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Take out multiplication to avoid precision errors because it doesn't; add viewportToImageRectangle test
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@ -47,6 +47,33 @@
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viewer.open('/test/data/testpattern.dzi');
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});
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*/
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asyncTest('viewportToImageRectangle', function() {
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var openHandler = function(event) {
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viewer.removeHandler('open', openHandler);
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var viewport = viewer.viewport;
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// do stuff here
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var orig = new OpenSeadragon.Rect(
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getRandom(0, 500),
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getRandom(0, 500),
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getRandom(0, 500),
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getRandom(0, 500)
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);
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var expected = new OpenSeadragon.Rect(
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orig.x * 1000,
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orig.y * 1000,
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orig.width * 1000,
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orig.height * 1000
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);
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var actual = viewport.viewportToImageRectangle(orig);
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propEqual(actual, expected, "Coordinates converted correctly for " + orig);
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start();
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};
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viewer.addHandler('open', openHandler);
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viewer.open('/test/data/testpattern.dzi');
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});
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asyncTest('viewerElementToImageCoordinates', function() {
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var openHandler = function(event) {
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viewer.removeHandler('open', openHandler);
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@ -75,8 +102,7 @@ asyncTest('viewerElementToImageCoordinates', function() {
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getRandom(0, 1000), getRandom(0, 1000)
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);
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// The image is twice as large as the viewer.
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// Multiplying instead of dividing to avoid precision errors
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var expected = orig.times(0.500);
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var expected = orig.divide(2);
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var actual = viewport.imageToViewerElementCoordinates(orig);
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propEqual(actual, expected, "Coordinates converted correctly for " + orig);
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@ -95,8 +121,7 @@ asyncTest('viewerElementToImageCoordinates', function() {
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getRandom(100, 3000), getRandom(100, 3000)
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);
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// 500 is the viewer size; there's 20 px of padding (I think)
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// Multiplying instead of dividing to avoid precision errors
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var expected = orig.times(0.002).plus( new OpenSeadragon.Point(20, 20) );
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var expected = orig.divide(500).plus( new OpenSeadragon.Point(20, 20) );
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var actual = viewport.windowToViewportCoordinates(orig);
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propEqual(actual, expected, "Coordinates converted correctly for " + orig);
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@ -116,9 +141,8 @@ asyncTest('viewerElementToImageCoordinates', function() {
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getRandom(0, 1000), getRandom(0, 1000)
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);
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// The image is twice as large as the viewer.
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// Multiplying instead of dividing to avoid precision errors
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// don't know why I have to subtract 10000 though.
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var expected = orig.times(0.500).minus( new OpenSeadragon.Point(10000, 10000) );
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var expected = orig.divide(2).minus( new OpenSeadragon.Point(10000, 10000) );
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var actual = viewport.imageToWindowCoordinates(orig);
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propEqual(actual, expected, "Coordinates converted correctly for " + orig);
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@ -138,8 +162,7 @@ asyncTest('viewerElementToImageCoordinates', function() {
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);
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// 500 is the viewport container size; there's 20 px of padding (I think)
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// Multiplying instead of dividing to avoid precision errors
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var expected = orig.times(0.002).plus( new OpenSeadragon.Point(20, 20) );
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var expected = orig.divide(500).plus( new OpenSeadragon.Point(20, 20) );
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var actual = viewport.windowToViewportCoordinates(orig);
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propEqual(actual, expected, "Coordinates converted correctly for " + orig);
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