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Fix options handling and improve doc.
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@ -36,31 +36,30 @@
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/**
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* @class ImageTileSource
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* @classdesc The ImageTileSource allows simple image to be loaded
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* @classdesc The ImageTileSource allows a simple image to be loaded
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* into an OpenSeadragon Viewer.
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*
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* @memberof OpenSeadragon
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* @extends OpenSeadragon.TileSource
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* @param {Object} options Options object.
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* @property {String} options.url URL of the image
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* @property {Boolean} options.buildPyramid If set to true (default), a
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* @param {String} options.url URL of the image
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* @param {Boolean} [options.buildPyramid=true] If set to true (default), a
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* pyramid will be built internally to provide a better downsampling.
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* @property {String|Boolean} options.crossOriginPolicy Valid values are
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* @param {String|Boolean} options.crossOriginPolicy Valid values are
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* 'Anonymous', 'use-credentials', and false. If false, image requests will
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* not use CORS preventing internal pyramid building for images from other
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* domains.
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* @property {String|Boolean} options.ajaxWithCredentials Whether to set the
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* withCredentials XHR flag for AJAX requests (when loading tile sources)
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* @property {Boolean} options.useCanvas Set to false to prevent any use of
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* the canvas API.
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* domains. Inherited from the viewer if not set.
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* @param {String|Boolean} options.ajaxWithCredentials Whether to set the
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* withCredentials XHR flag for AJAX requests (when loading tile sources).
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* Inherited from the viewer if not set.
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* @param {Boolean} options.useCanvas Set to false to prevent any use of
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* the canvas API. Inherited from the viewer if not set.
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*/
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$.ImageTileSource = function (options) {
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$.extend(options, {
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buildPyramid: true,
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useCanvas: true
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});
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this.options = options;
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options = $.extend({
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buildPyramid: true
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}, options);
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$.TileSource.apply(this, [options]);
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};
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@ -98,11 +97,11 @@
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var image = new Image();
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var _this = this;
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if (this.options.crossOriginPolicy) {
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image.crossOrigin = this.options.crossOriginPolicy;
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if (this.crossOriginPolicy) {
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image.crossOrigin = this.crossOriginPolicy;
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}
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if (this.options.ajaxWithCredentials) {
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image.useCredentials = this.options.ajaxWithCredentials;
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if (this.ajaxWithCredentials) {
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image.useCredentials = this.ajaxWithCredentials;
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}
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$.addEvent(image, 'load', function () {
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@ -114,12 +113,7 @@
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_this._tileHeight = _this.height;
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_this.tileOverlap = 0;
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_this.minLevel = 0;
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var pyramidMinWidth = _this.buildPyramid ? 1 : _this.width;
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var pyramidMinHeight = _this.buildPyramid ? 1 : _this.height;
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_this.levels = _this._buildLevels(
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image, pyramidMinWidth, pyramidMinHeight);
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_this.levels = _this._buildLevels(image);
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_this.maxLevel = _this.levels.length - 1;
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_this.ready = true;
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@ -223,14 +217,14 @@
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* @private Build the differents levels of the pyramid if possible
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* (canvas API enabled and no canvas tainting issue)
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*/
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_buildLevels: function (image, minWidth, minHeight) {
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_buildLevels: function (image) {
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var levels = [{
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url: image.src,
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width: image.naturalWidth,
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height: image.naturalHeight
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}];
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if (!$.supportsCanvas || !this.useCanvas) {
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if (!this.buildPyramid || !$.supportsCanvas || !this.useCanvas) {
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return levels;
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}
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@ -243,14 +237,19 @@
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bigCanvas.width = currentWidth;
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bigCanvas.height = currentHeight;
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bigContext.drawImage(image, 0, 0, currentWidth, currentHeight);
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// We cache the context of the highest level because the browser
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// is a lot faster at downsampling something it already has
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// downsampled before.
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levels[0].context2D = bigContext;
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if ($.isCanvasTainted(bigContext.canvas)) {
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if ($.isCanvasTainted(bigCanvas)) {
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// If the canvas is tainted, we can't compute the pyramid.
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return levels;
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}
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while (currentWidth >= minWidth * 2 && currentHeight >= minHeight * 2) {
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// We build smaller levels until either width or height becomes
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// 1 pixel wide.
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while (currentWidth >= 2 && currentHeight >= 2) {
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currentWidth = Math.floor(currentWidth / 2);
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currentHeight = Math.floor(currentHeight / 2);
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var smallCanvas = document.createElement("canvas");
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