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fix #500 - requests keyboard focus when canvas is clicked
The canvas click listener will now check if keyboard-command-area has focus, and if it does not, it will request it.
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@ -2265,6 +2265,13 @@ function onBlur(){
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function onCanvasClick( event ) {
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var gestureSettings;
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var haveKeyboardFocus = document.activeElement == this.keyboardCommandArea;
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// If we don't have keyboard focus, request it.
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if ( !haveKeyboardFocus ) {
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this.keyboardCommandArea.focus();
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}
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if ( !event.preventDefaultAction && this.viewport && event.quick ) {
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gestureSettings = this.gestureSettingsByDeviceType( event.pointerType );
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if ( gestureSettings.clickToZoom ) {
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