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Rearranged changelog
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@ -6,38 +6,38 @@ OPENSEADRAGON CHANGELOG
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* BREAKING CHANGE: TileSource.tileSize no longer exists; use TileSource.getTileWidth() and TileSource.getTileHeight() instead.
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* DEPRECATION: let ImageRecord.getRenderedContext create the rendered context instead of using ImageRecord.setRenderedContext
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* DEPRECATION: TileSource.getTileSize() is deprecated. Use TileSource.getTileWidth() and TileSource.getTileHeight() instead.
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* Added "tile-loaded" event on the viewer allowing to modify a tile before it is marked ready to be drawn (#659)
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* Added "tile-unloaded" event on the viewer allowing to free up memory one has allocated on a tile (#659)
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* Fixed flickering tiles with useCanvas=false when no cache is used (#661)
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* Added additional coordinates conversion methods to TiledImage (#662)
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* 'display: none' no longer gets reset on overlays during draw (#668)
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* Added `preserveImageSizeOnResize` option (#666)
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* Better error reporting for tile load failures (#679)
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* Added collectionColumns as a configuration parameter (#680)
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* Changed resize behaviour to prevent "snapping" to world bounds when constraints allow more space (#711)
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* Added support for non-square tiles (#673)
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* TileSource.Options objects can now optionally provide tileWidth/tileHeight instead of tileSize for non-square tile support.
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* IIIFTileSources will now respect non-square tiles if available.
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* Added new tile source for simple images: ImageTileSource (#760)
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* Optimized adding large numbers of items to the world with collectionMode (#735)
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* Registers as an AMD module where possible (#719)
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* Added "tile-loaded" event on the viewer allowing to modify a tile before it is marked ready to be drawn (#659)
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* Added "tile-unloaded" event on the viewer allowing to free up memory one has allocated on a tile (#659)
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* Added 'tile-load-failed' event (#725)
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* Added additional coordinates conversion methods to TiledImage (#662)
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* Added `preserveImageSizeOnResize` option (#666)
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* Added collectionColumns as a configuration parameter (#680)
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* Added option in addTiledImage to replace tiledImage at index (#706)
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* Added autoRefigureSizes flag to World for optimizing mass rearrangements (#715)
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* You can now change viewport margins after the viewer is created (#721)
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* Added a patch to help slow down the scroll devices that fire too fast (#754)
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* Fixed flickering tiles with useCanvas=false when no cache is used (#661)
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* 'display: none' no longer gets reset on overlays during draw (#668)
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* Better error reporting for tile load failures (#679)
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* Added XDomainRequest as fallback method for ajax requests if XMLHttpRequest fails (for IE < 10) (#693)
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* Now avoiding using eval when JSON.parse is available (#696)
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* Rotation now works properly on retina display (#708)
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* Added option in addTiledImage to replace tiledImage at index (#706)
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* Changed resize behaviour to prevent "snapping" to world bounds when constraints allow more space (#711)
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* Registers as an AMD module where possible (#719)
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* Added autoRefigureSizes flag to World for optimizing mass rearrangements (#715)
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* Added 'tile-load-failed' event (#725)
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* Fixed issue with tiledImages loading tiles at every level instead of just the best level (#728)
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* Fixed placeholderFillStyle flicker (#727)
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* Fix for Chrome (v45) issue that key is sometimes undefined outside of the for-in loop (#730)
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* World.removeAll now cancels any in-flight image loads; same for Viewer.open and Viewer.close (#734)
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* Optimized adding large numbers of items to the world with collectionMode (#735)
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* Fixed overlays position (use rounding instead of flooring and ceiling) (#741)
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* Fixed issue with including overlays in your tileSources array when creating/opening in the viewer (#745)
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* Fixed issue in iOS devices that would cause all touch events to fail after a Multitasking Gesture was triggered (#744)
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* Fixed an issue with TiledImage setPosition/setWidth/setHeight not reliably triggering a redraw (#720)
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* You can now change viewport margins after the viewer is created (#721)
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* Fixed zooming in with plus key on a Swedish keyboard (#763)
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* Added a patch to help slow down the scroll devices that fire too fast (#754)
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* Added new tile source for simple images: ImageTileSource (#760)
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2.0.0:
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