Fix demo filtering plugin: certain guards made rendering not being properly updated.

This commit is contained in:
Aiosa 2024-10-23 10:07:16 +02:00
parent 20177116e7
commit 6cbe359398
2 changed files with 32 additions and 15 deletions

View File

@ -186,8 +186,8 @@
let internalCache = this[DRAWER_INTERNAL_CACHE];
internalCache = internalCache && internalCache[drawer.getId()];
if (keepInternalCopy && !internalCache) {
$.console.warn("Attempt to render tile cache %s that is not prepared with drawer requesting " +
"internal cache! This might introduce artifacts.", this);
$.console.warn("Attempt to render %s that is not prepared with drawer requesting " +
"internal cache! This might introduce artifacts.", this.toString());
this.prepareForRendering(drawer.getId(), supportedTypes, keepInternalCopy)
.then(() => this._triggerNeedsDraw());
@ -207,8 +207,8 @@
}
if (!supportedTypes.includes(internalCache.type)) {
$.console.warn("Attempt to render tile cache %s that is not prepared for current drawer " +
"supported format: the preparation should've happened after tile processing has finished.", this);
$.console.warn("Attempt to render %s that is not prepared for current drawer " +
"supported format: the preparation should've happened after tile processing has finished.", this.toString());
internalCache.transformTo(supportedTypes.length > 1 ? supportedTypes : supportedTypes[0])
.then(() => this._triggerNeedsDraw());
@ -231,6 +231,7 @@
const fin = () => {
// Locked update of render target,
console.log("FINISH CACHE PREPARE", this._tRef);
if (_shareTileUpdateStamp) {
for (let tile of this._tiles) {
if (tile.processing === _shareTileUpdateStamp) {
@ -347,6 +348,15 @@
this._tRef = ref;
}
/**
* Get cache description. Used for system messages and errors.
* @return {string}
*/
toString() {
const tile = this._tRef || (this._tiles.length && this._tiles[0]);
return tile ? `Cache ${this.type} [used e.g. by ${tile.toString()}]` : `Orphan cache!`;
}
/**
* Set initial state, prepare for usage.
* Must not be called on active cache, e.g. first call destroy().
@ -850,9 +860,9 @@
* @return {OpenSeadragon.CacheRecord | null}
*/
renameCache( options ) {
let originalCache = this._cachesLoaded[options.oldCacheKey];
const newKey = options.newCacheKey,
oldKey = options.oldCacheKey;
let originalCache = this._cachesLoaded[oldKey];
if (!originalCache) {
originalCache = this._zombiesLoaded[oldKey];
@ -940,12 +950,15 @@
// We need to avoid async execution here: replace consumer instead of overwriting the data.
const iterateTiles = [...consumer._tiles]; // unloadCacheForTile() will modify the array, use a copy
for (let tile of iterateTiles) {
if (tile.loaded) {
if (tile.loaded || tile.loading) {
this.unloadCacheForTile(tile, options.consumerKey, true);
}
}
}
if (this._cachesLoaded[options.consumerKey]) {
console.error("The routine should've freed cache!");
}
// Just swap victim to become new consumer
const resultCache = this.renameCache({
oldCacheKey: options.victimKey,
@ -955,8 +968,6 @@
if (resultCache) {
// Only one cache got working item, other caches were idle: update cache: add the new cache
// we can add since we removed above with unloadCacheForTile()
// Loading tiles are also accepted, since they might be in the process of finishing. However,
// note that they are not part of the unloading process above!
for (let tile of tiles) {
if (tile !== options.tile && (tile.loaded || tile.loading)) {
tile.addCache(options.consumerKey, resultCache.data, resultCache.type, true, false);

View File

@ -2118,7 +2118,10 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
eventFinished = false;
const _this = this,
finishPromise = new $.Promise(r => {
resolver = r;
resolver = () => {
console.log("TILE READY", tile);
r();
};
});
function completionCallback() {
@ -2169,12 +2172,15 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
if (!tileCacheCreated) {
// Tile-loaded not called on each tile, but only on tiles with new data! Verify we share the main cache
// We could attempt to initialize the tile here (e.g. find another tile that has same key and if
// we find it in different main cache, we try to share it with current tile, but this process
// is also happening within tile cache logics (see last part of consumeCache(..)).
fallbackCompletion();
return;
const origCache = tile.getCache(tile.originalCacheKey);
for (let t of origCache._tiles) {
if (!t.processing && t.cacheKey !== tile.cacheKey) {
const targetMainCache = t.getCache();
tile.addCache(t.cacheKey, targetMainCache.data, targetMainCache.type, true, false);
fallbackCompletion();
return;
}
}
}
/**