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Merge pull request #1271 from jetic83/master
different colors for different tiled images in debug mode.
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commit
8d2d0552a2
@ -69,7 +69,7 @@ $.Drawer = function( options ) {
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this.viewer = options.viewer;
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this.viewport = options.viewport;
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this.debugGridColor = options.debugGridColor || $.DEFAULT_SETTINGS.debugGridColor;
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this.debugGridColor = typeof options.debugGridColor === 'string' ? [options.debugGridColor] : options.debugGridColor || $.DEFAULT_SETTINGS.debugGridColor;
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if (options.opacity) {
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$.console.error( "[Drawer] options.opacity is no longer accepted; set the opacity on the TiledImage instead" );
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}
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@ -490,12 +490,13 @@ $.Drawer.prototype = {
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return;
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}
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var colorIndex = this.viewer.world.getIndexOfItem(tiledImage) % this.debugGridColor.length;
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var context = this.context;
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context.save();
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context.lineWidth = 2 * $.pixelDensityRatio;
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context.font = 'small-caps bold ' + (13 * $.pixelDensityRatio) + 'px arial';
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context.strokeStyle = this.debugGridColor;
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context.fillStyle = this.debugGridColor;
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context.strokeStyle = this.debugGridColor[colorIndex];
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context.fillStyle = this.debugGridColor[colorIndex];
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if ( this.viewport.degrees !== 0 ) {
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this._offsetForRotation({degrees: this.viewport.degrees});
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@ -581,8 +582,8 @@ $.Drawer.prototype = {
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var context = this.context;
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context.save();
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context.lineWidth = 2 * $.pixelDensityRatio;
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context.strokeStyle = this.debugGridColor;
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context.fillStyle = this.debugGridColor;
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context.strokeStyle = this.debugGridColor[0];
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context.fillStyle = this.debugGridColor[0];
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context.strokeRect(
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rect.x * $.pixelDensityRatio,
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@ -159,7 +159,9 @@
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* @property {Boolean} [debugMode=false]
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* TODO: provide an in-screen panel providing event detail feedback.
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*
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* @property {String} [debugGridColor='#437AB2']
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* @property {String} [debugGridColor=['#437AB2', '#1B9E77', '#D95F02', '#7570B3', '#E7298A', '#66A61E', '#E6AB02', '#A6761D', '#666666']]
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* The colors of grids in debug mode. Each tiled image's grid uses a consecutive color.
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* If there are more tiled images than provided colors, the color vector is recycled.
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*
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* @property {Number} [blendTime=0]
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* Specifies the duration of animation as higher or lower level tiles are
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@ -1207,7 +1209,7 @@ function OpenSeadragon( options ){
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//DEVELOPER SETTINGS
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debugMode: false,
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debugGridColor: '#437AB2'
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debugGridColor: ['#437AB2', '#1B9E77', '#D95F02', '#7570B3', '#E7298A', '#66A61E', '#E6AB02', '#A6761D', '#666666']
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},
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