boundary constraint logic fix

This commit is contained in:
Tom 2022-11-28 17:45:21 -05:00
parent 9150af8592
commit 6d35f6df2c

View File

@ -514,7 +514,7 @@ $.Viewport.prototype = {
* @param {OpenSeadragon.Rect} bounds
* @returns {OpenSeadragon.Rect} constrained bounds.
*/
_applyBoundaryConstraints: function(bounds) {
_applyBoundaryConstraints: function(bounds) {
var newBounds = new $.Rect(
bounds.x,
bounds.y,
@ -530,26 +530,19 @@ $.Viewport.prototype = {
var horizontalThreshold, leftDx, rightDx;
if (newBounds.width > this._contentBoundsNoRotate.width) {
horizontalThreshold = this.visibilityRatio * this._contentBoundsNoRotate.width;
leftDx = this._contentBoundsNoRotate.x - newBounds.x + horizontalThreshold;
rightDx = contentRight - boundsRight - horizontalThreshold;
if (rightDx > 0) {
newBounds.x += rightDx;
} else if (leftDx < 0) {
newBounds.x += leftDx;
}
} else {
horizontalThreshold = this.visibilityRatio * newBounds.width;
leftDx = this._contentBoundsNoRotate.x - boundsRight + horizontalThreshold;
rightDx = contentRight - newBounds.x - horizontalThreshold;
if (horizontalThreshold > this._contentBoundsNoRotate.width) {
newBounds.x += (leftDx + rightDx) / 2;
} else if (rightDx < 0) {
newBounds.x += rightDx;
} else if (leftDx > 0) {
newBounds.x += leftDx;
}
}
leftDx = this._contentBoundsNoRotate.x - boundsRight + horizontalThreshold;
rightDx = contentRight - newBounds.x - horizontalThreshold;
if (horizontalThreshold > this._contentBoundsNoRotate.width) {
newBounds.x += (leftDx + rightDx) / 2;
} else if (rightDx < 0) {
newBounds.x += rightDx;
} else if (leftDx > 0) {
newBounds.x += leftDx;
}
}
if (this.wrapVertical) {
@ -561,26 +554,20 @@ $.Viewport.prototype = {
var verticalThreshold, topDy, bottomDy;
if (newBounds.height > this._contentBoundsNoRotate.height) {
verticalThreshold = this.visibilityRatio * this._contentBoundsNoRotate.height;
topDy = this._contentBoundsNoRotate.y - newBounds.y + verticalThreshold;
bottomDy = contentBottom - boundsBottom - verticalThreshold;
if (bottomDy > 0) {
newBounds.y += bottomDy;
} else if (topDy < 0) {
newBounds.y += topDy;
}
} else {
} else{
verticalThreshold = this.visibilityRatio * newBounds.height;
topDy = this._contentBoundsNoRotate.y - boundsBottom + verticalThreshold;
bottomDy = contentBottom - newBounds.y - verticalThreshold;
if (verticalThreshold > this._contentBoundsNoRotate.height) {
newBounds.y += (topDy + bottomDy) / 2;
} else if (bottomDy < 0) {
newBounds.y += bottomDy;
} else if (topDy > 0) {
newBounds.y += topDy;
}
}
topDy = this._contentBoundsNoRotate.y - boundsBottom + verticalThreshold;
bottomDy = contentBottom - newBounds.y - verticalThreshold;
if (verticalThreshold > this._contentBoundsNoRotate.height) {
newBounds.y += (topDy + bottomDy) / 2;
} else if (bottomDy < 0) {
newBounds.y += bottomDy;
} else if (topDy > 0) {
newBounds.y += topDy;
}
}
return newBounds;