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synced 2024-11-24 14:16:10 +03:00
add minPixelRatio guard back in; fix tabs and spaces in comments'
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@ -72,18 +72,18 @@
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* @param {Boolean} [options.iOSDevice] - See {@link OpenSeadragon.Options}.
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* @param {Number} [options.opacity=1] - Set to draw at proportional opacity. If zero, images will not draw.
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* @param {Boolean} [options.preload=false] - Set true to load even when the image is hidden by zero opacity.
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* @param {String} [options.compositeOperation] - How the image is composited onto other images; see compositeOperation in {@link OpenSeadragon.Options} for possible
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values.
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* @param {Boolean} [options.debugMode] - See {@link OpenSeadragon.Options}.
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* @param {String|CanvasGradient|CanvasPattern|Function} [options.placeholderFillStyle] - See {@link OpenSeadragon.Options}.
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* @param {String|Boolean} [options.crossOriginPolicy] - See {@link OpenSeadragon.Options}.
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* @param {Boolean} [options.ajaxWithCredentials] - See {@link OpenSeadragon.Options}.
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* @param {Boolean} [options.loadTilesWithAjax]
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* Whether to load tile data using AJAX requests.
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* Defaults to the setting in {@link OpenSeadragon.Options}.
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* @param {Object} [options.ajaxHeaders={}]
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* A set of headers to include when making tile AJAX requests.
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*/
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* @param {String} [options.compositeOperation] - How the image is composited onto other images;
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* see compositeOperation in {@link OpenSeadragon.Options} for possible values.
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* @param {Boolean} [options.debugMode] - See {@link OpenSeadragon.Options}.
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* @param {String|CanvasGradient|CanvasPattern|Function} [options.placeholderFillStyle] - See {@link OpenSeadragon.Options}.
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* @param {String|Boolean} [options.crossOriginPolicy] - See {@link OpenSeadragon.Options}.
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* @param {Boolean} [options.ajaxWithCredentials] - See {@link OpenSeadragon.Options}.
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* @param {Boolean} [options.loadTilesWithAjax]
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* Whether to load tile data using AJAX requests.
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* Defaults to the setting in {@link OpenSeadragon.Options}.
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* @param {Object} [options.ajaxHeaders={}]
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* A set of headers to include when making tile AJAX requests.
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*/
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$.TiledImage = function( options ) {
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this._initialized = false;
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/**
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@ -1081,7 +1081,7 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
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// _tilesToDraw might have been updated by the update; refresh it
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tileArray = this._tilesToDraw.flat();
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// mark the tiles as being drawn, so that they won't be discarded from
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// mark the tiles as being drawn, so that they won't be discarded from
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// the tileCache
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tileArray.forEach(tileInfo => {
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tileInfo.tile.beingDrawn = true;
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@ -1359,6 +1359,7 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
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// We are iterating from highest resolution to lowest resolution
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// Once a level fully covers the viewport the loop is halted and
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// lower-resolution levels are skipped
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let useLevel = false;
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for (let i = 0; i < levelList.length; i++) {
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let level = levelList[i];
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@ -1367,6 +1368,14 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
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true
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).x * this._scaleSpring.current.value;
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// make sure we skip levels until currentRenderPixelRatio becomes >= minPixelRatio
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// but always use the last level in the list so we draw something
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if (i === levelList.length - 1 || currentRenderPixelRatio >= this.minPixelRatio ) {
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useLevel = true;
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} else if (!useLevel) {
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continue;
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}
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var targetRenderPixelRatio = this.viewport.deltaPixelsFromPointsNoRotate(
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this.source.getPixelRatio(level),
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false
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