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update unit tests
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@ -577,10 +577,11 @@ $.Viewport.prototype = {
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}
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var newViewportBounds = this.viewerElementToViewportRectangle(newBounds);
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var constraintApplied = xConstrained || yConstrained;
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var newViewportBounds = constraintApplied ? this.viewerElementToViewportRectangle(newBounds) : bounds.clone();
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newViewportBounds.xConstrained = xConstrained;
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newViewportBounds.yConstrained = yConstrained;
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newViewportBounds.constraintApplied = xConstrained || yConstrained;
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newViewportBounds.constraintApplied = constraintApplied;
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return newViewportBounds;
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},
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@ -539,7 +539,7 @@
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var bounds = viewport.getBounds();
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Util.assertRectangleEquals(
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assert,
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new OpenSeadragon.Rect(1.2071067811865466, 0.20710678118654746, Math.sqrt(2), Math.sqrt(2), 45),
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new OpenSeadragon.Rect(1.0, 0.0, Math.sqrt(2), Math.sqrt(2), 45),
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bounds,
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EPSILON,
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"Viewport.applyConstraints with rotation should move viewport.");
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@ -564,7 +564,7 @@
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var bounds = viewport.getBounds();
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Util.assertRectangleEquals(
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assert,
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new OpenSeadragon.Rect(1.2071067811865466, 0.20710678118654746, Math.sqrt(2), Math.sqrt(2), 45),
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new OpenSeadragon.Rect(1.0, 0.0, Math.sqrt(2), Math.sqrt(2), 45),
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bounds,
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EPSILON,
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"Viewport.applyConstraints flipped and with rotation should move viewport.");
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