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commit
3ce307f309
@ -449,7 +449,7 @@
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gl.bindBuffer(gl.ARRAY_BUFFER, this._secondPass.bufferTexturePosition);
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gl.vertexAttribPointer(this._secondPass.aTexturePosition, 2, gl.FLOAT, false, 0, 0);
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gl.bindBuffer(gl.ARRAY_BUFFER, this._secondPass.bufferOutputPosition);
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gl.vertexAttribPointer(this._firstPass.aOutputPosition, 2, gl.FLOAT, false, 0, 0);
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gl.vertexAttribPointer(this._secondPass.aOutputPosition, 2, gl.FLOAT, false, 0, 0);
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// Draw the quad (two triangles)
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gl.drawArrays(gl.TRIANGLES, 0, 6);
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