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Re-added the OpenSeadragon.setElementPointerEventsNone() function
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@ -50,6 +50,7 @@ OPENSEADRAGON CHANGELOG
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* Fixed a bug where the ajaxHeaders provided per-image were not being used for image requests (#1968 @maxshuty)
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* Fixed a bug where the ajaxHeaders provided per-image were not being used for image requests (#1968 @maxshuty)
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* MouseTracker: Added workaround for WebKit Pointer Event Implicit Capture Bug (#1972 @msalsbery)
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* MouseTracker: Added workaround for WebKit Pointer Event Implicit Capture Bug (#1972 @msalsbery)
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* Removed test for move-leave (fly-over, no enter event)...not a valid, handleable event state, no longer supported (#1972 @msalsbery)
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* Removed test for move-leave (fly-over, no enter event)...not a valid, handleable event state, no longer supported (#1972 @msalsbery)
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* Added OpenSeadragon.setElementPointerEvents() for setting pointer-events to other values besides 'none' on DOM elements (#1972 @msalsbery)
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2.4.2:
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2.4.2:
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@ -140,10 +140,10 @@ $.Button = function( options ) {
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// Allow pointer events to pass through the img elements so implicit
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// Allow pointer events to pass through the img elements so implicit
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// pointer capture works on touch devices
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// pointer capture works on touch devices
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$.setElementPointerEvents( this.imgRest, 'none' );
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$.setElementPointerEventsNone( this.imgRest );
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$.setElementPointerEvents( this.imgGroup, 'none' );
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$.setElementPointerEventsNone( this.imgGroup );
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$.setElementPointerEvents( this.imgHover, 'none' );
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$.setElementPointerEventsNone( this.imgHover );
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$.setElementPointerEvents( this.imgDown, 'none' );
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$.setElementPointerEventsNone( this.imgDown );
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this.element.style.position = "relative";
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this.element.style.position = "relative";
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$.setElementTouchActionNone( this.element );
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$.setElementTouchActionNone( this.element );
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@ -128,7 +128,7 @@ $.Drawer = function( options ) {
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$.setElementOpacity( this.canvas, this.opacity, true );
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$.setElementOpacity( this.canvas, this.opacity, true );
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// Allow pointer events to pass through the canvas element so implicit
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// Allow pointer events to pass through the canvas element so implicit
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// pointer capture works on touch devices
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// pointer capture works on touch devices
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$.setElementPointerEvents( this.canvas, 'none' );
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$.setElementPointerEventsNone( this.canvas );
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$.setElementTouchActionNone( this.canvas );
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$.setElementTouchActionNone( this.canvas );
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// explicit left-align
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// explicit left-align
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@ -167,7 +167,7 @@ $.Navigator = function( options ){
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style.zIndex = 999999999;
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style.zIndex = 999999999;
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style.cursor = 'default';
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style.cursor = 'default';
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}( this.displayRegion.style, this.borderWidth ));
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}( this.displayRegion.style, this.borderWidth ));
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$.setElementPointerEvents( this.displayRegion, 'none' );
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$.setElementPointerEventsNone( this.displayRegion );
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$.setElementTouchActionNone( this.displayRegion );
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$.setElementTouchActionNone( this.displayRegion );
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this.displayRegionContainer = $.makeNeutralElement("div");
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this.displayRegionContainer = $.makeNeutralElement("div");
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@ -175,7 +175,7 @@ $.Navigator = function( options ){
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this.displayRegionContainer.className = "displayregioncontainer";
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this.displayRegionContainer.className = "displayregioncontainer";
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this.displayRegionContainer.style.width = "100%";
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this.displayRegionContainer.style.width = "100%";
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this.displayRegionContainer.style.height = "100%";
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this.displayRegionContainer.style.height = "100%";
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$.setElementPointerEvents( this.displayRegionContainer, 'none' );
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$.setElementPointerEventsNone( this.displayRegionContainer );
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$.setElementTouchActionNone( this.displayRegionContainer );
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$.setElementTouchActionNone( this.displayRegionContainer );
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viewer.addControl(
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viewer.addControl(
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@ -246,8 +246,8 @@ $.Navigator = function( options ){
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// pointer capture works on touch devices
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// pointer capture works on touch devices
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//TODO an alternative is to attach the new MouseTracker to this.canvas...not
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//TODO an alternative is to attach the new MouseTracker to this.canvas...not
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// sure why it isn't already (see MouseTracker constructor call above)
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// sure why it isn't already (see MouseTracker constructor call above)
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$.setElementPointerEvents( this.canvas, 'none' );
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$.setElementPointerEventsNone( this.canvas );
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$.setElementPointerEvents( this.container, 'none' );
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$.setElementPointerEventsNone( this.container );
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this.addHandler("reset-size", function() {
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this.addHandler("reset-size", function() {
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if (_this.viewport) {
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if (_this.viewport) {
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@ -1924,6 +1924,16 @@ function OpenSeadragon( options ){
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},
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},
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/**
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* Sets the specified element's pointer-events style attribute to 'none'.
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* @function
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* @param {Element|String} element
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*/
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setElementPointerEventsNone: function( element ) {
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$.setElementPointerEvents( element, 'none' );
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},
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/**
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/**
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* Add the specified CSS class to the element if not present.
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* Add the specified CSS class to the element if not present.
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* @function
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* @function
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@ -196,7 +196,7 @@ $.ReferenceStrip = function ( options ) {
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element.style.styleFloat = 'left'; //IE
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element.style.styleFloat = 'left'; //IE
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element.style.padding = '2px';
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element.style.padding = '2px';
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$.setElementTouchActionNone( element );
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$.setElementTouchActionNone( element );
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$.setElementPointerEvents( element, 'none' );
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$.setElementPointerEventsNone( element );
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this.element.appendChild( element );
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this.element.appendChild( element );
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@ -458,8 +458,8 @@ function loadPanels( strip, viewerSize, scroll ) {
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} );
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} );
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// Allow pointer events to pass through miniViewer's canvas/container
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// Allow pointer events to pass through miniViewer's canvas/container
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// elements so implicit pointer capture works on touch devices
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// elements so implicit pointer capture works on touch devices
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$.setElementPointerEvents( miniViewer.canvas, 'none' );
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$.setElementPointerEventsNone( miniViewer.canvas );
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$.setElementPointerEvents( miniViewer.container, 'none' );
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$.setElementPointerEventsNone( miniViewer.container );
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// We'll use event delegation from the reference strip element instead of
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// We'll use event delegation from the reference strip element instead of
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// handling events on every miniViewer
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// handling events on every miniViewer
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miniViewer.innerTracker.setTracking( false );
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miniViewer.innerTracker.setTracking( false );
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@ -408,7 +408,7 @@ $.Viewer = function( options ) {
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// Overlay container
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// Overlay container
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this.overlaysContainer = $.makeNeutralElement( "div" );
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this.overlaysContainer = $.makeNeutralElement( "div" );
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$.setElementPointerEvents( this.overlaysContainer, 'none' );
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$.setElementPointerEventsNone( this.overlaysContainer );
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$.setElementTouchActionNone( this.overlaysContainer );
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$.setElementTouchActionNone( this.overlaysContainer );
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this.canvas.appendChild( this.overlaysContainer );
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this.canvas.appendChild( this.overlaysContainer );
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