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Prevent early tile completion with call order instead of guard flag. Improve getCompletionCallback docs.
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@ -1656,13 +1656,13 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
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*/
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_setTileLoaded: function(tile, data, cutoff, tileRequest) {
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var increment = 0,
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completed = false,
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eventFinished = false,
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_this = this;
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function getCompletionCallback() {
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if (eventFinished) {
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$.console.error("Event 'tile-loaded' argument getCompletionCallback must not be called asynchronously.");
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$.console.error("Event 'tile-loaded' argument getCompletionCallback must be called synchronously. " +
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"Its return value should be called asynchronously.");
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}
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increment++;
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return completionCallback;
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@ -1670,8 +1670,7 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
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function completionCallback() {
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increment--;
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if (increment === 0 && !completed) {
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completed = true;
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if (increment === 0) {
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tile.loading = false;
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tile.loaded = true;
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tile.hasTransparency = _this.source.hasTransparency(
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@ -1705,7 +1704,11 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
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* when the asynchronous processing of the image is done. The image will be
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* marked as entirely loaded when the callback has been called once for each
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* call to getCompletionCallback.
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* Note: if you do not process the tile in asynchronous context
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* (timeout, Promises, async, callbacks such as image.onload ...), do not use this function.
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*/
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var fallbackCompletion = getCompletionCallback();
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this.viewer.raiseEvent("tile-loaded", {
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tile: tile,
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tiledImage: this,
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@ -1717,9 +1720,9 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
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data: data,
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getCompletionCallback: getCompletionCallback
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});
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// In case the completion callback is never called, we at least force it once.
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eventFinished = true;
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getCompletionCallback()();
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// In case the completion callback is never called, we at least force it once.
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fallbackCompletion();
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},
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/**
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