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https://github.com/openseadragon/openseadragon.git
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Simplified imageSmoothingEnabled Option. The option can be set during viewer creation and also later with the function viewer.drawer.setImageSmoothingEnabled().
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@ -600,6 +600,28 @@ $.Drawer.prototype = {
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}
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},
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/**
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* Turns image smoothing on or off for this viewer. Note: Ignored in some (especially older) browsers that do not support this property.
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*
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* @function
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* @param {Boolean} [imageSmoothingEnabled] - Whether or not the image is
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* drawn smoothly on the canvas; see imageSmoothingEnabled in
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* {@link OpenSeadragon.Options} for more explanation.
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*/
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setImageSmoothingEnabled: function(imageSmoothingEnabled){
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if ( this.useCanvas ) {
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this.context.mozImageSmoothingEnabled = imageSmoothingEnabled;
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this.context.webkitImageSmoothingEnabled = imageSmoothingEnabled;
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this.context.msImageSmoothingEnabled = imageSmoothingEnabled;
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this.context.imageSmoothingEnabled = imageSmoothingEnabled;
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this.context.restore();
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this.viewer.world.draw();
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}
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},
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/**
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* Get the canvas size
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* @param {Boolean} sketch If set to true return the size of the sketch canvas
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@ -198,6 +198,11 @@
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* 'destination-over', 'destination-atop', 'destination-in',
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* 'destination-out', 'lighter', 'copy' or 'xor'
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*
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* @property {Boolean} [imageSmoothingEnabled=true]
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* Image smoothing for canvas rendering (only if canvas is used). Note: Ignored
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* by some (especially older) browsers which do not support this canvas property.
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* This property can be changed in {@link Viewer.Drawer.setImageSmoothingEnabled}.
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*
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* @property {String|CanvasGradient|CanvasPattern|Function} [placeholderFillStyle=null]
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* Draws a colored rectangle behind the tile if it is not loaded yet.
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* You can pass a CSS color value like "#FF8800".
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@ -1178,6 +1183,7 @@ function OpenSeadragon( options ){
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opacity: 1,
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preload: false,
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compositeOperation: null,
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imageSmoothingEnabled: true,
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placeholderFillStyle: null,
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//REFERENCE STRIP SETTINGS
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@ -466,6 +466,12 @@ $.Viewer = function( options ) {
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$.requestAnimationFrame( function(){
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beginControlsAutoHide( _this );
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} );
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// Initial canvas options
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if ( this.imageSmoothingEnabled !== undefined && !this.imageSmoothingEnabled){
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this.drawer.setImageSmoothingEnabled(this.imageSmoothingEnabled);
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}
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};
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$.extend( $.Viewer.prototype, $.EventSource.prototype, $.ControlDock.prototype, /** @lends OpenSeadragon.Viewer.prototype */{
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