add support for placeholderFillStyle to webgl drawer. fix spring logic to avoid getting stuck updating due to floating point math. update tilesource-swap demo.

This commit is contained in:
Tom 2024-02-09 15:06:52 -05:00
parent f7d86ac244
commit 5b2c6d7ed9
3 changed files with 53 additions and 24 deletions

View File

@ -212,7 +212,7 @@ $.Spring.prototype = {
update: function() { update: function() {
this.current.time = $.now(); this.current.time = $.now();
var startValue, targetValue; let startValue, targetValue;
if (this._exponential) { if (this._exponential) {
startValue = this.start._logValue; startValue = this.start._logValue;
targetValue = this.target._logValue; targetValue = this.target._logValue;
@ -221,9 +221,10 @@ $.Spring.prototype = {
targetValue = this.target.value; targetValue = this.target.value;
} }
var currentValue = (this.current.time >= this.target.time) ? if(this.current.time >= this.target.time){
targetValue : this.current.value = this.target.value;
startValue + } else {
let currentValue = startValue +
( targetValue - startValue ) * ( targetValue - startValue ) *
transform( transform(
this.springStiffness, this.springStiffness,
@ -236,8 +237,9 @@ $.Spring.prototype = {
} else { } else {
this.current.value = currentValue; this.current.value = currentValue;
} }
}
return currentValue !== targetValue; return this.current.value !== this.target.value;
}, },
/** /**

View File

@ -239,6 +239,10 @@
let tilesToDraw = tiledImage.getTilesToDraw(); let tilesToDraw = tiledImage.getTilesToDraw();
if ( tiledImage.placeholderFillStyle && tiledImage._hasOpaqueTile === false ) {
this._drawPlaceholder(tiledImage);
}
if(tilesToDraw.length === 0 || tiledImage.getOpacity() === 0){ if(tilesToDraw.length === 0 || tiledImage.getOpacity() === 0){
return; return;
} }
@ -1077,6 +1081,30 @@
context.restore(); context.restore();
} }
_drawPlaceholder(tiledImage){
const bounds = tiledImage.getBounds(true);
const rect = this.viewportToDrawerRectangle(tiledImage.getBounds(true));
const context = this._outputContext;
let fillStyle;
if ( typeof tiledImage.placeholderFillStyle === "function" ) {
fillStyle = tiledImage.placeholderFillStyle(tiledImage, context);
}
else {
fillStyle = tiledImage.placeholderFillStyle;
}
context.save();
context.fillStyle = fillStyle;
context.translate(rect.x, rect.y);
context.rotate(Math.PI / 180 * bounds.degrees);
context.translate(-rect.x, -rect.y);
context.fillRect(rect.x, rect.y, rect.width, rect.height);
context.restore();
}
// private // private
_restoreRotationChanges() { _restoreRotationChanges() {
var context = this._outputContext; var context = this._outputContext;

View File

@ -32,17 +32,18 @@
type: 'legacy-image-pyramid', type: 'legacy-image-pyramid',
levels: [ levels: [
{ {
url: 'http://openseadragon.github.io/example-images/duomo/duomo_files/8/0_0.jpg', url: 'https://openseadragon.github.io/example-images/duomo/duomo_files/8/0_0.jpg',
width: 218, width: 218,
height: 160 height: 160
} }
] ],
degrees: 30,
}; };
var duomo = { var duomo = {
Image: { Image: {
xmlns: 'http://schemas.microsoft.com/deepzoom/2008', xmlns: 'http://schemas.microsoft.com/deepzoom/2008',
Url: 'http://openseadragon.github.io/example-images/duomo/duomo_files/', Url: 'https://openseadragon.github.io/example-images/duomo/duomo_files/',
Format: 'jpg', Format: 'jpg',
Overlap: '2', Overlap: '2',
TileSize: '256', TileSize: '256',
@ -59,10 +60,11 @@
tileSources: duomoStandin, tileSources: duomoStandin,
minZoomImageRatio: 0.1, minZoomImageRatio: 0.1,
defaultZoomLevel: 0.1, defaultZoomLevel: 0.1,
zoomPerClick: 1 zoomPerClick: 1,
crossOriginPolicy: 'Anonymous'
}); });
viewer.addHandler('canvas-click', function(event) { viewer.addOnceHandler('canvas-click', function(event) {
if (event.quick) { if (event.quick) {
var standin = viewer.world.getItemAt(0); var standin = viewer.world.getItemAt(0);
var standinBounds = standin.getBounds(); var standinBounds = standin.getBounds();
@ -76,13 +78,10 @@
index: 0, // Add the new image below the stand-in. index: 0, // Add the new image below the stand-in.
success: function(event) { success: function(event) {
var fullImage = event.item; var fullImage = event.item;
// The changeover will look better if we wait for the first draw after the changeover.
// The changeover will look better if we wait for the first tile to be drawn.
var tileDrawnHandler = function(event) { var tileDrawnHandler = function(event) {
if (event.tiledImage === fullImage) {
viewer.removeHandler('update-viewport', tileDrawnHandler); viewer.removeHandler('update-viewport', tileDrawnHandler);
viewer.world.removeItem(standin); viewer.world.removeItem(standin);
}
}; };
viewer.addHandler('update-viewport', tileDrawnHandler); viewer.addHandler('update-viewport', tileDrawnHandler);