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Cleaned up tileCache code.
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@ -34,6 +34,14 @@
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(function( $ ){
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var TileRecord = function( params ) {
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$.console.assert( params, "[TileCache.cacheTile] params is required" );
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$.console.assert( params.tile, "[TileCache.cacheTile] params.tile is required" );
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$.console.assert( params.tiledImage, "[TileCache.cacheTile] params.tiledImage is required" );
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this.tile = params.tile;
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this.tiledImage = params.tiledImage;
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};
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/**
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* @class TileCache
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* @classdesc
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@ -56,17 +64,22 @@ $.TileCache.prototype = /** @lends OpenSeadragon.TileCache.prototype */{
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return this._tilesLoaded.length;
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},
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cacheTile: function( tile, cutoff ) {
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cutoff = cutoff || 0;
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cacheTile: function( params ) {
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$.console.assert( params, "[TileCache.cacheTile] params is required" );
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$.console.assert( params.tile, "[TileCache.cacheTile] params.tile is required" );
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$.console.assert( params.tiledImage, "[TileCache.cacheTile] params.tiledImage is required" );
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var cutoff = params.cutoff || 0;
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var insertionIndex = this._tilesLoaded.length;
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if ( this._tilesLoaded.length >= this._maxImageCacheCount ) {
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var worstTile = null;
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var worstTileIndex = -1;
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var prevTile, worstTime, worstLevel, prevTime, prevLevel;
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var prevTile, worstTime, worstLevel, prevTime, prevLevel, prevTileRecord;
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for ( var i = this._tilesLoaded.length - 1; i >= 0; i-- ) {
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prevTile = this._tilesLoaded[ i ];
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prevTileRecord = this._tilesLoaded[ i ];
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prevTile = prevTileRecord.tile;
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if ( prevTile.level <= cutoff || prevTile.beingDrawn ) {
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continue;
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@ -94,19 +107,26 @@ $.TileCache.prototype = /** @lends OpenSeadragon.TileCache.prototype */{
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}
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}
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this._tilesLoaded[ insertionIndex ] = tile;
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this._tilesLoaded[ insertionIndex ] = new TileRecord({
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tile: params.tile,
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tiledImage: params.tiledImage
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});
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},
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/**
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* Clears all tiles.
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* Clears all tiles associated with the specified tiledImage.
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* @method
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*/
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reset: function() {
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clearTilesFor: function( tiledImage ) {
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var tileRecord;
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for ( var i = 0; i < this._tilesLoaded.length; ++i ) {
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this._tilesLoaded[i].unload();
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tileRecord = this._tilesLoaded[ i ];
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if ( tileRecord.tiledImage === tiledImage ) {
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tileRecord.tile.unload();
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this._tilesLoaded.splice( i, 1 );
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i--;
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}
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}
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this._tilesLoaded = [];
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}
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};
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