mirror of
https://github.com/openseadragon/openseadragon.git
synced 2024-11-29 16:46:08 +03:00
Clean up outdated TODO comments.
This commit is contained in:
parent
d5cdf59993
commit
82e1160508
@ -239,7 +239,6 @@ OpenSeadragon.DrawerBase = class DrawerBase{
|
||||
*
|
||||
*/
|
||||
_checkInterfaceImplementation(){
|
||||
// TODO: is this necessary? why not throw just in the method itself?
|
||||
if (this._createDrawingElement === $.DrawerBase.prototype._createDrawingElement) {
|
||||
throw(new Error("[drawer]._createDrawingElement must be implemented by child class"));
|
||||
}
|
||||
|
10
src/tile.js
10
src/tile.js
@ -488,9 +488,6 @@ $.Tile.prototype = {
|
||||
}
|
||||
|
||||
if (value) {
|
||||
// Note: the value's data is probably not preserved - if a cacheKey cache exists, it will ignore
|
||||
// data - it would have to call setData(...)
|
||||
// TODO: call setData() ?
|
||||
if (value.loaded) {
|
||||
this.addCache(this.cacheKey, value.data, value.type, true, false);
|
||||
} else {
|
||||
@ -584,15 +581,10 @@ $.Tile.prototype = {
|
||||
* @return
|
||||
*/
|
||||
updateRenderTarget: function () {
|
||||
// TODO we probably need to create timestamp and check if current update stamp is the one saved on the cache,
|
||||
// if yes, then the update has been performed (and update all tiles asociated to the same cache at once)
|
||||
// since we cannot ensure all tiles are called with the update (e.g. zombies)
|
||||
// Check if we asked for restore, and make sure we set it to false since we update the whole cache state
|
||||
const requestedRestore = this.__restore;
|
||||
this.__restore = false;
|
||||
|
||||
//TODO IMPLEMENT LOCKING AND IGNORE PIPELINE OUT OF THESE CALLS
|
||||
|
||||
// Now, if working cache exists, we set main cache to the working cache, since it has been updated
|
||||
// if restore() was called last, then working cache was deleted (does not exist)
|
||||
const cache = this.getCache(this._wcKey);
|
||||
@ -763,8 +755,6 @@ $.Tile.prototype = {
|
||||
if (currentMainKey === key) {
|
||||
if (!sameBuiltinKeys && this._caches[originalDataKey]) {
|
||||
// if we have original data let's revert back
|
||||
// TODO consider calling drawer.getDataToDraw(...)
|
||||
// or even better, first ensure the data is compatible and then update...?
|
||||
this._updateMainCacheKey(originalDataKey);
|
||||
} else {
|
||||
$.console.warn("[Tile.removeCache] trying to remove the only cache that can be used to draw the tile!",
|
||||
|
@ -229,6 +229,7 @@
|
||||
*/
|
||||
prepareForRendering(drawerId, supportedTypes, keepInternalCopy = true, _shareTileUpdateStamp = null) {
|
||||
|
||||
const fin = () => {
|
||||
// Locked update of render target,
|
||||
if (_shareTileUpdateStamp) {
|
||||
for (let tile of this._tiles) {
|
||||
@ -237,15 +238,16 @@
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
// if not internal copy and we have no data, or we are ready to render, exit
|
||||
if (!this.loaded || supportedTypes.includes(this.type)) {
|
||||
fin();
|
||||
return $.Promise.resolve(this);
|
||||
}
|
||||
|
||||
if (!keepInternalCopy) {
|
||||
return this.transformTo(supportedTypes);
|
||||
return this.transformTo(supportedTypes).then(fin);
|
||||
}
|
||||
|
||||
// we can get here only if we want to render incompatible type
|
||||
@ -257,6 +259,7 @@
|
||||
internalCache = internalCache[drawerId];
|
||||
if (internalCache) {
|
||||
// already done
|
||||
fin();
|
||||
return $.Promise.resolve(this);
|
||||
} else {
|
||||
internalCache = this[DRAWER_INTERNAL_CACHE][drawerId] = new $.SimpleCacheRecord();
|
||||
@ -269,7 +272,8 @@
|
||||
internalCache.withTileReference(this._tRef);
|
||||
const selectedFormat = conversionPath[conversionPath.length - 1].target.value;
|
||||
return $.convertor.convert(this._tRef, this.data, this.type, selectedFormat).then(data => {
|
||||
internalCache.setDataAs(data, selectedFormat);
|
||||
internalCache.setDataAs(data, selectedFormat); // synchronous, SimpleCacheRecord
|
||||
fin();
|
||||
return this;
|
||||
});
|
||||
}
|
||||
@ -530,8 +534,6 @@
|
||||
const internal = this[DRAWER_INTERNAL_CACHE];
|
||||
if (internal) {
|
||||
for (let iCache in internal) {
|
||||
// TODO: if update will be greedy uncomment (see below)
|
||||
//internal[iCache].withTileReference(this._tRef);
|
||||
internal[iCache].setDataAs(data, type);
|
||||
}
|
||||
}
|
||||
@ -550,8 +552,6 @@
|
||||
const internal = this[DRAWER_INTERNAL_CACHE];
|
||||
if (internal) {
|
||||
for (let iCache in internal) {
|
||||
// TODO: if update will be greedy uncomment (see below)
|
||||
//internal[iCache].withTileReference(this._tRef);
|
||||
internal[iCache].setDataAs(data, type);
|
||||
}
|
||||
}
|
||||
@ -898,7 +898,6 @@
|
||||
cloneCache(options) {
|
||||
const theTile = options.tile;
|
||||
const cacheKey = options.copyTargetKey;
|
||||
//todo consider zombie drop support and custom queue for working cache items only
|
||||
const cacheRecord = this._cachesLoaded[cacheKey] || this._zombiesLoaded[cacheKey];
|
||||
$.console.assert(cacheRecord, "[TileCache.cloneCache] attempt to clone non-existent cache %s!", cacheKey);
|
||||
$.console.assert(!this._cachesLoaded[options.newCacheKey],
|
||||
|
@ -290,7 +290,6 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
|
||||
*/
|
||||
requestInvalidate: function (viewportOnly, tStamp, restoreTiles = true) {
|
||||
tStamp = tStamp || $.now();
|
||||
// this.invalidatedAt = tStamp; //todo document, or remove by something nicer
|
||||
const tiles = viewportOnly ? this._lastDrawn.map(x => x.tile) : this._tileCache.getLoadedTilesFor(this);
|
||||
this.viewer.world.requestTileInvalidateEvent(tiles, tStamp, restoreTiles);
|
||||
},
|
||||
|
@ -854,10 +854,6 @@
|
||||
const _this = this;
|
||||
const tex2DCompatibleLoader = (tile, data) => {
|
||||
let tiledImage = tile.tiledImage;
|
||||
//todo verify we are calling conversion just right amount of time!
|
||||
// e.g. no upload of cpu-existing texture
|
||||
// also check textures are really getting destroyed (it is tested, but also do this with demos)
|
||||
|
||||
let gl = _this._gl;
|
||||
|
||||
// create a gl Texture for this tile and bind the canvas with the image data
|
||||
|
Loading…
Reference in New Issue
Block a user