diff --git a/src/tiledimage.js b/src/tiledimage.js index 90c9222a..3eb9fafa 100644 --- a/src/tiledimage.js +++ b/src/tiledimage.js @@ -1544,7 +1544,9 @@ function drawTiles( tiledImage, lastDrawn ) { var zoom = tiledImage.viewport.getZoom(true); var imageZoom = tiledImage.viewportToImageZoom(zoom); - if (imageZoom > tiledImage.smoothTileEdgesMinZoom && !tiledImage.iOSDevice) { + // TODO: support tile edge smoothing with tiled image rotation. + if (imageZoom > tiledImage.smoothTileEdgesMinZoom && !tiledImage.iOSDevice && + tiledImage.getRotation() == 0) { // When zoomed in a lot (>100%) the tile edges are visible. // So we have to composite them at ~100% and scale them up together. // Note: Disabled on iOS devices per default as it causes a native crash