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Add comments and fix indentation
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@ -722,8 +722,14 @@ $.Viewport.prototype = {
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},
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},
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/**
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/**
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* Translates from Seajax viewer coordinate
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* Translates from Seajax viewer coordinate system to image coordinate system.
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* system to image coordinate system
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* This method can be called either by passing X,Y coordinates or an
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* OpenSeadragon.Point
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* @function
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* @param {OpenSeadragon.Point} viewerX the point in viewport coordinate system.
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* @param {Number} viewerX X coordinate in viewport coordinate system.
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* @param {Number} viewerY Y coordinate in viewport coordinate system.
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* @return {OpenSeadragon.Point} a point representing the coordinates in the image.
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*/
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*/
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viewportToImageCoordinates: function( viewerX, viewerY ) {
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viewportToImageCoordinates: function( viewerX, viewerY ) {
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if ( arguments.length == 1 ) {
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if ( arguments.length == 1 ) {
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@ -734,8 +740,14 @@ $.Viewport.prototype = {
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},
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},
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/**
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/**
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* Translates from image coordinate system to
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* Translates from image coordinate system to Seajax viewer coordinate system
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* Seajax viewer coordinate system
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* This method can be called either by passing X,Y coordinates or an
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* OpenSeadragon.Point
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* @function
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* @param {OpenSeadragon.Point} imageX the point in image coordinate system.
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* @param {Number} imageX X coordinate in image coordinate system.
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* @param {Number} imageY Y coordinate in image coordinate system.
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* @return {OpenSeadragon.Point} a point representing the coordinates in the viewport.
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*/
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*/
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imageToViewportCoordinates: function( imageX, imageY ) {
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imageToViewportCoordinates: function( imageX, imageY ) {
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if ( arguments.length == 1 ) {
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if ( arguments.length == 1 ) {
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@ -746,9 +758,18 @@ $.Viewport.prototype = {
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},
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},
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/**
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/**
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* Translates from a rectangle which describes a portion of
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* Translates from a rectangle which describes a portion of the image in
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* the image in pixel coordinates to OpenSeadragon viewport
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* pixel coordinates to OpenSeadragon viewport rectangle coordinates.
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* rectangle coordinates.
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* This method can be called either by passing X,Y,width,height or an
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* OpenSeadragon.Rect
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* @function
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* @param {OpenSeadragon.Rect} imageX the rectangle in image coordinate system.
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* @param {Number} imageX the X coordinate of the top left corner of the rectangle
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* in image coordinate system.
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* @param {Number} imageY the Y coordinate of the top left corner of the rectangle
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* in image coordinate system.
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* @param {Number} pixelWidth the width in pixel of the rectangle.
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* @param {Number} pixelHeight the height in pixel of the rectangle.
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*/
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*/
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imageToViewportRectangle: function( imageX, imageY, pixelWidth, pixelHeight ) {
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imageToViewportRectangle: function( imageX, imageY, pixelWidth, pixelHeight ) {
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var coordA,
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var coordA,
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@ -757,7 +778,9 @@ $.Viewport.prototype = {
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if( arguments.length == 1 ) {
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if( arguments.length == 1 ) {
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//they passed a rectangle instead of individual components
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//they passed a rectangle instead of individual components
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rect = imageX;
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rect = imageX;
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return this.imageToViewportRectangle(rect.x, rect.y, rect.width, rect.height);
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return this.imageToViewportRectangle(
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rect.x, rect.y, rect.width, rect.height
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);
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}
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}
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coordA = this.imageToViewportCoordinates(
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coordA = this.imageToViewportCoordinates(
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imageX, imageY
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imageX, imageY
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@ -776,6 +799,16 @@ $.Viewport.prototype = {
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/**
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/**
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* Translates from a rectangle which describes a portion of
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* Translates from a rectangle which describes a portion of
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* the viewport in point coordinates to image rectangle coordinates.
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* the viewport in point coordinates to image rectangle coordinates.
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* This method can be called either by passing X,Y,width,height or an
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* OpenSeadragon.Rect
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* @function
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* @param {OpenSeadragon.Rect} viewerX the rectangle in viewport coordinate system.
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* @param {Number} viewerX the X coordinate of the top left corner of the rectangle
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* in viewport coordinate system.
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* @param {Number} imageY the Y coordinate of the top left corner of the rectangle
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* in viewport coordinate system.
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* @param {Number} pointWidth the width of the rectangle in viewport coordinate system.
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* @param {Number} pointHeight the height of the rectangle in viewport coordinate system.
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*/
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*/
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viewportToImageRectangle: function( viewerX, viewerY, pointWidth, pointHeight ) {
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viewportToImageRectangle: function( viewerX, viewerY, pointWidth, pointHeight ) {
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var coordA,
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var coordA,
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@ -784,7 +817,9 @@ $.Viewport.prototype = {
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if ( arguments.length == 1 ) {
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if ( arguments.length == 1 ) {
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//they passed a rectangle instead of individual components
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//they passed a rectangle instead of individual components
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rect = viewerX;
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rect = viewerX;
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return this.viewportToImageRectangle(rect.x, rect.y, rect.width, rect.height);
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return this.viewportToImageRectangle(
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rect.x, rect.y, rect.width, rect.height
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);
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}
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}
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coordA = this.viewportToImageCoordinates( viewerX, viewerY );
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coordA = this.viewportToImageCoordinates( viewerX, viewerY );
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coordB = this.viewportToImageCoordinates( pointWidth, pointHeight );
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coordB = this.viewportToImageCoordinates( pointWidth, pointHeight );
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