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Fix home bounds with clipping. Fix #891
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@ -287,6 +287,26 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
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return this.getBounds();
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return this.getBounds();
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},
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},
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/**
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* Get the bounds of the displayed part of the tiled image.
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* @param {Boolean} [current=false] Pass true for the current location,
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* false for the target location.
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* @returns {$.Rect} The clipped bounds in viewport coordinates.
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*/
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getClippedBounds: function(current) {
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var bounds = this.getBounds(current);
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if (this._clip) {
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var ratio = this._worldWidthCurrent / this.source.dimensions.x;
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var clip = this._clip.times(ratio);
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bounds = new $.Rect(
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bounds.x + clip.x,
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bounds.y + clip.y,
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clip.width,
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clip.height);
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}
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return bounds;
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},
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/**
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/**
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* @returns {OpenSeadragon.Point} This TiledImage's content size, in original pixels.
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* @returns {OpenSeadragon.Point} This TiledImage's content size, in original pixels.
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*/
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*/
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@ -1085,8 +1085,18 @@ $.Viewport.prototype = {
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return this.viewportToImageCoordinates(viewerX.x, viewerX.y);
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return this.viewportToImageCoordinates(viewerX.x, viewerX.y);
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}
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}
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if (this.viewer && this.viewer.world.getItemCount() > 1) {
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if (this.viewer) {
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$.console.error('[Viewport.viewportToImageCoordinates] is not accurate with multi-image; use TiledImage.viewportToImageCoordinates instead.');
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var count = this.viewer.world.getItemCount();
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if (count > 1) {
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$.console.error('[Viewport.viewportToImageCoordinates] is not accurate ' +
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'with multi-image; use TiledImage.viewportToImageCoordinates instead.');
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} else if (count === 1) {
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// It is better to use TiledImage.viewportToImageCoordinates
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// because this._contentBoundsNoRotate can not be relied on
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// with clipping.
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var item = this.viewer.world.getItemAt(0);
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return item.viewportToImageCoordinates(viewerX, viewerY, true);
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}
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}
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}
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return this._viewportToImageDelta(
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return this._viewportToImageDelta(
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@ -1119,8 +1129,18 @@ $.Viewport.prototype = {
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return this.imageToViewportCoordinates(imageX.x, imageX.y);
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return this.imageToViewportCoordinates(imageX.x, imageX.y);
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}
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}
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if (this.viewer && this.viewer.world.getItemCount() > 1) {
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if (this.viewer) {
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$.console.error('[Viewport.imageToViewportCoordinates] is not accurate with multi-image; use TiledImage.imageToViewportCoordinates instead.');
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var count = this.viewer.world.getItemCount();
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if (count > 1) {
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$.console.error('[Viewport.imageToViewportCoordinates] is not accurate ' +
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'with multi-image; use TiledImage.imageToViewportCoordinates instead.');
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} else if (count === 1) {
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// It is better to use TiledImage.viewportToImageCoordinates
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// because this._contentBoundsNoRotate can not be relied on
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// with clipping.
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var item = this.viewer.world.getItemAt(0);
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return item.imageToViewportCoordinates(imageX, imageY, true);
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}
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}
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}
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var point = this._imageToViewportDelta(imageX, imageY);
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var point = this._imageToViewportDelta(imageX, imageY);
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@ -1150,6 +1170,21 @@ $.Viewport.prototype = {
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rect = new $.Rect(imageX, imageY, pixelWidth, pixelHeight);
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rect = new $.Rect(imageX, imageY, pixelWidth, pixelHeight);
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}
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}
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if (this.viewer) {
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var count = this.viewer.world.getItemCount();
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if (count > 1) {
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$.console.error('[Viewport.imageToViewportRectangle] is not accurate ' +
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'with multi-image; use TiledImage.imageToViewportRectangle instead.');
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} else if (count === 1) {
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// It is better to use TiledImage.imageToViewportRectangle
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// because this._contentBoundsNoRotate can not be relied on
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// with clipping.
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var item = this.viewer.world.getItemAt(0);
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return item.imageToViewportRectangle(
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imageX, imageY, pixelWidth, pixelHeight, true);
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}
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}
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var coordA = this.imageToViewportCoordinates(rect.x, rect.y);
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var coordA = this.imageToViewportCoordinates(rect.x, rect.y);
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var coordB = this._imageToViewportDelta(rect.width, rect.height);
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var coordB = this._imageToViewportDelta(rect.width, rect.height);
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return new $.Rect(
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return new $.Rect(
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@ -1183,6 +1218,21 @@ $.Viewport.prototype = {
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rect = new $.Rect(viewerX, viewerY, pointWidth, pointHeight);
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rect = new $.Rect(viewerX, viewerY, pointWidth, pointHeight);
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}
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}
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if (this.viewer) {
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var count = this.viewer.world.getItemCount();
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if (count > 1) {
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$.console.error('[Viewport.viewportToImageRectangle] is not accurate ' +
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'with multi-image; use TiledImage.viewportToImageRectangle instead.');
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} else if (count === 1) {
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// It is better to use TiledImage.viewportToImageCoordinates
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// because this._contentBoundsNoRotate can not be relied on
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// with clipping.
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var item = this.viewer.world.getItemAt(0);
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return item.viewportToImageRectangle(
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viewerX, viewerY, pointWidth, pointHeight, true);
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}
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}
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var coordA = this.viewportToImageCoordinates(rect.x, rect.y);
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var coordA = this.viewportToImageCoordinates(rect.x, rect.y);
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var coordB = this._viewportToImageDelta(rect.width, rect.height);
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var coordB = this._viewportToImageDelta(rect.width, rect.height);
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return new $.Rect(
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return new $.Rect(
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@ -1296,9 +1346,19 @@ $.Viewport.prototype = {
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* target zoom.
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* target zoom.
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* @returns {Number} imageZoom The image zoom
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* @returns {Number} imageZoom The image zoom
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*/
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*/
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viewportToImageZoom: function( viewportZoom ) {
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viewportToImageZoom: function(viewportZoom) {
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if (this.viewer && this.viewer.world.getItemCount() > 1) {
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if (this.viewer) {
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$.console.error('[Viewport.viewportToImageZoom] is not accurate with multi-image.');
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var count = this.viewer.world.getItemCount();
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if (count > 1) {
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$.console.error('[Viewport.viewportToImageZoom] is not ' +
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'accurate with multi-image.');
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} else if (count === 1) {
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// It is better to use TiledImage.viewportToImageZoom
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// because this._contentBoundsNoRotate can not be relied on
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// with clipping.
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var item = this.viewer.world.getItemAt(0);
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return item.viewportToImageZoom(viewportZoom);
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}
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}
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}
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var imageWidth = this._contentSizeNoRotate.x;
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var imageWidth = this._contentSizeNoRotate.x;
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@ -1320,9 +1380,19 @@ $.Viewport.prototype = {
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* target zoom.
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* target zoom.
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* @returns {Number} viewportZoom The viewport zoom
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* @returns {Number} viewportZoom The viewport zoom
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*/
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*/
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imageToViewportZoom: function( imageZoom ) {
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imageToViewportZoom: function(imageZoom) {
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if (this.viewer && this.viewer.world.getItemCount() > 1) {
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if (this.viewer) {
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$.console.error('[Viewport.imageToViewportZoom] is not accurate with multi-image.');
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var count = this.viewer.world.getItemCount();
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if (count > 1) {
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$.console.error('[Viewport.imageToViewportZoom] is not accurate ' +
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'with multi-image.');
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} else if (count === 1) {
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// It is better to use TiledImage.imageToViewportZoom
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// because this._contentBoundsNoRotate can not be relied on
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// with clipping.
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var item = this.viewer.world.getItemAt(0);
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return item.imageToViewportZoom(imageZoom);
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}
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}
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}
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var imageWidth = this._contentSizeNoRotate.x;
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var imageWidth = this._contentSizeNoRotate.x;
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44
src/world.js
44
src/world.js
@ -375,34 +375,40 @@ $.extend( $.World.prototype, $.EventSource.prototype, /** @lends OpenSeadragon.W
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var oldContentSize = this._contentSize ? this._contentSize.clone() : null;
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var oldContentSize = this._contentSize ? this._contentSize.clone() : null;
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var oldContentFactor = this._contentFactor || 0;
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var oldContentFactor = this._contentFactor || 0;
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if ( !this._items.length ) {
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if (!this._items.length) {
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this._homeBounds = new $.Rect(0, 0, 1, 1);
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this._homeBounds = new $.Rect(0, 0, 1, 1);
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this._contentSize = new $.Point(1, 1);
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this._contentSize = new $.Point(1, 1);
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this._contentFactor = 1;
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this._contentFactor = 1;
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} else {
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} else {
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var bounds = this._items[0].getBounds();
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var item = this._items[0];
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this._contentFactor = this._items[0].getContentSize().x / bounds.width;
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var bounds = item.getBounds();
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var left = bounds.x;
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this._contentFactor = item.getContentSize().x / bounds.width;
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var top = bounds.y;
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var clippedBounds = item.getClippedBounds();
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var right = bounds.x + bounds.width;
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var left = clippedBounds.x;
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var bottom = bounds.y + bounds.height;
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var top = clippedBounds.y;
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var box;
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var right = clippedBounds.x + clippedBounds.width;
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for ( var i = 1; i < this._items.length; i++ ) {
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var bottom = clippedBounds.y + clippedBounds.height;
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box = this._items[i].getBounds();
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for (var i = 1; i < this._items.length; i++) {
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this._contentFactor = Math.max(this._contentFactor, this._items[i].getContentSize().x / box.width);
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item = this._items[i];
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left = Math.min( left, box.x );
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bounds = item.getBounds();
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top = Math.min( top, box.y );
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this._contentFactor = Math.max(this._contentFactor,
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right = Math.max( right, box.x + box.width );
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item.getContentSize().x / bounds.width);
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bottom = Math.max( bottom, box.y + box.height );
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clippedBounds = item.getClippedBounds();
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left = Math.min(left, clippedBounds.x);
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top = Math.min(top, clippedBounds.y);
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right = Math.max(right, clippedBounds.x + clippedBounds.width);
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bottom = Math.max(bottom, clippedBounds.y + clippedBounds.height);
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}
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}
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this._homeBounds = new $.Rect( left, top, right - left, bottom - top );
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this._homeBounds = new $.Rect(left, top, right - left, bottom - top);
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this._contentSize = new $.Point(this._homeBounds.width * this._contentFactor,
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this._contentSize = new $.Point(
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this._homeBounds.width * this._contentFactor,
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this._homeBounds.height * this._contentFactor);
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this._homeBounds.height * this._contentFactor);
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}
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}
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if (this._contentFactor !== oldContentFactor || !this._homeBounds.equals(oldHomeBounds) ||
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if (this._contentFactor !== oldContentFactor ||
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!this._contentSize.equals(oldContentSize)) {
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!this._homeBounds.equals(oldHomeBounds) ||
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!this._contentSize.equals(oldContentSize)) {
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/**
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/**
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* Raised when the home bounds or content factor change.
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* Raised when the home bounds or content factor change.
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* @event metrics-change
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* @event metrics-change
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@ -206,9 +206,8 @@
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propEqual(image.getClip(), clip, 'clip is set correctly');
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propEqual(image.getClip(), clip, 'clip is set correctly');
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Util.spyOnce(viewer.drawer, 'setClip', function(rect) {
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Util.spyOnce(viewer.drawer, 'setClip', function(rect) {
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ok(true, 'drawer.setClip is called');
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var homeBounds = viewer.viewport.getHomeBounds();
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var pixelRatio = viewer.viewport.getContainerSize().x / image.getContentSize().x;
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var canvasClip = viewer.viewport.viewportToViewerElementRectangle(homeBounds);
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var canvasClip = clip.times(pixelRatio * OpenSeadragon.pixelDensityRatio);
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propEqual(rect, canvasClip, 'clipping to correct rect');
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propEqual(rect, canvasClip, 'clipping to correct rect');
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start();
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start();
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});
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});
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