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Tidy up the tile/image flip check
Don't need double negation and brackets here.
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@ -1500,7 +1500,7 @@ function getTile(
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tilesMatrix[ level ][ x ] = {};
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tilesMatrix[ level ][ x ] = {};
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}
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}
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if ( !tilesMatrix[ level ][ x ][ y ] || ((!!tilesMatrix[ level ][ x ][ y ].flipped) !== (!!tiledImage.flipped)) ) {
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if ( !tilesMatrix[ level ][ x ][ y ] || !tilesMatrix[ level ][ x ][ y ].flipped !== !tiledImage.flipped ) {
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xMod = ( numTiles.x + ( x % numTiles.x ) ) % numTiles.x;
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xMod = ( numTiles.x + ( x % numTiles.x ) ) % numTiles.x;
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yMod = ( numTiles.y + ( y % numTiles.y ) ) % numTiles.y;
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yMod = ( numTiles.y + ( y % numTiles.y ) ) % numTiles.y;
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bounds = tiledImage.getTileBounds( level, x, y );
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bounds = tiledImage.getTileBounds( level, x, y );
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