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- Add freeupCanvasMemory method on Viewer.destroy method.
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@ -195,6 +195,18 @@
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}
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return context;
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},
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/**
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* Free up canvas memory
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* (iOS 12 or higher on 2GB RAM device has only 224MB canvas memory,
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* and Safari keeps canvas until its height and width will be set to 0).
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* @function
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*/
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freeupCanvasMemory: function () {
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for (var i = 0; i < this.levels.length; i++) {
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this.levels[i].context2D.canvas.height = 0;
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this.levels[i].context2D.canvas.width = 0;
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}
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},
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// private
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//
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@ -742,6 +742,10 @@ $.extend( $.Viewer.prototype, $.EventSource.prototype, $.ControlDock.prototype,
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return;
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}
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if (this.source.freeupCanvasMemory) {
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this.source.freeupCanvasMemory();
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}
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this.close();
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this.clearOverlays();
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