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Tuned the configuration around the rotate left/right to work when the drawer is instantiated.
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@ -1234,7 +1234,7 @@ $.extend( $.Viewer.prototype, $.EventSource.prototype, $.ControlDock.prototype,
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onBlur: onBlurHandler
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}));
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if (this.showRotationControl && this.drawer.canRotate()) {
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if (this.showRotationControl) {
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buttons.push( this.rotateLeft = new $.Button({
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element: this.rotateLeftButton ? $.getElement( this.rotateLeftButton ) : null,
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clickTimeThreshold: this.clickTimeThreshold,
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@ -1503,6 +1503,21 @@ function openTileSource( viewer, source ) {
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debugGridColor: _this.debugGridColor
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});
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// Now that we have a drawer, see if it supports rotate. If not we need to remove the rotate buttons
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if (!_this.drawer.canRotate()) {
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// Disable/remove the rotate left/right buttons since they aren't supported
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if (_this.rotateLeft) {
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i = _this.buttons.buttons.indexOf(_this.rotateLeft);
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_this.buttons.buttons.splice(i, 1);
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_this.buttons.element.removeChild(_this.rotateLeft.element);
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}
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if (_this.rotateRight) {
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i = _this.buttons.buttons.indexOf(_this.rotateRight);
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_this.buttons.buttons.splice(i, 1);
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_this.buttons.element.removeChild(_this.rotateRight.element);
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}
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}
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//Instantiate a navigator if configured
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if ( _this.showNavigator && !_this.collectionMode ){
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// Note: By passing the fully parsed source, the navigator doesn't
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