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* Fixed an issue with TiledImage setPosition/setWidth/setHeight not reliably triggering a redraw (#720)
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@ -33,6 +33,7 @@ OPENSEADRAGON CHANGELOG
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* Fixed overlays position (use rounding instead of flooring and ceiling) (#741)
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* Fixed issue with including overlays in your tileSources array when creating/opening in the viewer (#745)
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* Fixed issue in iOS devices that would cause all touch events to fail after a Multitasking Gesture was triggered (#744)
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* Fixed an issue with TiledImage setPosition/setWidth/setHeight not reliably triggering a redraw (#720)
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2.0.0:
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@ -502,6 +502,7 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
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this._xSpring.resetTo(position.x);
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this._ySpring.resetTo(position.y);
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this._needsDraw = true;
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} else {
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if (sameTarget) {
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return;
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@ -509,6 +510,7 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
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this._xSpring.springTo(position.x);
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this._ySpring.springTo(position.y);
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this._needsDraw = true;
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}
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if (!sameTarget) {
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@ -591,6 +593,7 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
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this._scaleSpring.resetTo(scale);
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this._updateForScale();
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this._needsDraw = true;
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} else {
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if (sameTarget) {
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return;
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@ -598,6 +601,7 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
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this._scaleSpring.springTo(scale);
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this._updateForScale();
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this._needsDraw = true;
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}
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if (!sameTarget) {
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