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fix clip behavior with webgl drawer
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59645e3a0d
commit
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@ -920,9 +920,23 @@
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this._clippingContext.save();
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this._clippingContext.save();
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if(item._clip){
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if(item._clip){
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var box = item.imageToViewportRectangle(item._clip, true);
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const polygon = [
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var rect = this.viewportToDrawerRectangle(box);
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{x: item._clip.x, y: item._clip.y},
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this._setClip(rect);
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{x: item._clip.x + item._clip.width, y: item._clip.y},
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{x: item._clip.x + item._clip.width, y: item._clip.y + item._clip.height},
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{x: item._clip.x, y: item._clip.y + item._clip.height},
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];
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let clipPoints = polygon.map(coord => {
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let point = item.imageToViewportCoordinates(coord.x, coord.y, true)
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.rotate(this.viewer.viewport.getRotation(true), this.viewer.viewport.getCenter(true));
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let clipPoint = this.viewportCoordToDrawerCoord(point);
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return clipPoint;
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});
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this._clippingContext.beginPath();
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clipPoints.forEach( (coord, i) => {
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this._clippingContext[i === 0 ? 'moveTo' : 'lineTo'](coord.x, coord.y);
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});
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this._clippingContext.clip();
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}
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}
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if(item._croppingPolygons){
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if(item._croppingPolygons){
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let polygons = item._croppingPolygons.map(polygon => {
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let polygons = item._croppingPolygons.map(polygon => {
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@ -934,7 +948,7 @@
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});
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});
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});
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});
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this._clippingContext.beginPath();
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this._clippingContext.beginPath();
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polygons.forEach(polygon => {
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polygons.forEach((polygon) => {
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polygon.forEach( (coord, i) => {
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polygon.forEach( (coord, i) => {
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this._clippingContext[i === 0 ? 'moveTo' : 'lineTo'](coord.x, coord.y);
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this._clippingContext[i === 0 ? 'moveTo' : 'lineTo'](coord.x, coord.y);
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});
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});
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