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synced 2024-11-25 14:46:10 +03:00
Introduced animation state and testing it to determine rendering when at rest
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@ -1429,6 +1429,22 @@ function OpenSeadragon( options ){
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ALWAYS: 2
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},
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/**
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* An enumeration of animation states.
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* @static
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* @type {Object}
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* @property {Number} AT_REST Indicates there are no more animations running and the image is at rest.
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* @property {Number} ANIMATION_STARTED Indicates the image is in motion and it just started.
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* @property {Number} ANIMATING Indicates the image was in motion and is still in motion.
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* @property {Number} ANIMATION_FINISHED Indicates the image was in motion and is not in motion anymore.
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*/
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ANIMATION_STATES: {
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AT_REST: 0,
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ANIMATION_STARTED: 1,
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ANIMATING: 2,
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ANIMATION_FINISHED: 3
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},
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/**
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* Keep track of which {@link Viewer}s have been created.
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* - Key: {@link Element} to which a Viewer is attached.
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@ -2210,8 +2210,10 @@ function drawTiles( tiledImage, lastDrawn ) {
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if (isSubPixelRoundingRuleAlways(subPixelRoundingRule)) {
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shouldRoundPositionAndSize = true;
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} else if (isSubPixelRoundingRuleOnlyAtRest(subPixelRoundingRule)) {
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var isAnimating = tiledImage.viewer && tiledImage.viewer.isAnimating();
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shouldRoundPositionAndSize = !isAnimating;
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shouldRoundPositionAndSize = tiledImage.viewer && (
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tiledImage.viewer.getAnimationState() === $.ANIMATION_STATES.ANIMATION_FINISHED ||
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tiledImage.viewer.getAnimationState() === $.ANIMATION_STATES.AT_REST // Testing AT_REST here is for the very first render after loading.
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);
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}
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for (var i = lastDrawn.length - 1; i >= 0; i--) {
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@ -203,6 +203,7 @@ $.Viewer = function( options ) {
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fsBoundsDelta: new $.Point( 1, 1 ),
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prevContainerSize: null,
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animating: false,
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animationState: $.ANIMATION_STATES.AT_REST,
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forceRedraw: false,
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mouseInside: false,
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group: null,
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@ -713,6 +714,8 @@ $.extend( $.Viewer.prototype, $.EventSource.prototype, $.ControlDock.prototype,
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}
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THIS[ this.hash ].animating = false;
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THIS[ this.hash ].animationState = $.ANIMATION_STATES.AT_REST;
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this.world.removeAll();
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this.imageLoader.clear();
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@ -2353,6 +2356,10 @@ $.extend( $.Viewer.prototype, $.EventSource.prototype, $.ControlDock.prototype,
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isAnimating: function () {
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return THIS[ this.hash ].animating;
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},
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getAnimationState: function () {
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return THIS[ this.hash ].animationState;
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},
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});
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@ -3502,6 +3509,8 @@ function updateOnce( viewer ) {
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var currentAnimating = THIS[ viewer.hash ].animating;
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if ( !currentAnimating && animated ) {
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THIS[ viewer.hash ].animationState = $.ANIMATION_STATES.ANIMATION_STARTED;
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/**
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* Raised when any spring animation starts (zoom, pan, etc.).
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*
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@ -3515,7 +3524,18 @@ function updateOnce( viewer ) {
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abortControlsAutoHide( viewer );
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}
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if ( animated || THIS[ viewer.hash ].forceRedraw || viewer.world.needsDraw() ) {
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var lastAnimation = false;
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if (currentAnimating) {
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if (animated) {
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THIS[ viewer.hash ].animationState = $.ANIMATION_STATES.ANIMATING;
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} else {
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THIS[ viewer.hash ].animationState = $.ANIMATION_STATES.ANIMATION_FINISHED;
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lastAnimation = true;
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}
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}
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if ( animated || lastAnimation || THIS[ viewer.hash ].forceRedraw || viewer.world.needsDraw() ) {
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drawWorld( viewer );
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viewer._drawOverlays();
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if( viewer.navigator ){
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@ -3540,6 +3560,8 @@ function updateOnce( viewer ) {
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}
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if ( currentAnimating && !animated ) {
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THIS[ viewer.hash ].animationState = $.ANIMATION_STATES.AT_REST;
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/**
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* Raised when any spring animation ends (zoom, pan, etc.).
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*
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@ -3558,13 +3580,6 @@ function updateOnce( viewer ) {
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THIS[ viewer.hash ].animating = animated;
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// Intentionally use currentAnimating as the value at the current frame,
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// regardless of THIS[ viewer.hash ].animating being updated.
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if (currentAnimating && !animated) {
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// Ensure a draw occurs once animation is over.
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drawWorld( viewer );
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}
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//viewer.profiler.endUpdate();
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}
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