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Fix sorting logic for best tiles to load
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49e2d7a987
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@ -1651,8 +1651,8 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
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}
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}
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var result = this._updateTile(
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var result = this._updateTile(
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drawLevel,
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haveDrawn,
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haveDrawn,
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drawLevel,
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flippedX, y,
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flippedX, y,
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level,
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level,
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levelVisibility,
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levelVisibility,
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@ -2183,9 +2183,11 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
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return -1;
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return -1;
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}
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}
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if (a.visibility === b.visibility) {
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if (a.visibility === b.visibility) {
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// sort by smallest squared distance
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return (a.squaredDistance - b.squaredDistance);
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return (a.squaredDistance - b.squaredDistance);
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} else {
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} else {
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return (a.visibility - b.visibility);
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// sort by largest visibility value
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return (b.visibility - a.visibility);
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}
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}
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});
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});
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},
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},
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