Cleaned up comments and renamed the event as per Ian's request to 'tile-load-failed'

This commit is contained in:
Grant Echols 2015-09-14 15:25:30 -06:00
parent dd8baa1639
commit 4b3bfcb703

View File

@ -1030,11 +1030,11 @@ function onTileLoad( tiledImage, tile, time, image, errorMsg ) {
* @memberof OpenSeadragon.Viewer * @memberof OpenSeadragon.Viewer
* @type {object} * @type {object}
* @property {OpenSeadragon.TiledImage} tiledImage - The tiled image of the unloaded tile. * @property {OpenSeadragon.TiledImage} tiledImage - The tiled image of the unloaded tile.
* @property {OpenSeadragon.Tile} tile - The tile which has been unloaded. * @property {OpenSeadragon.Tile} tile - The tile that failed to load.
* @property {number} time - The current time in milliseconds when the tile load began. * @property {number} time - The time in milliseconds when the tile load began.
* @property {string} message - The error message. * @property {string} message - The error message.
*/ */
tiledImage.viewer.raiseEvent("tile-open-failed", {tile: tile, tiledImage: tiledImage, time: time, message: errorMsg}); tiledImage.viewer.raiseEvent("tile-load-failed", {tile: tile, tiledImage: tiledImage, time: time, message: errorMsg});
if( !tiledImage.debugMode ){ if( !tiledImage.debugMode ){
tile.loading = false; tile.loading = false;
tile.exists = false; tile.exists = false;