clean up code from testing the MAX_TEXTURE_IMAGE_UNITS error issue

This commit is contained in:
Tom 2024-01-18 16:20:28 -05:00
parent a2d31e9610
commit 43de595c24
3 changed files with 5 additions and 29 deletions

View File

@ -90,12 +90,6 @@
this.context = this._outputContext; // API required by tests
// for use with qunit tests
this._numGlMaxTextureErrors = 0;
this._numGlMaxTextureOks = 0;
console.log('WebGLDrawer created');
}
// Public API required by all Drawer implementations
@ -281,13 +275,13 @@
let maxTextures = this._gl.getParameter(this._gl.MAX_TEXTURE_IMAGE_UNITS);
if(maxTextures <= 0){
this._numGlMaxTextureErrors += 1;
$.console.error(`There was a WebGL problem: bad value for MAX_TEXTURE_IMAGE_UNITS (${maxTextures})`);
console.error(`There was a WebGL problem: bad value for MAX_TEXTURE_IMAGE_UNITS (${maxTextures}), total errors = ${this._numGlMaxTextureErrors}`);
// This can apparently happen on some systems if too many WebGL contexts have been created
// in which case maxTextures can be null, leading to out of bounds errors with the array
// use plain console.error instead of $.console.error in order to have the message show up in the test log.
console.error(`There was a WebGL problem: bad value for MAX_TEXTURE_IMAGE_UNITS (${maxTextures})`);
return;
} else {
this._numGlMaxTextureOks += 1;
}
let texturePositionArray = new Float32Array(maxTextures * 12); // 6 vertices (2 triangles) x 2 coordinates per vertex
let textureDataArray = new Array(maxTextures);
let matrixArray = new Array(maxTextures);

View File

@ -147,19 +147,6 @@
assert.equal(called, true, 'called through for ' + member0);
assert.equal(errored, true, 'errored for ' + member0);
},
logWebGLInfo: function(viewer){
let drawers = [viewer.drawer, viewer.navigator && viewer.navigator.drawer];
for(const drawer of drawers){
if(!drawer){
return;
}
let errors = drawer._numGlMaxTextureErrors;
let ok = drawer._numGlMaxTextureErrors;
errors === 0 ? console.log('No GL errors') : errors ? console.log(`GL errors: ${errors}`) : null;
ok === 0 ? console.log('No GL calls') : ok ? console.log(`GL calls: ${ok}`) : null;
}
}
};
/*

View File

@ -22,7 +22,6 @@
},
afterEach: function () {
if (viewer){
// Util.logWebGLInfo(viewer);
viewer.destroy();
}
@ -82,7 +81,6 @@
};
if (viewer){
// Util.logWebGLInfo(viewer);
viewer.destroy();
}
viewerConfig[config.property] = level;
@ -103,7 +101,6 @@
viewerConfig[config.property] = level;
if (viewer){
// Util.logWebGLInfo(viewer);
viewer.destroy();
}
viewer = OpenSeadragon(viewerConfig);
@ -383,7 +380,6 @@
i++;
if (i < testZoomLevels.length) {
if (viewer){
// Util.logWebGLInfo(viewer);
viewer.destroy();
}
viewer = OpenSeadragon({
@ -400,7 +396,6 @@
}
};
if (viewer){
// Util.logWebGLInfo(viewer);
viewer.destroy();
}
viewer = OpenSeadragon({