mirror of
https://github.com/openseadragon/openseadragon.git
synced 2024-11-24 14:16:10 +03:00
Merge branch 'master' of github.com:openseadragon/openseadragon
This commit is contained in:
commit
94954a699c
@ -72,8 +72,8 @@
|
||||
* @param {Boolean} [options.iOSDevice] - See {@link OpenSeadragon.Options}.
|
||||
* @param {Number} [options.opacity=1] - Set to draw at proportional opacity. If zero, images will not draw.
|
||||
* @param {Boolean} [options.preload=false] - Set true to load even when the image is hidden by zero opacity.
|
||||
* @param {String} [options.compositeOperation] - How the image is composited onto other images; see compositeOperation in {@link OpenSeadragon.Options} for possible
|
||||
values.
|
||||
* @param {String} [options.compositeOperation] - How the image is composited onto other images;
|
||||
* see compositeOperation in {@link OpenSeadragon.Options} for possible values.
|
||||
* @param {Boolean} [options.debugMode] - See {@link OpenSeadragon.Options}.
|
||||
* @param {String|CanvasGradient|CanvasPattern|Function} [options.placeholderFillStyle] - See {@link OpenSeadragon.Options}.
|
||||
* @param {String|Boolean} [options.crossOriginPolicy] - See {@link OpenSeadragon.Options}.
|
||||
@ -1081,7 +1081,7 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
|
||||
// _tilesToDraw might have been updated by the update; refresh it
|
||||
tileArray = this._tilesToDraw.flat();
|
||||
|
||||
// mark the tiles as being drawn, so that they won't be discarded from
|
||||
// mark the tiles as being drawn, so that they won't be discarded from
|
||||
// the tileCache
|
||||
tileArray.forEach(tileInfo => {
|
||||
tileInfo.tile.beingDrawn = true;
|
||||
@ -1312,10 +1312,9 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
|
||||
// returns boolean flag of whether the image should be marked as fully loaded
|
||||
_updateLevelsForViewport: function(){
|
||||
var levelsInterval = this._getLevelsInterval();
|
||||
var lowestLevel = levelsInterval.lowestLevel;
|
||||
var highestLevel = levelsInterval.highestLevel;
|
||||
var lowestLevel = levelsInterval.lowestLevel; // the lowest level we should draw at our current zoom
|
||||
var highestLevel = levelsInterval.highestLevel; // the highest level we should draw at our current zoom
|
||||
var bestTiles = [];
|
||||
var haveDrawn = false;
|
||||
var drawArea = this.getDrawArea();
|
||||
var currentTime = $.now();
|
||||
|
||||
@ -1339,6 +1338,7 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
|
||||
for(let i = 0, level = highestLevel; level >= lowestLevel; level--, i++){
|
||||
levelList[i] = level;
|
||||
}
|
||||
|
||||
// if a single-tile level is loaded, add that to the end of the list
|
||||
// as a fallback to use during zooming out, until a lower-res tile is
|
||||
// loaded
|
||||
@ -1350,32 +1350,32 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
|
||||
);
|
||||
if(tile && tile.isBottomMost && tile.isRightMost && tile.loaded){
|
||||
levelList.push(level);
|
||||
levelList.hasHigherResolutionFallback = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Update any level that will be drawn
|
||||
// Update any level that will be drawn.
|
||||
// We are iterating from highest resolution to lowest resolution
|
||||
// Once a level fully covers the viewport the loop is halted and
|
||||
// lower-resolution levels are skipped
|
||||
let useLevel = false;
|
||||
for (let i = 0; i < levelList.length; i++) {
|
||||
let level = levelList[i];
|
||||
var drawLevel = false;
|
||||
|
||||
//Avoid calculations for draw if we have already drawn this
|
||||
var currentRenderPixelRatio = this.viewport.deltaPixelsFromPointsNoRotate(
|
||||
this.source.getPixelRatio(level),
|
||||
true
|
||||
).x * this._scaleSpring.current.value;
|
||||
|
||||
if (i === levelList.length - 1 ||
|
||||
(!haveDrawn && currentRenderPixelRatio >= this.minPixelRatio) ) {
|
||||
drawLevel = true;
|
||||
haveDrawn = true;
|
||||
} else if (!haveDrawn) {
|
||||
// make sure we skip levels until currentRenderPixelRatio becomes >= minPixelRatio
|
||||
// but always use the last level in the list so we draw something
|
||||
if (i === levelList.length - 1 || currentRenderPixelRatio >= this.minPixelRatio ) {
|
||||
useLevel = true;
|
||||
} else if (!useLevel) {
|
||||
continue;
|
||||
}
|
||||
|
||||
//Perform calculations for draw if we haven't drawn this
|
||||
var targetRenderPixelRatio = this.viewport.deltaPixelsFromPointsNoRotate(
|
||||
this.source.getPixelRatio(level),
|
||||
false
|
||||
@ -1398,10 +1398,7 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
|
||||
);
|
||||
|
||||
// Update the level and keep track of 'best' tiles to load
|
||||
// the bestTiles
|
||||
var result = this._updateLevel(
|
||||
haveDrawn,
|
||||
drawLevel,
|
||||
level,
|
||||
levelOpacity,
|
||||
levelVisibility,
|
||||
@ -1558,8 +1555,6 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
|
||||
/**
|
||||
* Updates all tiles at a given resolution level.
|
||||
* @private
|
||||
* @param {Boolean} haveDrawn
|
||||
* @param {Boolean} drawLevel
|
||||
* @param {Number} level
|
||||
* @param {Number} levelOpacity
|
||||
* @param {Number} levelVisibility
|
||||
@ -1568,8 +1563,8 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
|
||||
* @param {OpenSeadragon.Tile[]} best Array of the current best tiles
|
||||
* @returns {Object} Dictionary {bestTiles: OpenSeadragon.Tile - the current "best" tiles to draw, updatedTiles: OpenSeadragon.Tile) - the updated tiles}.
|
||||
*/
|
||||
_updateLevel: function(haveDrawn, drawLevel, level, levelOpacity,
|
||||
levelVisibility, drawArea, currentTime, best) {
|
||||
_updateLevel: function(level, levelOpacity,
|
||||
levelVisibility, drawArea, currentTime, best) {
|
||||
|
||||
var topLeftBound = drawArea.getBoundingBox().getTopLeft();
|
||||
var bottomRightBound = drawArea.getBoundingBox().getBottomRight();
|
||||
@ -1583,7 +1578,7 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
|
||||
* @type {object}
|
||||
* @property {OpenSeadragon.Viewer} eventSource - A reference to the Viewer which raised the event.
|
||||
* @property {OpenSeadragon.TiledImage} tiledImage - Which TiledImage is being drawn.
|
||||
* @property {Object} havedrawn
|
||||
* @property {Object} havedrawn - deprecated, always true (kept for backwards compatibility)
|
||||
* @property {Object} level
|
||||
* @property {Object} opacity
|
||||
* @property {Object} visibility
|
||||
@ -1596,7 +1591,7 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
|
||||
*/
|
||||
this.viewer.raiseEvent('update-level', {
|
||||
tiledImage: this,
|
||||
havedrawn: haveDrawn,
|
||||
havedrawn: true, // deprecated, kept for backwards compatibility
|
||||
level: level,
|
||||
opacity: levelOpacity,
|
||||
visibility: levelVisibility,
|
||||
@ -1651,8 +1646,6 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
|
||||
}
|
||||
|
||||
var result = this._updateTile(
|
||||
drawLevel,
|
||||
haveDrawn,
|
||||
flippedX, y,
|
||||
level,
|
||||
levelVisibility,
|
||||
@ -1729,8 +1722,6 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
|
||||
/**
|
||||
* Update a single tile at a particular resolution level.
|
||||
* @private
|
||||
* @param {Boolean} haveDrawn
|
||||
* @param {Boolean} drawLevel
|
||||
* @param {Number} x
|
||||
* @param {Number} y
|
||||
* @param {Number} level
|
||||
@ -1741,16 +1732,15 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
|
||||
* @param {OpenSeadragon.Tile} best - The current "best" tile to draw.
|
||||
* @returns {Object} Dictionary {bestTiles: OpenSeadragon.Tile[] - the current best tiles, tile: OpenSeadragon.Tile the current tile}
|
||||
*/
|
||||
_updateTile: function( haveDrawn, drawLevel, x, y, level,
|
||||
levelVisibility, viewportCenter, numberOfTiles, currentTime, best){
|
||||
_updateTile: function( x, y, level,
|
||||
levelVisibility, viewportCenter, numberOfTiles, currentTime, best){
|
||||
|
||||
var tile = this._getTile(
|
||||
x, y,
|
||||
level,
|
||||
currentTime,
|
||||
numberOfTiles
|
||||
),
|
||||
drawTile = drawLevel;
|
||||
);
|
||||
|
||||
if( this.viewer ){
|
||||
/**
|
||||
@ -1784,20 +1774,6 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
|
||||
if (tile.loaded && tile.opacity === 1){
|
||||
this._setCoverage( this.coverage, level, x, y, true );
|
||||
}
|
||||
if ( haveDrawn && !drawTile ) {
|
||||
if ( this._isCovered( this.coverage, level, x, y ) ) {
|
||||
this._setCoverage( this.coverage, level, x, y, true );
|
||||
} else {
|
||||
drawTile = true;
|
||||
}
|
||||
}
|
||||
|
||||
if ( !drawTile ) {
|
||||
return {
|
||||
bestTiles: best,
|
||||
tile: tile
|
||||
};
|
||||
}
|
||||
|
||||
this._positionTile(
|
||||
tile,
|
||||
@ -2183,9 +2159,11 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
|
||||
return -1;
|
||||
}
|
||||
if (a.visibility === b.visibility) {
|
||||
// sort by smallest squared distance
|
||||
return (a.squaredDistance - b.squaredDistance);
|
||||
} else {
|
||||
return (a.visibility - b.visibility);
|
||||
// sort by largest visibility value
|
||||
return (b.visibility - a.visibility);
|
||||
}
|
||||
});
|
||||
},
|
||||
|
Loading…
Reference in New Issue
Block a user