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Ensure tile-loaded event completionCallback is called only once. Check when context2D used after cache creation.
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@ -1655,17 +1655,17 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
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* @param {XMLHttpRequest|undefined} tileRequest
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*/
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_setTileLoaded: function(tile, data, cutoff, tileRequest) {
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var increment = 0,
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var stopper = 1,
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cached = false,
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_this = this;
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function getCompletionCallback() {
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increment++;
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return completionCallback;
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}
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function completionCallback() {
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increment--;
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if (increment === 0) {
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stopper--;
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if (stopper > 0) {
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tile.loading = false;
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tile.loaded = true;
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tile.hasTransparency = _this.source.hasTransparency(
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@ -1678,8 +1678,13 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
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cutoff: cutoff,
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tiledImage: _this
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});
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cached = true;
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}
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_this._needsDraw = true;
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} else if (tile.context2D && cached) {
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$.console.error("The tile has been cached, yet tile.context2D was set afterwards." +
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" The cache is orphaned now. To avoid this, increase the priority of 'tile-loaded' event " +
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"attaching context2D property.");
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}
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}
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