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revert debugging changes in overlay demo
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@ -18,34 +18,18 @@
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<input type="button" value="Rotate" id="rotate">
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<span id="degrees">0deg</span>
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</div>
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<canvas id="test-canvas" width = "400" height="400" style="image-rendering: pixelated; position:fixed;right:10px;top:10px;width:400px;height:400px;background-color:white;border:thin gray solid;"></canvas>
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<script type="text/javascript">
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var canvas = document.getElementById('test-canvas');// width == height == 400
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var context = canvas.getContext("2d");
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context.fillRect(0, 0, 400, 400); // fill entire canvas with black rectangle
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context.translate(200, 200); // translate to center
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context.rotate(1 * Math.PI/180); // rotate by 1 degree
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context.clearRect(-100, -100, 200, 200); // clear a 200 x 200 rectangle
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context.fillRect(-100, -100, 100, 200); // draw a 100 x 200 rectangle in the left half
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context.fillRect(-00, -100, 100, 200); // draw a 100 x 200 rectangle in the right half
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window.context = context;
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var viewer = OpenSeadragon({
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id: "contentDiv",
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prefixUrl: "../../build/openseadragon/images/",
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tileSources: "../data/testpattern.dzi",
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minZoomImageRatio: 0,
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maxZoomPixelRatio: 10,
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subPixelRoundingForTransparency: OpenSeadragon.SUBPIXEL_ROUNDING_OCCURRENCES.ALWAYS
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maxZoomPixelRatio: 10
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});
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window.c = viewer.drawer.canvas.getContext("2d");
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viewer.addHandler("open", function(event) {
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viewer.world.getItemAt(0).source.hasTransparency = function(){ return true; }
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viewer.viewport.rotateTo(1);
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var elt = document.createElement("div");
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elt.className = "runtime-overlay";
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elt.style.background = "green";
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