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Deprecate TileSource.getTileSize(), add TileSource.getTileWidth() and TileSource.getTileHeight()
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@ -185,15 +185,11 @@ $.extend( $.IIIFTileSource.prototype, $.TileSource.prototype, /** @lends OpenSea
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* @function
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* @param {Number} level
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*/
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getTileSize: function( level ){
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var scaleFactor = Math.pow(2, this.maxLevel - level);
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// cache it in case any external code is going to read it directly
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if (this.tileSizePerScaleFactor && this.tileSizePerScaleFactor[scaleFactor]) {
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this.tileSize = new $.Point(
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this.tileSizePerScaleFactor[scaleFactor],
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this.tileSizePerScaleFactor[scaleFactor]
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);
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this.tileSize = this.tileSizePerScaleFactor[scaleFactor];
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}
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return this.tileSize;
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},
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@ -233,8 +229,8 @@ $.extend( $.IIIFTileSource.prototype, $.TileSource.prototype, /** @lends OpenSea
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tileSize = this.getTileSize(level);
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iiifTileSizeWidth = Math.ceil( tileSize.x / scale );
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iiifTileSizeHeight = Math.ceil( tileSize.y / scale );
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iiifTileSizeWidth = Math.ceil( tileSize / scale );
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iiifTileSizeHeight = Math.ceil( tileSize / scale );
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if ( this['@context'].indexOf('/1.0/context.json') > -1 ||
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this['@context'].indexOf('/1.1/context.json') > -1 ||
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@ -244,7 +240,7 @@ $.extend( $.IIIFTileSource.prototype, $.TileSource.prototype, /** @lends OpenSea
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iiifQuality = "default.jpg";
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}
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if ( levelWidth < tileSize.x && levelHeight < tileSize.y ){
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if ( levelWidth < tileSize && levelHeight < tileSize ){
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iiifSize = levelWidth + ",";
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iiifRegion = 'full';
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} else {
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@ -1036,7 +1036,7 @@ function onTileLoad( tiledImage, tile, time, image ) {
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var finish = function() {
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var cutoff = Math.ceil( Math.log(
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tiledImage.source.getTileSize(tile.level).x ) / Math.log( 2 ) );
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tiledImage.source.getTileWidth(tile.level) ) / Math.log( 2 ) );
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setTileLoaded(tiledImage, tile, image, cutoff);
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};
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@ -146,7 +146,7 @@ $.TileSource = function( width, height, tileSize, tileOverlap, minLevel, maxLeve
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* The size of the image tiles used to compose the image.
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* Please note that tileSize may be deprecated in a future release.
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* Instead the getTileSize(level) function should be used.
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* @member {OpenSeadragon.Point} tileSize
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* @member {Number} tileSize
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* @memberof OpenSeadragon.TileSource#
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*/
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/**
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@ -179,7 +179,7 @@ $.TileSource = function( width, height, tileSize, tileOverlap, minLevel, maxLeve
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//async mechanism set some safe defaults first
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this.aspectRatio = 1;
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this.dimensions = new $.Point( 10, 10 );
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this.tileSize = new $.Point( 0, 0 );
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this.tileSize = 0;
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this.tileOverlap = 0;
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this.minLevel = 0;
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this.maxLevel = 0;
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@ -197,14 +197,9 @@ $.TileSource = function( width, height, tileSize, tileOverlap, minLevel, maxLeve
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( options.width / options.height ) : 1;
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this.dimensions = new $.Point( options.width, options.height );
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if( options.tileSize ){
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this.tileSize = new $.Point(options.tileSize, options.tileSize);
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} else {
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this.tileSize = new $.Point(
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(options.tileWidth ? options.tileWidth : 0),
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(options.tileHeight ? options.tileHeight : 0)
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);
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}
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this.tileSize = options.tileSize ? options.tileSize : 0;
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this.tileWidth = options.tileWidth;
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this.tileHeight = options.tileHeight;
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this.tileOverlap = options.tileOverlap ? options.tileOverlap : 0;
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this.minLevel = options.minLevel ? options.minLevel : 0;
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@ -231,14 +226,50 @@ $.TileSource.prototype = /** @lends OpenSeadragon.TileSource.prototype */{
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* Subclasses should override this if tileSizes can be different at different levels
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* such as in IIIFTileSource. Code should use this function rather than reading
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* from .tileSize directly. tileSize may be deprecated in a future release.
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* @deprecated
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* @function
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* @param {Number} level
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* @returns {OpenSeadragon.Point} The dimensions of tiles in level
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*/
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getTileSize: function( level ) {
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$.console.error(
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"[TileSource.getTileSize] is deprecated." +
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"Use TileSource.getTileWidth() and TileSource.getTileHeight() instead"
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);
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return this.tileSize;
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},
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/**
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* Return the tileWidth for a given level.
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* Subclasses should override this if tileWidth can be different at different levels
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* such as in IIIFTileSource. Code should use this function rather than reading
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* from .tileWidth directly.
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* @function
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* @param {Number} level
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*/
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getTileWidth: function( level ) {
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// If tileWidth was not set, fallback by setting it to tileSize
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if( this.tileWidth === undefined){
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this.tileWidth = this.tileSize;
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}
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return this.tileWidth;
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},
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/**
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* Return the tileHeight for a given level.
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* Subclasses should override this if tileHeight can be different at different levels
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* such as in IIIFTileSource. Code should use this function rather than reading
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* from .tileHeight directly.
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* @function
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* @param {Number} level
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*/
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getTileHeight: function( level ) {
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// If tileHeight was not set, fallback by setting it to tileSize
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if( this.tileHeight === undefined ){
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this.tileHeight = this.tileSize;
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}
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return this.tileHeight;
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},
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/**
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* @function
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* @param {Number} level
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@ -265,8 +296,8 @@ $.TileSource.prototype = /** @lends OpenSeadragon.TileSource.prototype */{
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*/
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getNumTiles: function( level ) {
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var scale = this.getLevelScale( level ),
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x = Math.ceil( scale * this.dimensions.x / this.getTileSize(level).x ),
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y = Math.ceil( scale * this.dimensions.y / this.getTileSize(level).y );
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x = Math.ceil( scale * this.dimensions.x / this.getTileWidth(level) ),
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y = Math.ceil( scale * this.dimensions.y / this.getTileHeight(level) );
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return new $.Point( x, y );
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},
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@ -291,19 +322,16 @@ $.TileSource.prototype = /** @lends OpenSeadragon.TileSource.prototype */{
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getClosestLevel: function( rect ) {
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var i,
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tilesPerSide,
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tiles,
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tileSize;
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tiles;
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for( i = this.minLevel; i < this.maxLevel; i++ ){
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tiles = this.getNumTiles( i );
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tileSize = this.getTileSize(i);
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tilesPerSide = new $.Point(
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Math.floor( rect.x / tileSize.x ),
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Math.floor( rect.y / tileSize.y )
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Math.floor( rect.x / this.getTileWidth(i) ),
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Math.floor( rect.y / this.getTileHeight(i) )
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);
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if( tiles.x + 1 >= tilesPerSide.x && tiles.y + 1 >= tilesPerSide.y ){
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if( tiles.x + 1 >= tilesPerSide.x || tiles.y + 1 >= tilesPerSide.y ){
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break;
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}
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}
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@ -317,8 +345,8 @@ $.TileSource.prototype = /** @lends OpenSeadragon.TileSource.prototype */{
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*/
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getTileAtPoint: function( level, point ) {
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var pixel = point.times( this.dimensions.x ).times( this.getLevelScale(level) ),
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tx = Math.floor( pixel.x / this.getTileSize(level).x ),
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ty = Math.floor( pixel.y / this.getTileSize(level).y );
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tx = Math.floor( pixel.x / this.getTileWidth(level) ),
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ty = Math.floor( pixel.y / this.getTileHeight(level) );
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return new $.Point( tx, ty );
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},
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@ -331,11 +359,12 @@ $.TileSource.prototype = /** @lends OpenSeadragon.TileSource.prototype */{
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*/
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getTileBounds: function( level, x, y ) {
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var dimensionsScaled = this.dimensions.times( this.getLevelScale( level ) ),
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tileSize = this.getTileSize(level),
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px = ( x === 0 ) ? 0 : tileSize.x * x - this.tileOverlap,
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py = ( y === 0 ) ? 0 : tileSize.y * y - this.tileOverlap,
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sx = tileSize.x + ( x === 0 ? 1 : 2 ) * this.tileOverlap,
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sy = tileSize.y + ( y === 0 ? 1 : 2 ) * this.tileOverlap,
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tileWidth = this.getTileWidth(level),
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tileHeight = this.getTileHeight(level),
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px = ( x === 0 ) ? 0 : tileWidth * x - this.tileOverlap,
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py = ( y === 0 ) ? 0 : tileHeight * y - this.tileOverlap,
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sx = tileWidth + ( x === 0 ? 1 : 2 ) * this.tileOverlap,
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sy = tileHeight + ( y === 0 ? 1 : 2 ) * this.tileOverlap,
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scale = 1.0 / dimensionsScaled.x;
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sx = Math.min( sx, dimensionsScaled.x - px );
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