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https://github.com/openseadragon/openseadragon.git
synced 2024-11-24 22:26:10 +03:00
Fix @lends for new JSDoc. Fix polymorphic functions doc (#824).
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8d453b5755
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@ -108,7 +108,8 @@ $.ButtonGroup = function( options ) {
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});
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});
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};
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};
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$.ButtonGroup.prototype = /** @lends OpenSeadragon.ButtonGroup.prototype */{
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/** @lends OpenSeadragon.ButtonGroup.prototype */
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$.ButtonGroup.prototype = {
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/**
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/**
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* TODO: Figure out why this is used on the public API and if a more useful
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* TODO: Figure out why this is used on the public API and if a more useful
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@ -152,7 +152,8 @@ $.Control = function ( element, options, container ) {
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}
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}
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};
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};
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$.Control.prototype = /** @lends OpenSeadragon.Control.prototype */{
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/** @lends OpenSeadragon.Control.prototype */
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$.Control.prototype = {
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/**
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/**
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* Removes the control from the container.
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* Removes the control from the container.
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@ -88,7 +88,8 @@
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this.container.appendChild( this.controls.bottomleft );
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this.container.appendChild( this.controls.bottomleft );
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};
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};
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$.ControlDock.prototype = /** @lends OpenSeadragon.ControlDock.prototype */{
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/** @lends OpenSeadragon.ControlDock.prototype */
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$.ControlDock.prototype = {
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/**
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/**
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* @function
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* @function
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@ -132,7 +132,8 @@ $.Drawer = function( options ) {
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this.container.appendChild( this.canvas );
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this.container.appendChild( this.canvas );
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};
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};
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$.Drawer.prototype = /** @lends OpenSeadragon.Drawer.prototype */{
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/** @lends OpenSeadragon.Drawer.prototype */
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$.Drawer.prototype = {
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// deprecated
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// deprecated
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addOverlay: function( element, location, placement, onDraw ) {
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addOverlay: function( element, location, placement, onDraw ) {
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$.console.error("drawer.addOverlay is deprecated. Use viewer.addOverlay instead.");
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$.console.error("drawer.addOverlay is deprecated. Use viewer.addOverlay instead.");
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@ -53,7 +53,8 @@ $.EventSource = function() {
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this.events = {};
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this.events = {};
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};
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};
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$.EventSource.prototype = /** @lends OpenSeadragon.EventSource.prototype */{
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/** @lends OpenSeadragon.EventSource.prototype */
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$.EventSource.prototype = {
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// TODO: Add a method 'one' which automatically unbinds a listener after the first triggered event that matches.
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// TODO: Add a method 'one' which automatically unbinds a listener after the first triggered event that matches.
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@ -110,7 +110,8 @@ $.ImageLoader = function( options ) {
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};
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};
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$.ImageLoader.prototype = /** @lends OpenSeadragon.ImageLoader.prototype */{
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/** @lends OpenSeadragon.ImageLoader.prototype */
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$.ImageLoader.prototype = {
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/**
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/**
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* Add an unloaded image to the loader queue.
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* Add an unloaded image to the loader queue.
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@ -265,7 +265,8 @@
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}
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}
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};
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};
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$.MouseTracker.prototype = /** @lends OpenSeadragon.MouseTracker.prototype */{
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/** @lends OpenSeadragon.MouseTracker.prototype */
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$.MouseTracker.prototype = {
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/**
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/**
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* Clean up any events or objects created by the tracker.
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* Clean up any events or objects created by the tracker.
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@ -1117,7 +1118,9 @@
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*/
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*/
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this.captureCount = 0;
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this.captureCount = 0;
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};
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};
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$.MouseTracker.GesturePointList.prototype = /** @lends OpenSeadragon.MouseTracker.GesturePointList.prototype */{
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/** @lends OpenSeadragon.MouseTracker.GesturePointList.prototype */
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$.MouseTracker.GesturePointList.prototype = {
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/**
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/**
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* @function
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* @function
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* @returns {Number} Number of gesture points in the list.
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* @returns {Number} Number of gesture points in the list.
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@ -133,7 +133,8 @@
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true : options.checkResize;
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true : options.checkResize;
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};
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};
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$.Overlay.prototype = /** @lends OpenSeadragon.Overlay.prototype */{
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/** @lends OpenSeadragon.Overlay.prototype */
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$.Overlay.prototype = {
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/**
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/**
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* @function
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* @function
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@ -59,7 +59,8 @@ $.Point = function( x, y ) {
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this.y = typeof ( y ) == "number" ? y : 0;
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this.y = typeof ( y ) == "number" ? y : 0;
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};
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};
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$.Point.prototype = /** @lends OpenSeadragon.Point.prototype */{
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/** @lends OpenSeadragon.Point.prototype */
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$.Point.prototype = {
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/**
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/**
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* @function
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* @function
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* @returns {OpenSeadragon.Point} a duplicate of this Point
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* @returns {OpenSeadragon.Point} a duplicate of this Point
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@ -68,7 +68,8 @@ $.Profiler = function() {
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this.maxIdleTime = 0;
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this.maxIdleTime = 0;
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};
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};
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$.Profiler.prototype = /** @lends OpenSeadragon.Profiler.prototype */{
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/** @lends OpenSeadragon.Profiler.prototype */
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$.Profiler.prototype = {
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/**
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/**
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* @function
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* @function
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@ -110,7 +110,8 @@ $.Rect = function(x, y, width, height, degrees) {
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}
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}
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};
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};
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$.Rect.prototype = /** @lends OpenSeadragon.Rect.prototype */{
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/** @lends OpenSeadragon.Rect.prototype */
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$.Rect.prototype = {
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/**
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/**
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* @function
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* @function
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* @returns {OpenSeadragon.Rect} a duplicate of this Rect
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* @returns {OpenSeadragon.Rect} a duplicate of this Rect
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@ -318,7 +319,7 @@ $.Rect.prototype = /** @lends OpenSeadragon.Rect.prototype */{
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/**
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/**
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* Retrieves the smallest horizontal (degrees=0) rectangle which contains
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* Retrieves the smallest horizontal (degrees=0) rectangle which contains
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* this rectangle.
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* this rectangle.
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* @returns {OpenSeadrayon.Rect}
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* @returns {OpenSeadragon.Rect}
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*/
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*/
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getBoundingBox: function() {
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getBoundingBox: function() {
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if (this.degrees === 0) {
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if (this.degrees === 0) {
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@ -134,7 +134,8 @@ $.Spring = function( options ) {
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}
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}
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};
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};
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$.Spring.prototype = /** @lends OpenSeadragon.Spring.prototype */{
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/** @lends OpenSeadragon.Spring.prototype */
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$.Spring.prototype = {
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/**
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/**
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* @function
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* @function
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@ -180,7 +180,8 @@ $.Tile = function(level, x, y, bounds, exists, url, context2D) {
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this.lastTouchTime = 0;
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this.lastTouchTime = 0;
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};
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};
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$.Tile.prototype = /** @lends OpenSeadragon.Tile.prototype */{
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/** @lends OpenSeadragon.Tile.prototype */
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$.Tile.prototype = {
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/**
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/**
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* Provides a string representation of this tiles level and (x,y)
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* Provides a string representation of this tiles level and (x,y)
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@ -122,7 +122,8 @@ $.TileCache = function( options ) {
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this._imagesLoadedCount = 0;
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this._imagesLoadedCount = 0;
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};
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};
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$.TileCache.prototype = /** @lends OpenSeadragon.TileCache.prototype */{
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/** @lends OpenSeadragon.TileCache.prototype */
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$.TileCache.prototype = {
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/**
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/**
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* @returns {Number} The total number of tiles that have been loaded by
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* @returns {Number} The total number of tiles that have been loaded by
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* this TileCache.
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* this TileCache.
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@ -230,8 +230,8 @@ $.TileSource = function( width, height, tileSize, tileOverlap, minLevel, maxLeve
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};
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};
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/** @lends OpenSeadragon.TileSource.prototype */
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$.TileSource.prototype = /** @lends OpenSeadragon.TileSource.prototype */{
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$.TileSource.prototype = {
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getTileSize: function( level ) {
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getTileSize: function( level ) {
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$.console.error(
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$.console.error(
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@ -144,7 +144,8 @@ $.Viewport = function( options ) {
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this.update();
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this.update();
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};
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};
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$.Viewport.prototype = /** @lends OpenSeadragon.Viewport.prototype */{
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/** @lends OpenSeadragon.Viewport.prototype */
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$.Viewport.prototype = {
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/**
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/**
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* Updates the viewport's home bounds and constraints for the given content size.
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* Updates the viewport's home bounds and constraints for the given content size.
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* @function
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* @function
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@ -1076,13 +1077,13 @@ $.Viewport.prototype = /** @lends OpenSeadragon.Viewport.prototype */{
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* OpenSeadragon.Point
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* OpenSeadragon.Point
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* Note: not accurate with multi-image; use TiledImage.viewportToImageCoordinates instead.
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* Note: not accurate with multi-image; use TiledImage.viewportToImageCoordinates instead.
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* @function
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* @function
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* @param {OpenSeadragon.Point} viewerX the point in viewport coordinate system.
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* @param {(OpenSeadragon.Point|Number)} viewerX either a point or the X
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* @param {Number} viewerX X coordinate in viewport coordinate system.
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* coordinate in viewport coordinate system.
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* @param {Number} viewerY Y coordinate in viewport coordinate system.
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* @param {Number} [viewerY] Y coordinate in viewport coordinate system.
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* @return {OpenSeadragon.Point} a point representing the coordinates in the image.
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* @return {OpenSeadragon.Point} a point representing the coordinates in the image.
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*/
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*/
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viewportToImageCoordinates: function(viewerX, viewerY) {
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viewportToImageCoordinates: function(viewerX, viewerY) {
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if ( arguments.length == 1 ) {
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if (viewerX instanceof $.Point) {
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//they passed a point instead of individual components
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//they passed a point instead of individual components
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return this.viewportToImageCoordinates(viewerX.x, viewerX.y);
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return this.viewportToImageCoordinates(viewerX.x, viewerX.y);
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}
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}
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@ -1107,13 +1108,13 @@ $.Viewport.prototype = /** @lends OpenSeadragon.Viewport.prototype */{
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* OpenSeadragon.Point
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* OpenSeadragon.Point
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* Note: not accurate with multi-image; use TiledImage.imageToViewportCoordinates instead.
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* Note: not accurate with multi-image; use TiledImage.imageToViewportCoordinates instead.
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* @function
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* @function
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* @param {OpenSeadragon.Point} imageX the point in image coordinate system.
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* @param {(OpenSeadragon.Point | Number)} imageX the point or the
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* @param {Number} imageX X coordinate in image coordinate system.
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* X coordinate in image coordinate system.
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* @param {Number} imageY Y coordinate in image coordinate system.
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* @param {Number} [imageY] Y coordinate in image coordinate system.
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* @return {OpenSeadragon.Point} a point representing the coordinates in the viewport.
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* @return {OpenSeadragon.Point} a point representing the coordinates in the viewport.
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*/
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*/
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imageToViewportCoordinates: function(imageX, imageY) {
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imageToViewportCoordinates: function(imageX, imageY) {
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if ( arguments.length == 1 ) {
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if (imageX instanceof $.Point) {
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//they passed a point instead of individual components
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//they passed a point instead of individual components
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return this.imageToViewportCoordinates(imageX.x, imageX.y);
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return this.imageToViewportCoordinates(imageX.x, imageX.y);
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}
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}
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@ -1135,13 +1136,12 @@ $.Viewport.prototype = /** @lends OpenSeadragon.Viewport.prototype */{
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* OpenSeadragon.Rect
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* OpenSeadragon.Rect
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* Note: not accurate with multi-image; use TiledImage.imageToViewportRectangle instead.
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* Note: not accurate with multi-image; use TiledImage.imageToViewportRectangle instead.
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* @function
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* @function
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* @param {OpenSeadragon.Rect} imageX the rectangle in image coordinate system.
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* @param {(OpenSeadragon.Rect | Number)} imageX the rectangle or the X
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* @param {Number} imageX the X coordinate of the top left corner of the rectangle
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* coordinate of the top left corner of the rectangle in image coordinate system.
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* @param {Number} [imageY] the Y coordinate of the top left corner of the rectangle
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* in image coordinate system.
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* in image coordinate system.
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* @param {Number} imageY the Y coordinate of the top left corner of the rectangle
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* @param {Number} [pixelWidth] the width in pixel of the rectangle.
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* in image coordinate system.
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* @param {Number} [pixelHeight] the height in pixel of the rectangle.
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* @param {Number} pixelWidth the width in pixel of the rectangle.
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* @param {Number} pixelHeight the height in pixel of the rectangle.
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*/
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*/
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imageToViewportRectangle: function(imageX, imageY, pixelWidth, pixelHeight) {
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imageToViewportRectangle: function(imageX, imageY, pixelWidth, pixelHeight) {
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var rect = imageX;
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var rect = imageX;
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@ -1168,13 +1168,13 @@ $.Viewport.prototype = /** @lends OpenSeadragon.Viewport.prototype */{
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* OpenSeadragon.Rect
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* OpenSeadragon.Rect
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* Note: not accurate with multi-image; use TiledImage.viewportToImageRectangle instead.
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* Note: not accurate with multi-image; use TiledImage.viewportToImageRectangle instead.
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* @function
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* @function
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* @param {OpenSeadragon.Rect} viewerX the rectangle in viewport coordinate system.
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* @param {(OpenSeadragon.Rect | Number)} viewerX either a rectangle or
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* @param {Number} viewerX the X coordinate of the top left corner of the rectangle
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* the X coordinate of the top left corner of the rectangle in viewport
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* coordinate system.
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* @param {Number} [viewerY] the Y coordinate of the top left corner of the rectangle
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* in viewport coordinate system.
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* in viewport coordinate system.
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* @param {Number} imageY the Y coordinate of the top left corner of the rectangle
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* @param {Number} [pointWidth] the width of the rectangle in viewport coordinate system.
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* in viewport coordinate system.
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* @param {Number} [pointHeight] the height of the rectangle in viewport coordinate system.
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* @param {Number} pointWidth the width of the rectangle in viewport coordinate system.
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* @param {Number} pointHeight the height of the rectangle in viewport coordinate system.
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*/
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*/
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viewportToImageRectangle: function(viewerX, viewerY, pointWidth, pointHeight) {
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viewportToImageRectangle: function(viewerX, viewerY, pointWidth, pointHeight) {
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var rect = viewerX;
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var rect = viewerX;
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