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Add tileRetryMax documentation.
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* @property {Number} [timeout=30000]
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* The max number of milliseconds that an image job may take to complete.
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*
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* @property {Number} [tileRetryMax=0]
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* The max number of retries when a tile download fails. By default it's 0, so retries are disabled.
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*
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* @property {Boolean} [useCanvas=true]
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* Set to false to not use an HTML canvas element for image rendering even if canvas is supported.
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*
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