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https://github.com/openseadragon/openseadragon.git
synced 2024-11-22 13:16:10 +03:00
updates to threejsdrawer, bugxfixes/improvements
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@ -65,7 +65,7 @@ export class ThreeJSDrawer extends OpenSeadragon.DrawerBase{
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// this._stats && this._stats.end();
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}
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render(){
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// this._stats && this._stats.begin();
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this._stats && this._stats.begin();
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let numItems = this.viewer.world.getItemCount();
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this._outputContext.clearRect(0, 0, this._outputCanvas.width, this._outputCanvas.height);
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@ -77,6 +77,7 @@ export class ThreeJSDrawer extends OpenSeadragon.DrawerBase{
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if(item.wrapHorizontal || item.wrapVertical){
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createWrappingGrid(scene, item);
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} else {
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cleanupObject(scene.userData.wrappedCopies);
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scene.userData.wrappedCopies.clear();
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}
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this._renderer.render(scene, this._camera); //renders to this._renderingCanvas
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@ -101,8 +102,8 @@ export class ThreeJSDrawer extends OpenSeadragon.DrawerBase{
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this.renderFrame();
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}
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// this._stats && this._stats.end();
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// console.log(this._renderer.info.memory, this._renderer.info.render.triangles);
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this._stats && this._stats.end();
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console.log(this._renderer.info.memory, this._renderer.info.render.triangles);
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}
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renderContinuously(continuously){
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if(continuously){
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@ -315,13 +316,14 @@ export class ThreeJSDrawer extends OpenSeadragon.DrawerBase{
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}
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_tileUnloadedHandler(event){
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console.log('Tile unloaded',event);
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let tile = event.tile;
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if(!this._tileMap[tile.cacheKey]){
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//already cleaned up
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return;
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}
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cleanupObject(this._tileMap[tile.cacheKey], true);
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this._updateTiledImageRendering(event.tiledImage, tile);
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cleanupObject(this._tileMap[tile.cacheKey]);
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delete this._tileMap[tile.cacheKey];
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}
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@ -755,44 +757,60 @@ function addMaterialToMesh(mesh, material, opacity){
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}
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function createWrappingGrid(scene, tiledImage){
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let container = scene.userData.wrappedCopies;
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container.clear();
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// TO DO: This is a problematic approach and needs to be debugged/reworked.
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// Tiles of wrapped images are the wrong resolution because higher-res
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// images only get loaded into the main panel, and cloning the entire
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// image every frame is too expensive
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//calculate how to tile the space
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let tiledImageBounds = tiledImage.getBounds();
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let tiledImageBounds = tiledImage.getBoundsNoRotate();
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let imgBounds = {x: 0, y: 0, width: tiledImageBounds.width, height: tiledImageBounds.height };
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let drawArea = tiledImage.viewer.viewport.getBounds(true);
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let center = drawArea.getCenter();
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let halfDiag = Math.sqrt(drawArea.width * drawArea.width + drawArea.height * drawArea.height);
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let extraBuffer = imgBounds.width + imgBounds.height;
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let left = center.x - halfDiag - extraBuffer;
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let right = center.x + halfDiag + extraBuffer;
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let top = center.y - halfDiag - extraBuffer;
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let bottom = center.y + halfDiag + extraBuffer;
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let left = center.x - halfDiag;
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let right = center.x + halfDiag;
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let top = center.y - halfDiag;
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let bottom = center.y + halfDiag;
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let xMin = tiledImage.wrapHorizontal ? Math.floor(left / imgBounds.width) : imgBounds.x;
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let yMin = tiledImage.wrapVertical ? Math.floor(top / imgBounds.height) : imgBounds.y;
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let xMax = tiledImage.wrapHorizontal ? Math.floor(right / imgBounds.width) : imgBounds.x;
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let yMax = tiledImage.wrapVertical ? Math.floor(bottom / imgBounds.height) : imgBounds.y;
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for(let x = xMin; x <= xMax; x += 1){
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for(let y = yMin; y <= yMax; y += 1){
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if(x == 0 && y == 0) {
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continue;
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let container = scene.userData.wrappedCopies;
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if( container.userData.xMin !== xMin ||
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container.userData.xMax !== xMax ||
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container.userData.yMin !== yMin ||
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container.userData.yMax !== yMax
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){
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// container.clear();
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cleanupObject(container);
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container.clear();
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for(let x = xMin; x <= xMax; x += 1){
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for(let y = yMin; y <= yMax; y += 1){
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if(x == 0 && y == 0) {
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continue;
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}
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let clone = scene.userData.tileContainer.clone();
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clone.position.x += x * imgBounds.width;
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clone.position.y += y * imgBounds.height;
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container.add(clone);
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}
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let clone = scene.userData.tileContainer.clone();
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clone.position.x += x;
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clone.position.y += y;
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container.add(clone);
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}
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}
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}
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function cleanupObject(object){
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function cleanupObject(object, cleanupTextures){
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if(object.children && object.children.forEach){
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object.children.forEach(cleanupObject);
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object.children.forEach(cleanupObject, cleanupTextures);
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}
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if(object.dispose){
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object.dispose();
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@ -800,6 +818,9 @@ function cleanupObject(object){
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if(object.geometry){
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object.geometry.dispose();
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}
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if(object.map && cleanupTextures){
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object.map.dispose();
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}
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}
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// http://stackoverflow.com/questions/105034/how-to-create-a-guid-uuid-in-javascript/21963136#21963136
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@ -20,9 +20,9 @@ const labels = {
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}
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var stats = null;
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// var stats = new Stats();
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// stats.showPanel( 1 ); // 0: fps, 1: ms, 2: mb, 3+: custom
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// document.body.appendChild( stats.dom );
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var stats = new Stats();
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stats.showPanel( 1 ); // 0: fps, 1: ms, 2: mb, 3+: custom
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document.body.appendChild( stats.dom );
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//Double viewer setup for comparison - CanvasDrawer and ThreeJSDrawer
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