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Merge branch 'master' of https://github.com/openseadragon/openseadragon
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commit
576d0eb317
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.gitignore
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@ -7,3 +7,4 @@ instrumented/
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.idea
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/nbproject/private/
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.directory
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test/demo/temp
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@ -11,6 +11,8 @@ OPENSEADRAGON CHANGELOG
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* Improved IIIF options.maxLevel calculation (#1401)
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* Added canvas-key events, along with the ability to cancel key actions (#1414)
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* Added optional zoom in the middle of the image instead of pointer position (#1423)
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* Now supporting square edge tiles that are padded rather than cropped (#1426)
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* Fixed an issue causing the simple image tileSource to sometimes show duplicate copies (#1370)
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2.3.1:
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5862
package-lock.json
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5862
package-lock.json
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Load Diff
26
src/tile.js
26
src/tile.js
@ -40,7 +40,7 @@
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* @param {Number} level The zoom level this tile belongs to.
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* @param {Number} x The vector component 'x'.
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* @param {Number} y The vector component 'y'.
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* @param {OpenSeadragon.Point} bounds Where this tile fits, in normalized
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* @param {OpenSeadragon.Rect} bounds Where this tile fits, in normalized
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* coordinates.
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* @param {Boolean} exists Is this tile a part of a sparse image? ( Also has
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* this tile failed to load? )
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@ -49,8 +49,11 @@
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* is provided directly by the tile source.
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* @param {Boolean} loadWithAjax Whether this tile image should be loaded with an AJAX request .
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* @param {Object} ajaxHeaders The headers to send with this tile's AJAX request (if applicable).
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* @param {OpenSeadragon.Rect} sourceBounds The portion of the tile to use as the source of the
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* drawing operation, in pixels. Note that this only works when drawing with canvas; when drawing
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* with HTML the entire tile is always used.
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*/
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$.Tile = function(level, x, y, bounds, exists, url, context2D, loadWithAjax, ajaxHeaders) {
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$.Tile = function(level, x, y, bounds, exists, url, context2D, loadWithAjax, ajaxHeaders, sourceBounds) {
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/**
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* The zoom level this tile belongs to.
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* @member {Number} level
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@ -75,6 +78,13 @@ $.Tile = function(level, x, y, bounds, exists, url, context2D, loadWithAjax, aja
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* @memberof OpenSeadragon.Tile#
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*/
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this.bounds = bounds;
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/**
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* The portion of the tile to use as the source of the drawing operation, in pixels. Note that
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* this only works when drawing with canvas; when drawing with HTML the entire tile is always used.
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* @member {OpenSeadragon.Rect} sourceBounds
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* @memberof OpenSeadragon.Tile#
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*/
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this.sourceBounds = sourceBounds;
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/**
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* Is this tile a part of a sparse image? Also has this tile failed to load?
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* @member {Boolean} exists
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@ -357,12 +367,16 @@ $.Tile.prototype = {
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// changes as we are rendering the image
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drawingHandler({context: context, tile: this, rendered: rendered});
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if (!this.sourceBounds) { // Just in case
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this.sourceBounds = new $.Rect(0, 0, rendered.canvas.width, rendered.canvas.height);
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}
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context.drawImage(
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rendered.canvas,
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0,
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0,
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rendered.canvas.width,
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rendered.canvas.height,
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this.sourceBounds.x,
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this.sourceBounds.y,
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this.sourceBounds.width,
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this.sourceBounds.height,
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position.x,
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position.y,
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size.x,
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@ -1372,6 +1372,7 @@ function getTile(
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var xMod,
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yMod,
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bounds,
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sourceBounds,
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exists,
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url,
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ajaxHeaders,
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@ -1389,6 +1390,7 @@ function getTile(
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xMod = ( numTiles.x + ( x % numTiles.x ) ) % numTiles.x;
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yMod = ( numTiles.y + ( y % numTiles.y ) ) % numTiles.y;
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bounds = tileSource.getTileBounds( level, xMod, yMod );
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sourceBounds = tileSource.getTileBounds( level, xMod, yMod, true );
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exists = tileSource.tileExists( level, xMod, yMod );
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url = tileSource.getTileUrl( level, xMod, yMod );
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@ -1418,7 +1420,8 @@ function getTile(
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url,
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context2D,
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tiledImage.loadTilesWithAjax,
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ajaxHeaders
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ajaxHeaders,
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sourceBounds
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);
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if (xMod === numTiles.x - 1) {
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@ -360,7 +360,7 @@ $.TileSource.prototype = {
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if (point.x >= 1) {
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x = this.getNumTiles(level).x - 1;
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}
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var EPSILON = 1e-16;
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var EPSILON = 1e-15;
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if (point.y >= 1 / this.aspectRatio - EPSILON) {
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y = this.getNumTiles(level).y - 1;
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}
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@ -373,8 +373,12 @@ $.TileSource.prototype = {
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* @param {Number} level
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* @param {Number} x
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* @param {Number} y
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* @param {Boolean} [isSource=false] Whether to return the source bounds of the tile.
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* @returns {OpenSeadragon.Rect} Either where this tile fits (in normalized coordinates) or the
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* portion of the tile to use as the source of the drawing operation (in pixels), depending on
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* the isSource parameter.
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*/
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getTileBounds: function( level, x, y ) {
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getTileBounds: function( level, x, y, isSource ) {
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var dimensionsScaled = this.dimensions.times( this.getLevelScale( level ) ),
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tileWidth = this.getTileWidth(level),
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tileHeight = this.getTileHeight(level),
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@ -387,6 +391,12 @@ $.TileSource.prototype = {
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sx = Math.min( sx, dimensionsScaled.x - px );
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sy = Math.min( sy, dimensionsScaled.y - py );
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if (isSource) {
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scale = 1;
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px = 0;
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py = 0;
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}
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return new $.Rect( px * scale, py * scale, sx * scale, sy * scale );
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},
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@ -107,6 +107,17 @@
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maxLevel: 0,
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});
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assertTileAtPoint(0, new OpenSeadragon.Point(1, 1239 / 4036), new OpenSeadragon.Point(0, 0));
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// Test for issue #1362
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tileSource = new OpenSeadragon.TileSource({
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width: 2000,
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height: 3033,
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tileWidth: 2000,
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tileHeight: 3033,
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tileOverlap: 0,
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maxLevel: 0,
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});
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assertTileAtPoint(0, new OpenSeadragon.Point(1, 3033 / 2000), new OpenSeadragon.Point(0, 0));
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});
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}());
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