom(zoom);
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// TODO: support tile edge smoothing with tiled image rotation.
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// TODO: support tile edge smoothing with tiled image rotation.
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if (imageZoom > tiledImage.smoothTileEdgesMinZoom && !tiledImage.iOSDevice &&
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if (lastDrawn.length > 1 &&
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tiledImage.getRotation() === 0 && $.supportsCanvas) {
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imageZoom > tiledImage.smoothTileEdgesMinZoom &&
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!tiledImage.iOSDevice &&
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tiledImage.getRotation() === 0 &&
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$.supportsCanvas) {
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// When zoomed in a lot (>100%) the tile edges are visible.
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// When zoomed in a lot (>100%) the tile edges are visible.
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// So we have to composite them at ~100% and scale them up together.
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// So we have to composite them at ~100% and scale them up together.
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// Note: Disabled on iOS devices per default as it causes a native crash
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// Note: Disabled on iOS devices per default as it causes a native crash
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