Merge pull request #2238 from Ughuuu/pr-1386-3

add loop for re-trying failed tiles [Take 3]
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Ian Gilman 2023-01-24 15:15:58 -08:00 committed by GitHub
commit 6f7e8c7a49
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3 changed files with 32 additions and 3 deletions

View File

@ -50,12 +50,14 @@
* @param {Function} [options.callback] - Called once image has been downloaded.
* @param {Function} [options.abort] - Called when this image job is aborted.
* @param {Number} [options.timeout] - The max number of milliseconds that this image job may take to complete.
* @param {Number} [options.tries] - Actual number of the current try.
*/
$.ImageJob = function(options) {
$.extend(true, this, {
timeout: $.DEFAULT_SETTINGS.timeout,
jobId: null
jobId: null,
tries: 0
}, options);
/**
@ -87,6 +89,8 @@ $.ImageJob.prototype = {
* @method
*/
start: function() {
this.tries++;
var self = this;
var selfAbort = this.abort;
@ -138,6 +142,7 @@ $.ImageLoader = function(options) {
jobLimit: $.DEFAULT_SETTINGS.imageLoaderLimit,
timeout: $.DEFAULT_SETTINGS.timeout,
jobQueue: [],
failedTiles: [],
jobsInProgress: 0
}, options);
@ -220,7 +225,8 @@ $.ImageLoader.prototype = {
};
/**
* Cleans up ImageJob once completed.
* Cleans up ImageJob once completed. Restarts job after tileRetryDelay seconds if failed
* but max tileRetryMax times
* @method
* @private
* @param loader - ImageLoader used to start job.
@ -228,6 +234,9 @@ $.ImageLoader.prototype = {
* @param callback - Called once cleanup is finished.
*/
function completeJob(loader, job, callback) {
if (job.errorMsg !== '' && (job.image === null || job.image === undefined) && job.tries < 1 + loader.tileRetryMax) {
loader.failedTiles.push(job);
}
var nextJob;
loader.jobsInProgress--;
@ -238,6 +247,16 @@ function completeJob(loader, job, callback) {
loader.jobsInProgress++;
}
if (loader.tileRetryMax > 0 && loader.jobQueue.length === 0) {
if ((!loader.jobLimit || loader.jobsInProgress < loader.jobLimit) && loader.failedTiles.length > 0) {
nextJob = loader.failedTiles.shift();
setTimeout(function () {
nextJob.start();
}, loader.tileRetryDelay);
loader.jobsInProgress++;
}
}
callback(job.data, job.errorMsg, job.request);
}

View File

@ -495,6 +495,12 @@
* @property {Number} [timeout=30000]
* The max number of milliseconds that an image job may take to complete.
*
* @property {Number} [tileRetryMax=0]
* The max number of retries when a tile download fails. By default it's 0, so retries are disabled.
*
* @property {Number} [tileRetryDelay=2500]
* Milliseconds to wait after each tile retry if tileRetryMax is set.
*
* @property {Boolean} [useCanvas=true]
* Set to false to not use an HTML canvas element for image rendering even if canvas is supported.
*
@ -1355,6 +1361,8 @@ function OpenSeadragon( options ){
maxImageCacheCount: 200,
timeout: 30000,
useCanvas: true, // Use canvas element for drawing if available
tileRetryMax: 0,
tileRetryDelay: 2500,
//INTERFACE RESOURCE SETTINGS
prefixUrl: "/images/",

View File

@ -406,7 +406,9 @@ $.Viewer = function( options ) {
// Create the image loader
this.imageLoader = new $.ImageLoader({
jobLimit: this.imageLoaderLimit,
timeout: options.timeout
timeout: options.timeout,
tileRetryMax: this.tileRetryMax,
tileRetryDelay: this.tileRetryDelay
});
// Create the tile cache