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synced 2024-11-22 13:16:10 +03:00
Fixes made after first code review of rotation.
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@ -1203,9 +1203,13 @@ function drawTiles( drawer, lastDrawn ){
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if ( USE_CANVAS ) {
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// TODO do this in a more performant way
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// specifically, don't save,rotate,restore every time we draw a tile
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if( drawer.viewport.degrees !== 0 ) {
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offsetForRotation( tile, drawer.canvas, drawer.context, drawer.viewport.degrees );
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tile.drawCanvas( drawer.context );
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restoreRotationChanges( tile, drawer.canvas, drawer.context );
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} else {
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tile.drawCanvas( drawer.context );
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}
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} else {
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tile.drawHTML( drawer.canvas );
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}
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@ -1927,23 +1927,4 @@ window.OpenSeadragon = window.OpenSeadragon || function( options ){
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throw new Error(message);
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};
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/**
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* http://stackoverflow.com/questions/246193
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* /how-do-i-round-a-number-in-javascript
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* @private
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* @inner
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* @function
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* @param {Number} num
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* @param {Number} decimals
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* @return {Number}
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*/
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$._round = function ( num, decimals ) {
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var coefficient;
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decimals = decimals || 10;
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coefficient = Math.pow( 10, decimals );
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return Math.round( num * coefficient ) / coefficient;
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};
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}( OpenSeadragon ));
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@ -204,7 +204,11 @@
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size = size.apply( Math.ceil );
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// rotate the position of the overlay
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if(this.scales){
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// TODO only rotate overlays if in canvas mode
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// TODO replace the size rotation with CSS3 transforms
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// TODO add an option to overlays to not rotate with the image
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// Currently only rotates position and size
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if( degrees !== 0 && this.scales ) {
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overlayCenter = new $.Point( size.x / 2, size.y / 2 );
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position = position.plus( overlayCenter ).rotate(
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10
src/point.js
10
src/point.js
@ -170,14 +170,8 @@ $.Point.prototype = {
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*/
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rotate: function ( degrees, pivot ) {
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var angle = degrees * Math.PI / 180.0,
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x = $._round(
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Math.cos( angle ) * ( this.x - pivot.x ) -
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Math.sin( angle ) * ( this.y - pivot.y ) + pivot.x
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),
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y = $._round(
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Math.sin( angle ) * ( this.x - pivot.x ) +
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Math.cos( angle ) * ( this.y - pivot.y ) + pivot.y
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);
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x = Math.cos( angle ) * ( this.x - pivot.x ) - Math.sin( angle ) * ( this.y - pivot.y ) + pivot.x,
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y = Math.sin( angle ) * ( this.x - pivot.x ) + Math.cos( angle ) * ( this.y - pivot.y ) + pivot.y;
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return new $.Point( x, y );
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},
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@ -176,6 +176,15 @@ $.Rect.prototype = {
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height = this.height,
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newTopLeft;
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degrees = ( degrees + 360 ) % 360;
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if( degrees % 90 !== 0 ) {
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throw new Error('Currently only 0, 90, 180, and 270 degrees are supported.');
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}
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if( degrees === 0 ){
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return this;
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}
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pivot = pivot || this.getCenter();
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switch ( degrees ) {
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@ -1074,19 +1074,6 @@ $.extend( $.Viewer.prototype, $.EventHandler.prototype, $.ControlDock.prototype,
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return this;
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},
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/**
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* @function
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* @name OpenSeadragon.Viewer.prototype.rotate
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* @return {OpenSeadragon.Viewer} Chainable.
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*/
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rotate: function(clockwise){
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clockwise = clockwise || true;
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this.viewport.degrees = ( this.viewport.degrees + (clockwise ? 90 : -90 ) + 360 ) % 360;
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//this.raiseEvent( 'rotate', { viewer: this } );
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this.drawer.update();
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return this;
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},
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/**
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* Display a message in the viewport
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* @function
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@ -1709,9 +1696,5 @@ function onNext(){
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this.goToPage( next );
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}
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function onRotate(){
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this.rotate();
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}
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}( OpenSeadragon ));
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@ -570,6 +570,23 @@ $.Viewport.prototype = {
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return this;
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},
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/**
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* Currently only supports 90 degree rotation.
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* Currently only works with canvas.
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* @function
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* @name OpenSeadragon.Viewport.prototype.rotate
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* @return {OpenSeadragon.Viewport} Chainable.
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*/
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setRotation: function(degrees){
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degrees = ( degrees + 360 ) % 360;
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if(degrees % 90 !== 0){
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throw new Error('Currently only 0, 90, 180, and 270 degrees are supported.');
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}
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this.degrees = degrees;
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this.viewer.drawer.update();
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return this;
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},
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/**
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* @function
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* @return {OpenSeadragon.Viewport} Chainable.
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