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doc tweak for edge smoothing changes - #755
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@ -290,8 +290,8 @@ $.Drawer.prototype = /** @lends OpenSeadragon.Drawer.prototype */{
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* drawingHandler({context, tile, rendered})
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* @param {Boolean} useSketch - Whether to use the sketch canvas or not.
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* where <code>rendered</code> is the context with the pre-drawn image.
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* @param {Float} scale - Apply a scale to tile position and size. Defaults to 1.
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* @param {OpenSeadragon.Point} translate Optional. A translation vector to offset tile position
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* @param {Float} [scale=1] - Apply a scale to tile position and size. Defaults to 1.
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* @param {OpenSeadragon.Point} [translate] A translation vector to offset tile position
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*/
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drawTile: function( tile, drawingHandler, useSketch, scale, translate ) {
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$.console.assert(tile, '[Drawer.drawTile] tile is required');
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@ -374,9 +374,9 @@ $.Drawer.prototype = /** @lends OpenSeadragon.Drawer.prototype */{
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/**
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* Blends the sketch canvas in the main canvas.
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* @param {Float} opacity The opacity of the blending.
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* @param {Float} scale The scale at which tiles were drawn on the sketch. Default is 1.
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* @param {Float} [scale=1] The scale at which tiles were drawn on the sketch. Default is 1.
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* Use scale to draw at a lower scale and then enlarge onto the main canvas.
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* @param {OpenSeadragon.Point} translate A translation vector that was used to draw the tiles
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* @param OpenSeadragon.Point} [translate] A translation vector that was used to draw the tiles
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* @returns {undefined}
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*/
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blendSketch: function(opacity, scale, translate) {
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@ -240,8 +240,8 @@ $.Tile.prototype = /** @lends OpenSeadragon.Tile.prototype */{
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* @param {Function} drawingHandler - Method for firing the drawing event.
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* drawingHandler({context, tile, rendered})
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* where <code>rendered</code> is the context with the pre-drawn image.
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* @param {Number} scale - Apply a scale to position and size
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* @param {OpenSeadragon.Point} translate - A translation vector
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* @param {Number} [scale=1] - Apply a scale to position and size
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* @param {OpenSeadragon.Point} [translate] - A translation vector
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*/
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drawCanvas: function( context, drawingHandler, scale, translate ) {
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@ -338,7 +338,7 @@ $.Tile.prototype = /** @lends OpenSeadragon.Tile.prototype */{
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* Get a translation vector that when applied to the tile position produces integer coordinates.
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* Needed to avoid swimming and twitching.
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* @function
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* @param {Number} scale - Scale to be applied to position. Defaults to 1.
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* @param {Number} [scale=1] - Scale to be applied to position.
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* @return {OpenSeadragon.Point}
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*/
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getTranslationForEdgeSmoothing: function(scale) {
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