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swap logic of haveDrawn and drawLevel within _updateTile
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@ -1651,8 +1651,8 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
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}
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var result = this._updateTile(
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drawLevel,
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haveDrawn,
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drawLevel,
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flippedX, y,
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level,
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levelVisibility,
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@ -1784,15 +1784,15 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
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if (tile.loaded && tile.opacity === 1){
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this._setCoverage( this.coverage, level, x, y, true );
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}
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if ( haveDrawn && !drawTile ) {
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if ( drawTile && !haveDrawn ) {
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if ( this._isCovered( this.coverage, level, x, y ) ) {
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this._setCoverage( this.coverage, level, x, y, true );
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} else {
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drawTile = true;
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haveDrawn = true;
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}
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}
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if ( !drawTile ) {
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if ( !haveDrawn ) {
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return {
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bestTiles: best,
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tile: tile
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