mirror of
https://github.com/openseadragon/openseadragon.git
synced 2025-02-08 02:49:22 +03:00
Add support for viewing custom tile sources with non-square tiles
This commit is contained in:
parent
ad2940d897
commit
7e950fda2b
@ -192,7 +192,7 @@ $.extend( $.IIIFTileSource.prototype, $.TileSource.prototype, /** @lends OpenSea
|
|||||||
if (this.tileSizePerScaleFactor && this.tileSizePerScaleFactor[scaleFactor]) {
|
if (this.tileSizePerScaleFactor && this.tileSizePerScaleFactor[scaleFactor]) {
|
||||||
this.tileSize = this.tileSizePerScaleFactor[scaleFactor];
|
this.tileSize = this.tileSizePerScaleFactor[scaleFactor];
|
||||||
}
|
}
|
||||||
return this.tileSize;
|
return new $.Point(this.tileSize, this.tileSize);
|
||||||
},
|
},
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -229,8 +229,9 @@ $.extend( $.IIIFTileSource.prototype, $.TileSource.prototype, /** @lends OpenSea
|
|||||||
uri;
|
uri;
|
||||||
|
|
||||||
tileSize = this.getTileSize(level);
|
tileSize = this.getTileSize(level);
|
||||||
iiifTileSizeWidth = Math.ceil( tileSize / scale );
|
|
||||||
iiifTileSizeHeight = iiifTileSizeWidth;
|
iiifTileSizeWidth = Math.ceil( tileSize.x / scale );
|
||||||
|
iiifTileSizeHeight = Math.ceil( tileSize.y / scale );
|
||||||
|
|
||||||
if ( this['@context'].indexOf('/1.0/context.json') > -1 ||
|
if ( this['@context'].indexOf('/1.0/context.json') > -1 ||
|
||||||
this['@context'].indexOf('/1.1/context.json') > -1 ||
|
this['@context'].indexOf('/1.1/context.json') > -1 ||
|
||||||
@ -240,7 +241,7 @@ $.extend( $.IIIFTileSource.prototype, $.TileSource.prototype, /** @lends OpenSea
|
|||||||
iiifQuality = "default.jpg";
|
iiifQuality = "default.jpg";
|
||||||
}
|
}
|
||||||
|
|
||||||
if ( levelWidth < tileSize && levelHeight < tileSize ){
|
if ( levelWidth < tileSize.x && levelHeight < tileSize.y ){
|
||||||
iiifSize = levelWidth + ",";
|
iiifSize = levelWidth + ",";
|
||||||
iiifRegion = 'full';
|
iiifRegion = 'full';
|
||||||
} else {
|
} else {
|
||||||
|
@ -1036,7 +1036,7 @@ function onTileLoad( tiledImage, tile, time, image ) {
|
|||||||
|
|
||||||
var finish = function() {
|
var finish = function() {
|
||||||
var cutoff = Math.ceil( Math.log(
|
var cutoff = Math.ceil( Math.log(
|
||||||
tiledImage.source.getTileSize(tile.level) ) / Math.log( 2 ) );
|
tiledImage.source.getTileSize(tile.level).x ) / Math.log( 2 ) );
|
||||||
setTileLoaded(tiledImage, tile, image, cutoff);
|
setTileLoaded(tiledImage, tile, image, cutoff);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -73,6 +73,11 @@
|
|||||||
* The size of the tiles to assumed to make up each pyramid layer in pixels.
|
* The size of the tiles to assumed to make up each pyramid layer in pixels.
|
||||||
* Tile size determines the point at which the image pyramid must be
|
* Tile size determines the point at which the image pyramid must be
|
||||||
* divided into a matrix of smaller images.
|
* divided into a matrix of smaller images.
|
||||||
|
* Use options.tileWidth and options.tileHeight to support non-square tiles.
|
||||||
|
* @param {Number} [options.tileWidth]
|
||||||
|
* The width of the tiles to assumed to make up each pyramid layer in pixels.
|
||||||
|
* @param {Number} [options.tileHeight]
|
||||||
|
* The height of the tiles to assumed to make up each pyramid layer in pixels.
|
||||||
* @param {Number} [options.tileOverlap]
|
* @param {Number} [options.tileOverlap]
|
||||||
* The number of pixels each tile is expected to overlap touching tiles.
|
* The number of pixels each tile is expected to overlap touching tiles.
|
||||||
* @param {Number} [options.minLevel]
|
* @param {Number} [options.minLevel]
|
||||||
@ -191,7 +196,10 @@ $.TileSource = function( width, height, tileSize, tileOverlap, minLevel, maxLeve
|
|||||||
this.aspectRatio = ( options.width && options.height ) ?
|
this.aspectRatio = ( options.width && options.height ) ?
|
||||||
( options.width / options.height ) : 1;
|
( options.width / options.height ) : 1;
|
||||||
this.dimensions = new $.Point( options.width, options.height );
|
this.dimensions = new $.Point( options.width, options.height );
|
||||||
this.tileSize = options.tileSize ? options.tileSize : 0;
|
this.tileSize = new $.Point(
|
||||||
|
( options.tileSize ? options.tileSize : options.tileWidth ),
|
||||||
|
( options.tileSize ? options.tileSize : options.tileHeight )
|
||||||
|
);
|
||||||
this.tileOverlap = options.tileOverlap ? options.tileOverlap : 0;
|
this.tileOverlap = options.tileOverlap ? options.tileOverlap : 0;
|
||||||
this.minLevel = options.minLevel ? options.minLevel : 0;
|
this.minLevel = options.minLevel ? options.minLevel : 0;
|
||||||
this.maxLevel = ( undefined !== options.maxLevel && null !== options.maxLevel ) ?
|
this.maxLevel = ( undefined !== options.maxLevel && null !== options.maxLevel ) ?
|
||||||
@ -219,6 +227,7 @@ $.TileSource.prototype = /** @lends OpenSeadragon.TileSource.prototype */{
|
|||||||
* from .tileSize directly. tileSize may be deprecated in a future release.
|
* from .tileSize directly. tileSize may be deprecated in a future release.
|
||||||
* @function
|
* @function
|
||||||
* @param {Number} level
|
* @param {Number} level
|
||||||
|
* @returns {OpenSeadragon.Point} The dimensions of tiles in level
|
||||||
*/
|
*/
|
||||||
getTileSize: function( level ) {
|
getTileSize: function( level ) {
|
||||||
return this.tileSize;
|
return this.tileSize;
|
||||||
@ -250,8 +259,8 @@ $.TileSource.prototype = /** @lends OpenSeadragon.TileSource.prototype */{
|
|||||||
*/
|
*/
|
||||||
getNumTiles: function( level ) {
|
getNumTiles: function( level ) {
|
||||||
var scale = this.getLevelScale( level ),
|
var scale = this.getLevelScale( level ),
|
||||||
x = Math.ceil( scale * this.dimensions.x / this.getTileSize(level) ),
|
x = Math.ceil( scale * this.dimensions.x / this.getTileSize(level).x ),
|
||||||
y = Math.ceil( scale * this.dimensions.y / this.getTileSize(level) );
|
y = Math.ceil( scale * this.dimensions.y / this.getTileSize(level).y );
|
||||||
|
|
||||||
return new $.Point( x, y );
|
return new $.Point( x, y );
|
||||||
},
|
},
|
||||||
@ -276,11 +285,19 @@ $.TileSource.prototype = /** @lends OpenSeadragon.TileSource.prototype */{
|
|||||||
getClosestLevel: function( rect ) {
|
getClosestLevel: function( rect ) {
|
||||||
var i,
|
var i,
|
||||||
tilesPerSide,
|
tilesPerSide,
|
||||||
tiles;
|
tiles,
|
||||||
|
tileSize;
|
||||||
|
|
||||||
for( i = this.minLevel; i < this.maxLevel; i++ ){
|
for( i = this.minLevel; i < this.maxLevel; i++ ){
|
||||||
tiles = this.getNumTiles( i );
|
tiles = this.getNumTiles( i );
|
||||||
tilesPerSide = Math.floor( Math.max( rect.x, rect.y ) / this.getTileSize(i) );
|
tileSize = this.getTileSize(i);
|
||||||
if( Math.max( tiles.x, tiles.y ) + 1 >= tilesPerSide ){
|
|
||||||
|
tilesPerSide = new $.Point(
|
||||||
|
Math.floor( rect.x / tileSize.x ),
|
||||||
|
Math.floor( rect.y / tileSize.y )
|
||||||
|
);
|
||||||
|
|
||||||
|
if( tiles.x + 1 >= tilesPerSide.x && tiles.y + 1 >= tilesPerSide.y ){
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -293,9 +310,9 @@ $.TileSource.prototype = /** @lends OpenSeadragon.TileSource.prototype */{
|
|||||||
* @param {OpenSeadragon.Point} point
|
* @param {OpenSeadragon.Point} point
|
||||||
*/
|
*/
|
||||||
getTileAtPoint: function( level, point ) {
|
getTileAtPoint: function( level, point ) {
|
||||||
var pixel = point.times( this.dimensions.x ).times( this.getLevelScale(level ) ),
|
var pixel = point.times( this.dimensions.x ).times( this.getLevelScale(level) ),
|
||||||
tx = Math.floor( pixel.x / this.getTileSize(level) ),
|
tx = Math.floor( pixel.x / this.getTileSize(level).x ),
|
||||||
ty = Math.floor( pixel.y / this.getTileSize(level) );
|
ty = Math.floor( pixel.y / this.getTileSize(level).y );
|
||||||
|
|
||||||
return new $.Point( tx, ty );
|
return new $.Point( tx, ty );
|
||||||
},
|
},
|
||||||
@ -309,10 +326,10 @@ $.TileSource.prototype = /** @lends OpenSeadragon.TileSource.prototype */{
|
|||||||
getTileBounds: function( level, x, y ) {
|
getTileBounds: function( level, x, y ) {
|
||||||
var dimensionsScaled = this.dimensions.times( this.getLevelScale( level ) ),
|
var dimensionsScaled = this.dimensions.times( this.getLevelScale( level ) ),
|
||||||
tileSize = this.getTileSize(level),
|
tileSize = this.getTileSize(level),
|
||||||
px = ( x === 0 ) ? 0 : tileSize * x - this.tileOverlap,
|
px = ( x === 0 ) ? 0 : tileSize.x * x - this.tileOverlap,
|
||||||
py = ( y === 0 ) ? 0 : tileSize * y - this.tileOverlap,
|
py = ( y === 0 ) ? 0 : tileSize.y * y - this.tileOverlap,
|
||||||
sx = tileSize + ( x === 0 ? 1 : 2 ) * this.tileOverlap,
|
sx = tileSize.x + ( x === 0 ? 1 : 2 ) * this.tileOverlap,
|
||||||
sy = tileSize + ( y === 0 ? 1 : 2 ) * this.tileOverlap,
|
sy = tileSize.y + ( y === 0 ? 1 : 2 ) * this.tileOverlap,
|
||||||
scale = 1.0 / dimensionsScaled.x;
|
scale = 1.0 / dimensionsScaled.x;
|
||||||
|
|
||||||
sx = Math.min( sx, dimensionsScaled.x - px );
|
sx = Math.min( sx, dimensionsScaled.x - px );
|
||||||
|
Loading…
x
Reference in New Issue
Block a user