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https://github.com/openseadragon/openseadragon.git
synced 2024-11-25 14:46:10 +03:00
Removed allowZoomToConstraintsOnResize and made the new resize behaviour
the default
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4d6e730ab1
commit
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@ -255,11 +255,6 @@
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* @property {Boolean} [preserveImageSizeOnResize=false]
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* Set to true to have the image size preserved when the viewer is resized. This requires autoResize=true (default).
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*
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* @property {Boolean} [allowZoomToConstraintsOnResize=false]
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* Set to true to allow the image to remain zoomed out past the home zoom level during resize.
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* If false the image will be zoomed in if necessary such that it touches the edge of the viewer.
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* This requires autoResize=true (default).
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*
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* @property {Number} [pixelsPerWheelLine=40]
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* For pixel-resolution scrolling devices, the number of pixels equal to one scroll line.
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*
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@ -1000,7 +995,6 @@ window.OpenSeadragon = window.OpenSeadragon || function( options ){
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pixelsPerWheelLine: 40,
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autoResize: true,
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preserveImageSizeOnResize: false, // requires autoResize=true
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allowZoomToConstraintsOnResize: false, // requires autoResize=true
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//DEFAULT CONTROL SETTINGS
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showSequenceControl: true, //SEQUENCE
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@ -2947,31 +2947,15 @@ function resizeViewportAndRecenter( viewer, containerSize, oldBounds, oldCenter
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viewport.resize( containerSize, true );
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var newWidth = oldBounds.width;
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var newHeight = oldBounds.height;
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if (!viewer.allowZoomToConstraintsOnResize) {
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var worldBounds = viewer.world.getHomeBounds();
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if (oldBounds.width > worldBounds.width) {
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newWidth = worldBounds.width;
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}
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if (oldBounds.height > worldBounds.height) {
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newHeight = worldBounds.height;
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}
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}
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var newBounds = new $.Rect(
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oldCenter.x - ( newWidth / 2.0 ),
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oldCenter.y - ( newHeight / 2.0 ),
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newWidth,
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newHeight
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);
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oldCenter.x - ( oldBounds.width / 2.0 ),
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oldCenter.y - ( oldBounds.height / 2.0 ),
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oldBounds.width,
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oldBounds.height
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);
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if (viewer.allowZoomToConstraintsOnResize) {
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viewport.fitBoundsWithConstraints( newBounds, true );
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} else {
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viewport.fitBounds( newBounds, true );
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}
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// let the viewport decide if the bounds are too big or too small
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viewport.fitBoundsWithConstraints( newBounds, true );
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}
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function drawWorld( viewer ) {
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