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count tiledImage._tilesLoading
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@ -146,6 +146,7 @@ $.TiledImage = function( options ) {
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_midDraw: false, // Is the tiledImage currently updating the viewport?
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_needsDraw: true, // Does the tiledImage need to update the viewport again?
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_hasOpaqueTile: false, // Do we have even one fully opaque tile?
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_tilesLoading: 0, // The number of pending tile requests.
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//configurable settings
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springStiffness: $.DEFAULT_SETTINGS.springStiffness,
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animationTime: $.DEFAULT_SETTINGS.animationTime,
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@ -898,6 +899,7 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
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// private
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_updateViewport: function() {
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this._needsDraw = false;
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this._tilesLoading = 0;
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// Reset tile's internal drawn state
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while (this.lastDrawn.length > 0) {
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@ -994,7 +996,7 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
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this._needsDraw = true;
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this._setFullyLoaded(false);
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} else {
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this._setFullyLoaded(true);
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this._setFullyLoaded(this._tilesLoading === 0);
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}
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}
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});
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@ -1178,7 +1180,7 @@ function updateTile( tiledImage, drawLevel, haveDrawn, x, y, level, levelOpacity
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}
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} else if ( tile.loading ) {
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// the tile is already in the download queue
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// thanks josh1093 for finally translating this typo
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tiledImage._tilesLoading++;
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} else {
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best = compareTiles( best, tile );
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}
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